08-15-2012, 10:50 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Yes
Yes, today's patch (and the UI has just been updated for it)
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08-15-2012, 05:39 AM
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A Bat
Server: Cazic Thule
Forum posts: 0
File comments: 1
Uploads: 0
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Loading skin errors
Hiya.
Having some problems... from the uierrors.txt file...
[Wed Aug 15 04:33:32 2012] Error: Could not find child ODP_NewArmorFilterCombobox in window OptionsDisplayPage
[Wed Aug 15 04:33:32 2012] Error: Could not find child OptionsSharePage in window OptionsWindow
Some recent game update fubar the ui?
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07-27-2012, 10:19 PM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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Noticed that the target window doesnt show short term buffs of your target, is that an oversight or on purpose?
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07-25-2012, 03:11 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Server Transfer and Name Change
Recently I transferred to Bristlebane (from Luclin) and had to change my name.
I am now known as Smallpox the Persistent (formerly Bonechip the Persistent).
If anyone needs to send me a tell in-game, here is the format:
;tell bristle.smallpox yourmessagehere
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07-09-2012, 12:21 AM
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Registered User
Server: Rathe
Forum posts: 0
File comments: 1
Uploads: 0
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My favorite UI Sparxx)
mini-merc window weirdness aside, with this ui my merc will stop responding to my stance commands. If you change their stance, you get a double statement of "your active mercenary stance is xx", but it doesn't change. If you try to make a new hotkey, it will make one of the current stance, but if you change stances, while it looks like it has changed, if you click make hotkey it is still the old stance.
I tried tearing the merc and selector windows out just to see if taking away the mini-merc option completely solved it, but no dice.
Wasnt sure if you'd seen this, or anyone else. I'm just back on my backup ui for now.
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05-10-2012, 02:48 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: issues moving
Quote:
Originally posted by buddii
I love this UI...the only issue i seem to keep having is when i zone it wont let me move w the Keyboard....i can only move w the mouse...i have tried uninstalling and reinstalling the UI a couple times an still keep having the issue. ...Any ideas?
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I have seen this as well. Just close the mini-merc window and reopen it. I have no idea what is causing it, but it appears that it is is bug that I cannot correct (at least for now).
If you use the mini-merc window Just get in the habit of opening it twice before your gaming session as it only happens the first time you open it. Hopefully I can nail it down for a future update.
Last edited by Sparxx : 05-10-2012 at 02:49 PM.
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05-10-2012, 08:05 AM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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issues moving
I love this UI...the only issue i seem to keep having is when i zone it wont let me move w the Keyboard....i can only move w the mouse...i have tried uninstalling and reinstalling the UI a couple times an still keep having the issue. ...Any ideas?
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04-08-2012, 10:42 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Re: 04-03-12 Release Version 11.3
Compliments on this very nice UI, it's working very well for me.
I am encountering two problems which may be related.
1. With the spell gem window. When I first launch the EQ client, everything is fine. At some point, trigger unknown, I can no longer right click on an empty spell slot to select what I want to memorize. Right click has no response. If I exit EQ and return, it works again, for a very limited time. It bugs out very quickly. I have only found this to be occurring with the spell gem window.
2. On hotbars that have spell gem slots on dropped into them. When I right click to attempt to memorize at these locations (trying to work around problem #1) it only works partly. Oddly, the drop down menus only display detrimental spells. No buffs, heals, etc. It's very strange.
So, once #1 kicks in, my only option for memming spells is to open the spell book manually and do it the long way. As an enchanter with a jillion spells, one can see how this quickly gets out of hand.
Any ideas?
Thanks again for all you do!
EDIT #1: I can add to this now. The two problems only happen in unison. Never on their own. When the main spell gem window is working, the hotbar method of memorization is also working, displaying both beneficial and detrimental spells. When bugged, right clicking in a spell gem slot on the hot bar doesn't display the full range of spell categories straight away. It lists 'memorize' at the bottom, and when I select memorize it lists detrimentals. I can take screen shots if it is helpful.
Last edited by amickiewicz70 : 04-08-2012 at 11:02 PM.
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04-03-2012, 02:19 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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04-03-12 Release Version 11.3
- Updated Map Window (it is now "Sparxxified").
- Added screenshot of a 1920x1028 Windowed Example.
Quote:
Originally posted by Yraen
Extended Targets 6 and 7 (I think it was these) have some 'bleed over' of the Stamina Gauges because they're missing most of the Gauge graphic pieces.
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Also Fixed.
Last edited by Sparxx : 04-03-2012 at 06:49 PM.
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04-02-2012, 02:27 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by Yraen
Extended Targets 6 and 7 (I think it was these) have some 'bleed over' of the Stamina Gauges because they're missing most of the Gauge graphic pieces.
To see what I mean, you need the AAs for more Extended Targets and then set 6 and 7 to a player character.
Minor issue, just thought I'd point it out
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Thanks for the find. This has been corrected and will be in the next version posted.
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04-01-2012, 10:02 PM
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A Ghoul
Forum posts: 11
File comments: 8
Uploads: 5
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Extended Targets 6 and 7 (I think it was these) have some 'bleed over' of the Stamina Gauges because they're missing most of the Gauge graphic pieces.
To see what I mean, you need the AAs for more Extended Targets and then set 6 and 7 to a player character.
Minor issue, just thought I'd point it out
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04-01-2012, 09:36 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Re: Re: Re: Re: EQButton - Merc Window
Quote:
Originally posted by Skaazz
WRU MAP etc410chars
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Can you repeat that in English please?
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04-01-2012, 04:36 PM
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A Bat
Forum posts: 1
File comments: 2
Uploads: 0
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Re: Re: Re: Re: EQButton - Merc Window
WRU MAP etc410chars
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03-18-2012, 11:12 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Re: Re: EQButton - Merc Window
Quote:
Originally posted by Necromage
That "EQButton - Merc Window" design is the most innovative and useful standalone I've downloaded from this site and I want to keep on using forever haha.
Would you consider patching it as a standalone so those of us who want it can use it while those who hate it can have their old EQ Button back?
Thanks in advance.
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I will update it later today.
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03-18-2012, 02:35 AM
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A Fire Beetle
Forum posts: 2
File comments: 2
Uploads: 0
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Re: Re: EQButton - Merc Window
Quote:
Originally posted by Sparxx
I had a lot of complaints about people accidentally clicking the suspend button while trying to click the EQ button.
I have a hidden feature that will be fully released on the next version, but this is what you do:
1) Create a new hot button called "Mini Merc" and for the command line put in "/gem".
2) When clicked, this will open the new mini-merc window (which is actually the gems window that I hijacked since no-one plays gems lol).
This is a temporary fix as I am contemplating a better solution.
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That "EQButton - Merc Window" design is the most innovative and useful standalone I've downloaded from this site and I want to keep on using forever haha.
Would you consider patching it as a standalone so those of us who want it can use it while those who hate it can have their old EQ Button back?
Thanks in advance.
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