updated for the March 6th patch and should be ready for the F2P
Added a folder for the time lock progression server it displays 16 slot bank instead of 8 if you use the other one you'll only get 8 slots
also fixed the combat window so it will display your combat and it progression as they are being used
Decision Thread is here titled DurtyDelt3-4
update and cleaned up the action window now it more like rest of the UI with new buttons. The buttons are letters only as listed below.
in the same window I have added the ammo and range buttons again and have extended the window itself you will noticed it a bit bigger for the 12 key social section in the actions window. The bags are more in order in both actions and inventory windows they go as follow
it should be a little easier to find your things when auto inventory them
also added a 42 buff bar to the UI, I am not completely happy with it and may give it a complete makeover, all depends on time and how I feel
I have updated the UI for 11/15/11 patch
there still a few more things that need to be added, adjusted, ect will do that in time but wanted to give you this Updated UI now so you don't have to use the default. I am sure if you are like me I dislike the default UI a lot
there a few notes need to be address I've moved the AC, Atk, and WT labels to the group window and because of the hotkeys being revamp I deleted that window hint why I had to move those labels
like I said I will add the missing things as I discover them
PATCH 10/18/10 added a done button to the containers and the neighborhood window have a search, plots, and go buttons now
Original New version released 7-9-08:
This UI is a variant of the DurtyDelt UI originally created by Jordaan, formerly of Triune. Darkmourn kept it updated for over a year but he quit EQ and now I will try and keep it going
It has been updated several times since its inception, and I have changed some of his original designs to fit my own preferences over the years. I mainly offer this up as partial repayment for the years of use this UI has given me, and I hope that others will continue to enjoy it.
Please install the entire contents of the zip file into a new directory.
Major new features:
DurtyDelt is now optimized specifically for 1680 x 1050 resolution, although it will still work well at 1280 x 1024. I have included pieces specifically for use at that size in fact, and they can be found in a subfolder.
All graphic elements are now completely redone, eliminating most of the pixelation, color bleed, etc. from countless updates over the years. Everything should be much cleaner and sharper now. Sorry, but the blue version is a thing of the past because I don't use it. Someone with some skill in Photoshop might be able to mess with the hue and make them work, but I will not be officially supporting them myself. Sorry for any inconvenience.
Reworked the pet window to fit seamlessly with the rest of the UI, and fixed the pet buff icons to show all pet buffs instead of the overlapping mishmash it was before.
Added a new combat abilities window for hybrids that fits above the pet window, allowing quicker mouse access and a cleaner overall look. This is one of the 1680-specific pieces, so the old combat abilities window is still available in a subfolder. Melee combat abilities window is unchanged, and also available in a subfolder.
Changed the potion window to be horizontal and integrated with the rest of the UI. The old vertical version is still available in a subfolder.
Changed the "con" indicator to the 8-way arrow "Chaos" symbol because I was tired of a simple circle, and I found a larger one much easier to notice at a glance (and tell the difference between white con and grey con). However, the old circle is available in a subfolder as well if you don't like the new one.
Reworked the group window, specifically the clicky window attached to it. Again, this is a 1680-specific piece, so if you play in a lower resolution OR just don't like those clickies being there, copy the 1280 piece over instead.
Please note that the clickies are designed in a specific layout to facilitate grouping several clickies/weapons together in bags that all work in one inventory slot. I have taken a screenshot with my first 3 (vertical) bags open to show exactly how those slots all line up. If you like your clickies a specific way, PLEASE make note of them before copying this version over it, because they WILL be changed once you do. And any further updates are likely to do the same, so ALWAYS keep a backup of where your clickies are if you know how to change them yourself. If not, you'll just have to move them around to fit mine, sorry. I can't possibly keep everyone happy on this front because everyone will have a different preference.
The new buff timers Sony added this patch work well enough with this buff layout, so I didn't change anything. There's nothing I can do about the timer for bard buffs hanging out to the right, as they are hard coded (as many people will be complaining about in the coming weeks I'm sure).
I'm probably forgetting something else that changed, but that's all I can think of for now. I hope everyone enjoys the changes as much as I do.
7-10-08: Added UI file you can copy to your main EQ directory and use the Copy Layout option to make it look like mine in 1680 x 1050.
Updated 9-5-08: Voice chat features included.
Please note that the 1680 version has the volume icons to the right of the player health bars, while the 1280 version has the icons inside the actual health bar. This is purely due to space considerations. The player's own volume is located to the right of the compass window on both.
I may seek a better solution after the new expansion is released, but until then I'm not making any major changes because I don't know how the ability to see other player's mana/endurance will affect that window.
Added files for both 1680 and 1050 for use in Copy Layout. Also Added a Poison Belt that will fit into the UI make up for people running 1680 x 1050
Oct 24, 2009 fix some minor annoying mistakes I made like no title bar in Item Display window which was preventing you from moving those windows
11/11/09 update UI for 11/11/09 patch
5/16/11 updated the EQUI_Animations.xml file so the UI can work again
5/26/11 update for the 5/25 EQ's Patch
7/20/11 update for the patch on 7/20/11