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Category: CompilationsAYA LS
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Name: AYA LS   Popular!
Author:
Date: 12-05-2023 01:50 PM
Size: 8.71 MB
Version: AYA LS v1

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
AYA LS v0.1
8.71 MB
11-19-2023 06:34 AM
Patch
AYA NoS v0.1
8.64 MB
11-18-2022 05:25 AM
Patch
AYA ToL v0.1
8.65 MB
10-20-2021 06:14 PM
Patch
0.2
8.62 MB
12-06-2020 04:14 AM
Patch
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Size: 348.95 Kb
Dimensions: 1920 x 1040
Full AYA UI - Finamdar Layout.
 
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Size: 29.49 Kb
Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Size: 27.70 Kb
Dimensions: 687 x 115
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Size: 30.70 Kb
Dimensions: 843 x 182
Windows that share a height for easier layout customization.
 
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Size: 191.94 Kb
Dimensions: 810 x 922
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Size: 22.44 Kb
Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Size: 49.21 Kb
Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Click to enlarge Views: 0 Size: 7.20 Kb Dimensions: 181 x 288 Extended Target window with numbered
 
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Size: 121.31 Kb
Dimensions: 543 x 1183
Map window with dark/light background button.
 
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Size: 306.95 Kb
Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window.
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA Laurion's Song is LIVE!!!!!


AYA Features

New with LS updates:

  • Various - changed image files types for most files because of some issues that some graphics cards have with DX11, transparency, and .png files. changed all .png to .dds files. Removed some unused image files, touched up some that are still in use.
  • Inventory - Persona Updates. New "Alt" tab with 2 subtabs for persona list and equipped items. Removed Shroud tab and moved Exp bars as a subtab to Stats
  • Animations - Updated with the new LS expansion achievement image. updated for .png to .dds change.



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYANoS folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYANoS is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Leigo (Fix for Buff Templates in Buff Windows)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin
Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Mogui
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 24 votes
Downloads: 59674
Views: 920869
Uploaded By:
 
Last Modified: N/A

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Old 11-13-2007, 06:49 AM  
Aiwendill
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
The additional potion slots for the belt looks nice, though I was curious if you were going to release an SoF update that uses the original style that Kanon had for the spell window. I personally have a hard time remembering what 5+ heal icons (that all look the same) are which without a name next to them. Besides Ive been using Kanons ui forever, and it would look weird to me having a big blank on the side of my screen.

Thanks in advance if you reply!
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Old 11-13-2007, 07:42 AM  
Michipun
A Gray Wolf
 
Forum posts: 8
File comments: 2
Uploads: 0
Just copy and paste your old spell window into the new folder.
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Old 11-13-2007, 09:59 AM  
spinetwist12
A Gray Wolf
 
Forum posts: 4
File comments: 5
Uploads: 0
Hmm what size ui did you use for the images to be really small????
cause when i have mine set up all i have is a little box in the middle to see
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Old 11-13-2007, 11:03 AM  
Sadenaig
A Hill Giant
 
Forum posts: 34
File comments: 4
Uploads: 0
Quote:
Originally posted by Aiwendill
The additional potion slots for the belt looks nice, though I was curious if you were going to release an SoF update that uses the original style that Kanon had for the spell window. I personally have a hard time remembering what 5+ heal icons (that all look the same) are which without a name next to them. Besides Ive been using Kanons ui forever, and it would look weird to me having a big blank on the side of my screen.

Thanks in advance if you reply!


I agree. I would really appreciate an update to the original spell window for the same reason, I usually only have four heals up, but between all the fire based spells I might have up at one, I could see the potential of only 2 spell icons being up at once, one for heals, one for fire debuffs/nukes/dots.
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Old 11-13-2007, 11:48 AM  
danille
Feeling Elemental?
 
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Interface Author - Click to view interfaces
Server: Bristlebane
Forum posts: 363
File comments: 532
Uploads: 55
You may have to wait for Javin to update AYA as his version supports the vertical spell gem option. (My updates have never supported the vertical version.)

Since I was not in beta, I coordinated with Gilthanos <Triality> on Maelin to get the horizontal spell gem setup early on and we emailed back and forth a few times to get it done. Perhaps he may have one or can change the code on the existing one that he can either send me or post......

Note that when I log in tonite, if the UI is broken in anyway, my first priority will be to get it working 100%.

Last edited by danille : 11-13-2007 at 11:49 AM.
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Old 11-13-2007, 11:58 PM  
Nitelite1
A Bat
 
Forum posts: 0
File comments: 3
Uploads: 0
Claim Window

Thanks for such a fast update. Gratz. Still having a problem bringing up Claim Window, button is there , but when i click it nothing happens.

Darkforger
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Old 11-14-2007, 12:13 AM  
danille
Feeling Elemental?
 
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Interface Author - Click to view interfaces
Server: Bristlebane
Forum posts: 363
File comments: 532
Uploads: 55
Re: Claim Window

Quote:
Originally posted by Nitelite1
Thanks for such a fast update. Gratz. Still having a problem bringing up Claim Window, button is there , but when i click it nothing happens.

Darkforger


Yeah i am trying to figure it out. In the meantime if you need to claim anything please use default ui. there is a bug with the bard song window to it is locked and cant be moved. Working on that one too. I sent an email to Gilthanos to see if he can help

Last edited by danille : 11-14-2007 at 12:15 AM.
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Old 11-14-2007, 04:35 AM  
Gazzaz
A Ghoul
 
Server: Tarew Marr
Forum posts: 16
File comments: 18
Uploads: 0
Everyone else getting PearL Neckalces for certain LON gear? Anyway to fix this?

Best UI around! Thanks for the quick update!

Last edited by Gazzaz : 11-14-2007 at 04:36 AM.
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Old 11-14-2007, 10:28 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 138
Uploads: 19
figured out how to fix claim window. in the EQUI.xml file add the line <Include>EQUI_ClaimWnd.xml</Include> between <Include>EQUI_TCGStartupWnd.xml</Include> and </Composite>. should fix that. working on finding the issue with certain items showing up as pearl necklaces. will post again if I find it.
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Old 11-14-2007, 11:06 AM  
danille
Feeling Elemental?
 
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Server: Bristlebane
Forum posts: 363
File comments: 532
Uploads: 55
Quote:
Originally posted by Finamdar
figured out how to fix claim window. in the EQUI.xml file add the line <Include>EQUI_ClaimWnd.xml</Include> between <Include>EQUI_TCGStartupWnd.xml</Include> and </Composite>. should fix that. working on finding the issue with certain items showing up as pearl necklaces. will post again if I find it.


Thanks! Filed edited as you reported Finamdar!
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Old 11-14-2007, 11:11 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 138
Uploads: 19
also found a fix for the pearl necklace item issue. posted it as a patch since I wasn't sure if you were around yet Danille. http://www.eqinterface.com/download...nfo.php?id=5522 that should be the link.

-Fin
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Old 11-14-2007, 02:41 PM  
danille
Feeling Elemental?
 
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Server: Bristlebane
Forum posts: 363
File comments: 532
Uploads: 55
Quote:
Originally posted by Finamdar
also found a fix for the pearl necklace item issue. posted it as a patch since I wasn't sure if you were around yet Danille. http://www.eqinterface.com/download...nfo.php?id=5522 that should be the link. -Fin


Already added it!
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Old 11-14-2007, 04:11 PM  
RavenVixen
A Bat
 
Forum posts: 0
File comments: 5
Uploads: 0
Quote:
Originally posted by Sadenaig
I agree. I would really appreciate an update to the original spell window for the same reason, I usually only have four heals up, but between all the fire based spells I might have up at one, I could see the potential of only 2 spell icons being up at once, one for heals, one for fire debuffs/nukes/dots.


Anyone with an update to the vertical spell window? I'm so used to having the vertical window, i don't think i could switch to horizontal now and i definitely don't want to get a different ui. AYA is the best i've seen by far. Thanks to all those who help/maintain this fantastic player tool.
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Old 11-14-2007, 07:27 PM  
wcfpjf
A Bat
 
Forum posts: 0
File comments: 3
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Moveable windows

Thank you for keeping up with the what is IMO the best UI around. I was wondering if you intend to make the chat windows easily moveable again. I use seperate tell windows which can be cumbersome and unintentionally go ignored when the windows stack and need to be moved by resizing. I was also wondering if AYA allos for other target rings to be used, I ask because when I try to add other rings they dont seem to change.

Once again thanks for a great UI
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Old 11-14-2007, 09:16 PM  
danille
Feeling Elemental?
 
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Server: Bristlebane
Forum posts: 363
File comments: 532
Uploads: 55
Re: Moveable windows

Quote:
Originally posted by wcfpjf
Thank you for keeping up with the what is IMO the best UI around. I was wondering if you intend to make the chat windows easily moveable again. I use seperate tell windows which can be cumbersome and unintentionally go ignored when the windows stack and need to be moved by resizing. I was also wondering if AYA allos for other target rings to be used, I ask because when I try to add other rings they dont seem to change. Once again thanks for a great UI


Chat windows now movable and I added in the title bar so you can name them again. Not sure about the target rings.
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