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Category: ContainersInventory Bag window with Done button for HOT
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Name: Inventory Bag window with Done button for HOT   Popular!
Author:
Date: 08-17-2012 07:50 AM
Size: 12.02 Kb
Version: 1.0.2


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Size: 83.65 Kb
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Done button in the inventory bags for HOT.
 
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Size: 14.19 Kb
Dimensions: 476 x 149
Bag description added
 
Description
Inventory bag with Done button for HOT. There are a few more thing I want to do to this bur for now enjoy the Done button

Updated for latest patch. 8/16/2012

File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 2774
Views: 29790
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Last Modified: N/A

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Old 08-17-2012, 07:09 PM  
longreach
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Drinal
Forum posts: 8
File comments: 10
Uploads: 6
Re: Thankyou for this UI!!!

You can click on the title bar or the name of the bag to drag with out accidently resizing it.

Quote:
Originally posted by dropkickpunk
Short Story: I just came back to EverQuest after being gone for a while and HATE the new bags.

Thank you so much for doing this as I am not that familiar with .XML coding.

I do have somewhat of a request if it is possible though. I do play on a 1900x1200 resolution so the screen is somewhat big. I am curious if there is a way to "Lock" the bags but still able to move them around. Pretty much, get rid of the scroll bar and set the bags to a certain size ( Depending on how many slots the bag has). Sometimes when I open a bag, I like to move it around, however sometimes i accidentally re-size the bag. I would love the ability to lock the re-size portion of the bag and still maintain the ability to move the bags around. I'm sure this can be done, however, I am not fond of .XML at all. It does seem as if you can map certain sizes to certain slot bags. Just throwing my 2 cents out there. Thank you so much for this UI piece, much appreciated!!!

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Old 06-13-2011, 10:48 PM  
Zatris
A Treant
 
Interface Author - Click to view interfaces
Server: Druzzil Ro
Forum posts: 27
File comments: 7
Uploads: 1
Love the UI mod, however a version with smaller slots, say 75-80% of normal would be perfect for those without w i d e screen monitors.
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Old 04-23-2011, 12:50 PM  
dropkickpunk
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
Thankyou for this UI!!!

Short Story: I just came back to EverQuest after being gone for a while and HATE the new bags.

Thank you so much for doing this as I am not that familiar with .XML coding.

I do have somewhat of a request if it is possible though. I do play on a 1900x1200 resolution so the screen is somewhat big. I am curious if there is a way to "Lock" the bags but still able to move them around. Pretty much, get rid of the scroll bar and set the bags to a certain size ( Depending on how many slots the bag has). Sometimes when I open a bag, I like to move it around, however sometimes i accidentally re-size the bag. I would love the ability to lock the re-size portion of the bag and still maintain the ability to move the bags around. I'm sure this can be done, however, I am not fond of .XML at all. It does seem as if you can map certain sizes to certain slot bags. Just throwing my 2 cents out there. Thank you so much for this UI piece, much appreciated!!!

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Old 10-20-2010, 01:14 PM  
Minglee
A Bat
 
Interface Author - Click to view interfaces
Server: Tarew Marr
Forum posts: 0
File comments: 2
Uploads: 8
Done Button

This is just what I was looking for. I missed the done button after the HoT launch. Thanks for bringing it back.
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Old 10-18-2010, 06:52 AM  
longreach
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Drinal
Forum posts: 8
File comments: 10
Uploads: 6
Oooops Sorry gweedo007, open the file with Notepad and at the bottom of the file, look for:

<Pieces>Container_Icon</Pieces>
<Pieces>Container_Label</Pieces>

delete these 2 lines and the file should work, I'll update the file as well and upload it, thanks for the notice Knew I forgot something




Quote:
Originally posted by gweedo007
no description file wont load in EQ after rename, bugs my whole UI out.

Last edited by longreach : 10-18-2010 at 06:52 AM.
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Old 10-18-2010, 06:43 AM  
longreach
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Drinal
Forum posts: 8
File comments: 10
Uploads: 6
Re: Pic doesn't match in-game mod

The graphic and description for combine bags was there in the default file, so I did not do anything with that. I'll see what I can do, it may be a week or more as I'm going to have surgrey on my right hand and be a while before I gat back to it.

Quote:
Originally posted by Takibabe
All I want to see is bag slots and done button. This mod actually shows the bag graphic (on any bag that you can combine things in), bag description, AND slots/done button. Can you give us the mod as it's show in your top picture please?
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Old 10-17-2010, 02:45 PM  
gweedo007
A Fire Beetle
 
Server: Bristlebane
Forum posts: 2
File comments: 7
Uploads: 0
no description file wont load in EQ after rename, bugs my whole UI out.
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Old 10-16-2010, 10:01 PM  
Takibabe
A Bat
 
Server: Torvonnilous
Forum posts: 0
File comments: 5
Uploads: 0
Pic doesn't match in-game mod

All I want to see is bag slots and done button. This mod actually shows the bag graphic (on any bag that you can combine things in), bag description, AND slots/done button. Can you give us the mod as it's show in your top picture please?
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Old 10-15-2010, 09:54 PM  
longreach
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: Drinal
Forum posts: 8
File comments: 10
Uploads: 6
I thought about that but as I don't pay much attation to the title bar much so I put it in. Also I like to resize the window so it looks like the old window with 2 vert columns but when I do part of the description is lost which is why I put it in.
As for removing the description from the title bar, I have tried but no luck yet.



Quote:
Originally posted by gweedo007
Really no need for the bag desription text; its in the window title bar... it takes up too much space as is.

Done button is nice though, I like how it is overlayed so that its functional no matter how you have the container resized.
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Old 10-15-2010, 09:18 PM  
newports
A Gray Wolf
 
Forum posts: 8
File comments: 24
Uploads: 0
Re: Smaller graphics?

nice thanks for update is there a way to remove the very top label form the bags i see you added the new label and that rocks?
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Old 10-15-2010, 09:09 PM  
Toelian
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
Smaller graphics?

Have thought about making the bag graphics smaller? Would be cool to have all the bank bags and stuff open without it taking up all the realestate...

Great job on the mod!
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Old 10-15-2010, 04:36 PM  
gweedo007
A Fire Beetle
 
Server: Bristlebane
Forum posts: 2
File comments: 7
Uploads: 0
Really no need for the bag desription text; its in the window title bar... it takes up too much space as is.

Done button is nice though, I like how it is overlayed so that its functional no matter how you have the container resized.

Last edited by gweedo007 : 10-15-2010 at 04:37 PM.
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