03-27-2013, 12:46 PM
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A Treant
Server: Bertox
Forum posts: 22
File comments: 33
Uploads: 12
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Errors
Sorry it took so long to reply.
Does not display HP when HP are 900000+

rest timer does not function. Cuts off the last number on the timer.
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03-20-2013, 12:49 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Quote:
Originally posted by wwarwolf
need to update animations for the new ornaments. they are displaying as pearl necks
some Monster Missions give HP buffs that take HP to over 900,000 not sure if you want HP/Mana/End to display properly in these cases.
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Just delete EQUI_Animations.xml from the Sparxx folder (I do not have any modifications in it).
Do you have an example where the 999,999 is not showing? From what I can see, everywhere I need six digits they are already in place. Let me know.
Thanks.
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03-20-2013, 12:06 PM
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A Treant
Server: Bertox
Forum posts: 22
File comments: 33
Uploads: 12
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need to update animations for the new ornaments. they are displaying as pearl necks
some Monster Missions give HP buffs that take HP to over 900,000 not sure if you want HP/Mana/End to display properly in these cases.
Last edited by wwarwolf : 03-20-2013 at 12:29 PM.
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03-19-2013, 02:00 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Tradeskill Window
Quote:
Originally posted by Karneack
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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This is now fixed in version 13.6
Thanks again for the find. 
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03-19-2013, 09:39 AM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Tradeskill Window
Quote:
Originally posted by Karneack
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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Good catch! I will get this corrected today. Thanks for the find! 
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03-19-2013, 08:32 AM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Tradeskill Window
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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03-18-2013, 06:37 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Merc Stances
Quote:
Originally posted by jps1979
One of the issues I have seen with this UI is when swapping merc stances, it won't actually take. If you swap multiple times it will just highlight all the stances as green. Zoning will put the stance back to what it was before you changed.
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See newest update (v13.5)
Removed the mini-merc window and totally reworked the regular merc window.
Also available as a stand-alone window here: http://www.eqinterface.com/download....php?s=&id=6286

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03-17-2013, 02:44 PM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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Merc Stances
One of the issues I have seen with this UI is when swapping merc stances, it won't actually take. If you swap multiple times it will just highlight all the stances as green. Zoning will put the stance back to what it was before you changed.
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03-13-2013, 08:32 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Re: Hp/Mana
Quote:
Originally posted by Sparxx
I am on the fence about that. I had it there before and people complained that it was too crowded, on the other hand, I have people that want it.
I may split the difference and upload a stand-alone Optional player window that has the numbers. That will please all I would think hehe.
Gimme a day or two and I will fulfill your request, and thanks for the compliment
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Ok, how's this?
Sparxx Alternate Player Window v1.0

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03-13-2013, 07:20 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Hp/Mana
Quote:
Originally posted by premodeja
Could you readd the HP and Mana values back to the player window?
Otherwise, still incredible UI, despite my selfish request.
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I am on the fence about that. I had it there before and people complained that it was too crowded, on the other hand, I have people that want it.
I may split the difference and upload a stand-alone Optional player window that has the numbers. That will please all I would think hehe.
Gimme a day or two and I will fulfill your request, and thanks for the compliment 
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03-13-2013, 04:07 PM
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A Fire Beetle
Server: Brell
Forum posts: 3
File comments: 6
Uploads: 1
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Hp/Mana
Could you readd the HP and Mana values back to the player window?
Otherwise, still incredible UI, despite my selfish request. 
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03-06-2013, 02:50 PM
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A Treant
Server: Bertox
Forum posts: 22
File comments: 33
Uploads: 12
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Re: Re: Re: Re: Cool UI but..
Quote:
Originally posted by Sparxx
I did have a version of this window that had exactly what you are talking about, but removed it due to readability (when it did cover the entire window, it made everything harder to read/see).
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Have you looked at the Graphite UI? He does a nice effect. Glows around the edges and fades to opaque as it reaches the center of the window.
Just saying! Either way I took alot of yours and added other pieces. Should take a look at the braveheart mix-n-match. You might like some of the items I added to make yours more compact.
Can repost it as Spraxx Version 2.Braveheart annoys me
Last edited by wwarwolf : 03-06-2013 at 02:52 PM.
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03-06-2013, 02:49 PM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Quote:
Originally posted by wwarwolf
Gratz btw! Now your "Featured"
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Aye, thanks! It is quite an honor 
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03-06-2013, 02:48 PM
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A Treant
Server: Bertox
Forum posts: 22
File comments: 33
Uploads: 12
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Gratz btw! Now your "Featured"
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03-06-2013, 11:51 AM
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Featured Artist
Server: Bristlebane
Forum posts: 105
File comments: 149
Uploads: 37
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Re: Re: Re: Cool UI but..
Quote:
Originally posted by wwarwolf
I have seen other UI's what make the entire target window glow the color of the con. this would be a nice feature to add. I like it either way, just throwing that out there.
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I did have a version of this window that had exactly what you are talking about, but removed it due to readability (when it did cover the entire window, it made everything harder to read/see).
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