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Category: Target WindowMyxiplx's all-in-one Target Window
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Name: Myxiplx's all-in-one Target Window   Popular!
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Date: 10-17-2008 04:04 PM
Size: 220.13 Kb
Version: 3.0

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
3.01
227.11 Kb
03-05-2009 09:34 PM
Patch

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Size: 18.14 Kb
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Myxiplx's Target Window v2.0
 
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Size: 17.82 Kb
Dimensions: 690 x 181
Showing optional windows and in use
 
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Size: 16.93 Kb
Dimensions: 472 x 200
Version 1 (still included)
 
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Size: 10.90 Kb
Dimensions: 539 x 119
Myxiplx's Target Window v3.0
 
Description
Myxiplx's all-in-one Target Window

Updates in v3:
  • Fix: con indicator working again
  • Fix: gauges no longer obscure names
  • Fix: casting timer correct size again
  • Update: Target buffs now shown (yes, all 74 of them!)

Features:
  • HOTT integrated into target window
  • Cast timer also integrated, and next to target health.
    Great for everyone but espeically for clerics - see at a glance if CH will hit on time.
  • Colour changing health indicators added, showing group and pet health
  • Player names and health added, this now replaces my group window.
  • Target buffs
  • Versions 1 and 2 are still included for people who prefer those layouts, but they have not been updated with the new features.

I find this is much, much better than just watching the group window. Everything you need to keep an eye on during combat is now in one place, and the colour changes mean you notice someone taking a hit much quicker.

The advantages for healers is obvious, but there are benefits for everyone here. Tanks see straight away if someone's gotten aggro, pet classes (and others) can see if a pet is taking damage (and probably bringing friends to the party).

The health indicators and player names are fully working too - click them to target the player or pet.

File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 4694
Views: 36830
Uploaded By:
 
Last Modified: 10-17-2008 04:08 PM by myxiplx    

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Old 02-28-2009, 03:27 PM  
nazden
A Bat
 
Forum posts: 1
File comments: 9
Uploads: 0
Any chance to get this updated, i love this Target
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Old 10-29-2008, 09:53 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
It looks like SoE have fixed the target window problem today:

"- Fixed issue with not selecting the correct target when clicking on the group gauges."
http://forums.station.sony.com/eq/p...topic_id=142079
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Old 10-25-2008, 01:37 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Hi Himdevil,

After looking into it, I can't find any problems with the code, and somebody else just reported an identical problem for another piece. It looks like a bug SoE have introduced with the latest patch.

They're usually pretty good at this kind of fix, so if you just bear with it, you should find it will be fixed relatively soon.

Myx
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Old 10-24-2008, 04:50 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Re: Clicking

Yeah, somebody pointed that out to me yesterday, I'll be getting it fixed as soon as I have a bit of time to do some more UI work.

I won't say too much about the group window, but watch this space. I have quite a few ideas that will be working their way into my mods over the coming weeks
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Old 10-23-2008, 09:34 PM  
himdevil2
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 0
File comments: 1
Uploads: 3
Clicking

G'day.. all of your windows are great. i use alot of them. this Target Window is wonderful.. there is one minor glitch to this though.... to click on the player that is next in line, you have to click on the person AFTER the person you want.. example, if you were to click yourself in the target window, you would have to click the person that first in line, in the group.. if you want to last group member, however, you cannot click them. other than that, works perfectly +D i love the color changing modifications that you give to all of your pieces.. you should work, next, on a vertical group window with the Player Stats, and all of the bars with percentages..

keep up the good work, mate +D

Master Elementalist Namtar Eltemenanki
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Old 10-21-2008, 10:01 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Quote:
Originally posted by Pyndragoon
Love it. Was wondering what it would take to disengage the buff indicator bar from the actual target window so it could be placed somewhere else on the screen?


It's something I'd love to do, but it's not possible to do as part of the standard inteface. Like many things in the EQ interface, target buffs are hardcoded to the target window, and that limits my options. I can put them in a floating window like this, but although it looks like a separate element it isn't - there's no way to select or move that window as it's still actually part of the target window.

If you're prepared to edit the code though it is possible to put those buffs elsewhere on the screen. You can either change it's position relative to the target window, or specify an exact co-ordinate for the piece.

To move the window, open the file EQUI_TargetWindow.xml, and search for myx_buff_scroll. You'll find it starts something like this:

<Screen item="myx_buff_scroll">
<RelativePosition>true</RelativePosition>
<Location>
<X>53</X>
<Y>61</Y>
</Location>

RelativePosition dictates whether the position is relative to the top left of the target window, or the top left of the screen. Location is then the co-ordinate to place it.

So you could move this further away from the target window by changing the Y value to 150. Or you could put it somewhere at the top of your screen by changing RelativePosition to false, setting X to around 400 and Y to around 50.

Hope that helps,

Myx
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Old 10-21-2008, 07:03 AM  
Pyndragoon
A Treant
 
Server: Drinal
Forum posts: 29
File comments: 7
Uploads: 0
Love it. Was wondering what it would take to disengage the buff indicator bar from the actual target window so it could be placed somewhere else on the screen?
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Old 10-09-2008, 06:11 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Yup, I'll be getting started on the updates this week. Bear with me though, I don't play Everquest any more so I'm a bit rusty with my UI coding
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Old 09-05-2008, 04:52 PM  
nazden
A Bat
 
Forum posts: 1
File comments: 9
Uploads: 0
Would love to have this updated, best target window IMHO
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Old 08-31-2008, 10:19 AM  
Zhuule
A Bat
 
Forum posts: 1
File comments: 2
Uploads: 0
i like this window works great for my melee, but with the ui i am using with my cleric i lose my mana bar when i load this window

Last edited by Zhuule : 08-31-2008 at 10:20 AM.
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Old 04-01-2008, 04:48 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Re: Using multiple mods possable?

Quote:
Originally posted by CrazySK
New to the forums here. Is there anyway to run multiple mods?

Finding myself only able to ru none at a time. Is there a way to over ride something so I can use more then 1 at a time?


Yes it's possible, but please don't ask questions here - it's only by pure luck I spotted your comments. Ask any questions in this thread: http://www.eqinterface.com/forums/s...ead.php?t=18945

Running multiple mods is usually just a case of copying all the relevant files into one folder, but from time to time you do get clashes. If you give me a bit more detail about what mods you're trying to run, and what you've tried so far I'll do my best to help.
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Old 03-11-2008, 11:55 AM  
CrazySK
A Bat
 
Server: tunare
Forum posts: 0
File comments: 1
Uploads: 0
Using multiple mods possable?

New to the forums here. Is there anyway to run multiple mods?

Finding myself only able to ru none at a time. Is there a way to over ride something so I can use more then 1 at a time?
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Old 07-28-2007, 01:31 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Ahnubis, send me an e-mail with that file and a screenshot of how it looks I should be able to make the target window look the same.

Mail me on myxiplx- usual bit here -hotmail.com.
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Old 07-27-2007, 10:27 AM  
Ahnubis
A Bat
 
Forum posts: 1
File comments: 2
Uploads: 0
Gave it a try, but didn't play well with the other pieces. The chat window piece that I pulled out of a different UI doesn't have borders and the name of the window floats there uptop by itself, wish I'd written down the name of where pulled it from. Very handy window though for those of us that use the mouse alot.
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Old 07-26-2007, 01:45 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Ahnubis, can I try being lazy with this as there's only one line to change

If you edit your EQUI_TargetWindow.xml file and scroll to the bottom, about a dozen lines up from the end you'll see a line:
Code:
<DrawTemplate>WDT_Rounded</DrawTemplate>

Change that line to read:
Code:
<DrawTemplate>WDT_Inner</DrawTemplate>

Save that and reload your UI and it'll get rid of the title area and the text. There might be a bit of blank space at the top, but let me know if that's what you want.

Myx
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