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Category: CompilationsLiavUI
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Name: LiavUI   Updated this week!
Author:
Date: 09-12-2017 10:28 PM
Size: 393.17 Kb
Version: 1.11

Pictures
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Example Interface Setup 1440p
 
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Player Window
 
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Group Window
 
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Target Window
 
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Extended Target Window
 
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Mercenary Window
 
Description
I would consider this UI a BETA for all intents and purposes. However, it throws no errors and should load fine. Please notify me if you discover any graphical issues or functionality bugs of any kind.

MUST READ: Due to my mediocre XML skills, finding places to drag and move some of the windows can be challenging. As such, in the screenshot to the right I have added red circles that indicate where the best places to grab each window are.

Changelist v1.11:

1. Fixed player window incorrectly displaying pet's target.

2. Better screenshots of most UI pieces uploaded.

Changelist v1.1:

1. Target of Target window now has AC, ATK, and Haste. Resizable.

2. Haste removed from player window.

3. Sparxx spell gem window copied verbatim temporarily, will modify later.

4. Spell casting gauge now has correct border skin. Take note that there is a cast gauge already on the player window.

5. Target of Target window screenshot uploaded.

Why should I use this UI?

It is very lightweight as far as modifications goes, which are mostly graphical in nature. This means that the majority of windows pull from the default UI folder, which should allow me to keep the UI updated for the future very easily.

Details:

In short, this UI is largely a stylistic ripoff of Sparxx. The formats of most top level gameplay windows have been altered to be more space efficient, and more information dense (over Default), similar to Sparxx.

The Target Ring files and Buff/ShortDurationBuff files are directly taken from Sparxx UI. The animation speed of the Target Ring is slowed by half to be less seizure inducing, and the Buff/ShortDurationBuff windows have received a slight color tweak. Other than those subtle changes, these windows are 100% Sparxx, so thank you to Sparxx for that.

As for the rest:

All of the modifications of gauges, borders, backgrounds, buttons, and windows themselves are my original XML, which are simply heavily modified Default UI pieces. They are stylistically almost identical to Sparxx with some subtle differences, but the XML is original.

Support thread link:

http://www.eqinterface.com/forums/showthread.php?t=22057

Todo List:

1. Add spell name text to spell window.
2. Add vitality gauges to inventory window.
3. Make a borderless resizable buff window for TLPs.




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Downloads: 22
Views: 364
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Last Modified: 09-12-2017 11:37 PM by Liav    

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