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Category: Group WindowDark Group window
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Name: Dark Group window   Popular!
Author:
Date: 11-09-2008 03:15 AM
Size: 15.09 Kb
Version: 2.0


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Size: 15.52 Kb
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Dark Group window
 
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Size: 12.57 Kb
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Optional (no self display)
 
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Size: 15.04 Kb
Dimensions: 156 x 289
Optional (no title)
 
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Size: 12.67 Kb
Dimensions: 156 x 248
Optional (no title/self display)
 
Description
This group window has been updated to be compatible with the SoD expansion (it was originally modified by me from the Gep_Group window). The window is a little bigger than the previous version but that could not be avoided due to the new gauges.

I have also made an alternate version that shows percentages for all 4 gauges. It is located here

Here is a list of features, many which are new with the SoD update:

-Self listing (F1) so you don't have to look at the player window for your own status.

-Health, mana, endurance, and pet health gauges for all party members (including self). Optional XML files inluded in zip that contains no self display window (F1) or no title or no both self display/title.

-Percentages for Player and pet health.

-Voice, main assist, main tank, and puller listings for all party members (including self).

-LFG button when not in group

-Uses the new offset system instead of size/location tags. This means that if you want the window to be resizable, just change the <Style_Sizable>false</Style_Sizable> tag to true in the XML file. The gauges and percents should scale to fit the window.
-----------------------------------------
Update 11/8/08 - Added optional XML files that has no self display (F1), no title, and both no title/self display. They are located in separate folders in the file download.

File Statistics
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5 out of 5 with 3 votes
Downloads: 6765
Views: 52358
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Last Modified: 06-21-2009 01:23 AM by Darkmatil    

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Old 11-30-2012, 11:13 PM  
Kyoya Geohound
A Fire Beetle
 
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Forum posts: 2
File comments: 7
Uploads: 0
Please update this for RoF.
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Old 12-01-2009, 02:48 AM  
SmileyFAAce
A Wooly Rhino
 
Interface Author - Click to view interfaces
Forum posts: 76
File comments: 16
Uploads: 18
Quote:
Originally posted by Darkmatil
Sorry for the late reply Smiley. I took a long break from EQ and am just starting to update my UI's again as I am about to get back into the game. The code you are asking about should only be in the two windows that have no title bar. I added that custom template in case anyone wanted to make the window re-sizable. With no title bar, there is no place to drag the window to move it around. The code adds a small 1 pixel tall spot on top of the window to allow you to drag it.


okies

I understand now

I'm on a break myself

SmileyFAAce
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Old 11-19-2009, 06:37 PM  
SmileyFAAce
A Wooly Rhino
 
Interface Author - Click to view interfaces
Forum posts: 76
File comments: 16
Uploads: 18
Needs re-working

shoot.

Your gauge is off.. clicking your name in F1 does not target you.. This causes issues setting roles. The patched broke this even in the gauges of hp mana end pets.. for first person F1. .That seems to have been fixed but your window is off.


SmileyFAAce

Last edited by SmileyFAAce : 11-19-2009 at 06:37 PM.
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Old 08-05-2009, 07:52 AM  
Darkmatil
Premium Member
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 118
File comments: 29
Uploads: 25
Quote:
1) What does this stuff do? I only notice it on the No Self Display pieces in your download. This must be for player 0 in the group window. I never see it in any other Group Window that has a 6 player format.

I am still learning ( I guess ) please advise the purpose of this part of code. I am interested in the answere as to know if there are issues out there that we need to address by adding such code to assure the player 0 will work correctly.


2) Clicking on player 0 or F1 ( self name ), Will one be able to target onself. Once said, can the pet of player F1 or ( self name ) be able to be targeted by clicking on the pet hp bar?

I'm conserned to use this work of art, cause of the unusual code implimated.

Nice work by the way!

SmileyFAAce_

ps. I don't know how to make a scrolled post .. sorry. I will deleate it once advised.. Thanks again


Sorry for the late reply Smiley. I took a long break from EQ and am just starting to update my UI's again as I am about to get back into the game. The code you are asking about should only be in the two windows that have no title bar. I added that custom template in case anyone wanted to make the window re-sizable. With no title bar, there is no place to drag the window to move it around. The code adds a small 1 pixel tall spot on top of the window to allow you to drag it.
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Old 06-21-2009, 09:07 PM  
SmileyFAAce_
Guest
 
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<!-- START CUSTOM DRAW TEMPLATE CODE -->
<WindowDrawTemplate item="WDT_InnerNoTitle">
<Background>wnd_bg_dark_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_Hgutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<MaximizeBox>
<Normal>A_MaximizeBtnNormal</Normal>
<Pressed>A_MaximizeBtnPressed</Pressed>
<Flyby>A_MaximizeBtnFlyby</Flyby>
<Disabled>A_MaximizeBtnDisabled</Disabled>
<PressedFlyby>A_MaximizeBtnPressedFlyby</PressedFlyby>
</MaximizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_InnerFrameTopLeft</TopLeft>
<Top>A_InnerFrameTop</Top>
<TopRight>A_InnerFrameTopRight</TopRight>
<RightTop>A_InnerFrameRight</RightTop>
<Right>A_InnerFrameRight</Right>
<RightBottom>A_InnerFrameRight</RightBottom>
<BottomRight>A_InnerFrameBottomRight</BottomRight>
<Bottom>A_InnerFrameBottom</Bottom>
<BottomLeft>A_InnerFrameBottomLeft</BottomLeft>
<LeftTop>A_InnerFrameLeft</LeftTop>
<Left>A_InnerFrameLeft</Left>
<LeftBottom>A_InnerFrameLeft</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_InnerTitleRight</Right>
<Left>A_InnerTitleLeft</Left>
<Middle>A_InnerTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<!-- START CUSTOM TITLE ANIMATION CODE -->
<Ui2DAnimation item="A_InnerTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>14</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>6</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>12</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END CUSTOM DRAW TEMPLATE CODE -->


1) What does this stuff do? I only notice it on the No Self Display pieces in your download. This must be for player 0 in the group window. I never see it in any other Group Window that has a 6 player format.

I am still learning ( I guess ) please advise the purpose of this part of code. I am interested in the answere as to know if there are issues out there that we need to address by adding such code to assure the player 0 will work correctly.


2) Clicking on player 0 or F1 ( self name ), Will one be able to target onself. Once said, can the pet of player F1 or ( self name ) be able to be targeted by clicking on the pet hp bar?

I'm conserned to use this work of art, cause of the unusual code implimated.

Nice work by the way!

SmileyFAAce_

ps. I don't know how to make a scrolled post .. sorry. I will deleate it once advised.. Thanks again

Last edited by : 06-22-2009 at 03:17 PM.
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Old 02-10-2009, 01:36 PM  
BIRDJROSS
A Bat
 
Server: bristlebane
Forum posts: 1
File comments: 3
Uploads: 0
Great UI. Ive just made mine re-sizeable but the actual target area of the hp bar does not move. So when I drag it to make it twice the width, even though the HP pars move to the right I still have to click left to target someone, Do you know how I can change this ?

many thanks
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Old 12-29-2008, 12:32 AM  
jadded
A Treant
 
Server: The Nameless
Forum posts: 23
File comments: 13
Uploads: 0
Smile Thank You!

Thank You for the Update WOOT!!
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Old 11-07-2008, 03:14 PM  
Darkmatil
Premium Member
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 118
File comments: 29
Uploads: 25
Re: Remove

I removed the group title bar, it's an optional file.


Quote:
Originally posted by Travaar
I like the look of this group window a lot. I'm going to download it and try it out as soon as I get home from work. One question, though, is it possible to remove the "Group" window label at the top? That would save some size, plus the label is a little extraneous - you're not going to mistake it for another window. =) I'll mess around with the XML and see if just commenting out the lines that describe the label will do the trick. That's what I did with the dismiss button on the merc window. Anyway, like I said, it looks like a great window. Thanks for putting in the time and effort - I can't wait to try it out.

Last edited by Darkmatil : 11-09-2008 at 03:32 AM.
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Old 11-07-2008, 01:25 PM  
Travaar
A Ghoul
 
Server: Tunare
Forum posts: 11
File comments: 3
Uploads: 0
Remove "Group" label?

I like the look of this group window a lot. I'm going to download it and try it out as soon as I get home from work. One question, though, is it possible to remove the "Group" window label at the top? That would save some size, plus the label is a little extraneous - you're not going to mistake it for another window. =) I'll mess around with the XML and see if just commenting out the lines that describe the label will do the trick. That's what I did with the dismiss button on the merc window. Anyway, like I said, it looks like a great window. Thanks for putting in the time and effort - I can't wait to try it out.
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Old 03-16-2007, 03:47 PM  
Darkmatil
Premium Member
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 118
File comments: 29
Uploads: 25
Re: TBS Compatible?

Quote:
Originally posted by ronis
I love this Group Window, its hands down my favorite. Is it TBS compatible? I hate the default and since the UI was broken last patch Im dyin to get it back if it works.


It should work fine, the group window was not changed by Sony when TBS came out. I think I'm still using this one too, but I'll check it tonight if I'm not.
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Old 02-20-2007, 10:41 PM  
ronis
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 11
File comments: 4
Uploads: 2
TBS Compatible?

I love this Group Window, its hands down my favorite. Is it TBS compatible? I hate the default and since the UI was broken last patch Im dyin to get it back if it works.
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