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Category: CompilationsNemesis - 09-29-16
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Name: Nemesis - 09-29-16   Popular!
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Date: 09-29-2016 08:04 PM
Size: 2.20 MB
Version: 23.0.0


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Nem 20.1.0 with No Texture on chat
 
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Nem 20.1.0 with Texture on chat
 
Description
UPDATED 11-04-14

Click the Heart to Favorite the UI and Receive Notifications on all updates:
Click the Star to Rate Nemesis!:


Screen Size - 1920x1080

Forum Discussion > Here <

09-29-16: Updated Inventory window with Turlo's Newest revision. Also fixed some spacing issues in the Item Description Window. Fixed Tint colors not showing in the Tinting window. Also fixed Keys window to use Nemesis Theming.

11-04-14: Code Patch only for Inventory and Extended Window. Made a minor change to item display but it should not change anything. Code is untested as I do not play anymore. Please let me know if anything is not working correctly.

7-16-14: No Update is needed for Patch, However I uploaded some changes which include a dedicated Target Buffs Window, and Removal of the clicky window. Please leave feedback in the forums

5-25-14: No Patch Update Needed for the core UI! Did update the Inventory window with Turlo's Newest release. Fixes the Leader AA stuff and replaces it with Merc Exp Info.

Next Patch: I will Look to move the Target Buffs to a new location so they are Larger and more of them can be seen. (Requested Update)

--------------

5-1-14: Large Update

Changes:
Removed the Animations File!
Rebuilt Almost all of the graphics in one way or another.
Removed Custom Potion Window - Will be re-coding it from scratch.

Q: What Does the "Removed Animations File" Really mean to me?

A: At almost every patch, SOE modifies the animations file to add more graphics or new elements. With most custom UI's, we have modified this file to have our Borders and graphic elements fit in the interface. Which in turn meant every patch we had to be on the ball to prevent the UI from breaking. By Removing the Interface it greatly lessens the chance that a basic patch will destroy the UI.

This will NOT guarantee that the UI is "Future Proof or Patch Proof" but will make it much easier to quickly patch. The modifications to the UI to achieve this was a full removal of the Animations file and a full re-write of the window graphics to work in the constraints of the default templates. This also keeps from having to have a modified file for every window in the game as some have done.

TL;DR - Should be Patch Resistant now due to the changes implemented.

Bug Fixes:
Fixed Fuzzy/Blurry text on the Custom Hotbars
Removed a handful of unused resources, e.g. Graphics and icons

Known Bugs:
The Inventory Window Still has the Bars for the LAA's. I did not want to Modify Turlo's Code without his approval.

Credits:

Thank to Turlo the Amazing, we have a great Inventory window, this includes nested tabs.


Request yet already exists:

Common question I get is, Mythsong How to I make my chat windows not see-through since /viewport has been broken for a decade?

Easy! Right click on the chat window and Select - Window -> Background -> Texture

Oh No! Its all white.

Now right click again and Select - Window -> Background -> Tint Color and chose black or any other color you want.

Please remember to suggest improvements or report bugs!

SOE.EQ.xegony.mythsong or ;tell xegony.mythsong



Updated Version number to match expansion number.

AA.BB.CC

AA = Expansion number
BB = Major Version Changes
CC = Minor Bug Fixes.


Old Patch Notes

Code:
5-1-14: Updated for Patch - Animations Fix, no other files appear to need an update. 4-22-14: Maintenance Patch - Fixed Red Text - Added Invisible Upgrade button to the Inventory for Heroic Upgrade (If you want to do it, do it from the Char Select Page). Added the Code for the additional 10 Short Term Buffs, however you cannot see them as I need to rebuilt the SD buff window as its starting to get large. Possibly mirroring the Current Buff window but on the left side, unsure yet. 2-20-14: Maintenance Patch - Just fixed red text and marking bug. More fixes planned. 12-05-13: Updated for today's patch. Added padding drag files from 189 - 200. So minor patches (e.g. drag file updates) should be un-needed until it hits 200+. 11-27-13: Bug Fix - Fixed the MP3 Player, Now the Volume slider works properly and the buttons are no longer ? Marks. 11-22-13: Update! Bug Fixes and Improvements! Thank you everyone who sent me tells in-game with suggestions, keep them coming! 11/06/13 - Updated Animations file for new dragfile 10/08/13 - Bugfix Fixed bug in animations file and updated inventory with IceSY's newest, why? because I have still been to lazy to design my own (Thank you very much IceSY for a great inventory. 10/07/13 - Updated for CotF: Big window, Updated AA Window, Inventory window, etc. No major changes. 8/21/13 Updated Animations for new Dragfile Modified the Group window, Now BOTH Mana and STA are listed there, also added the color changing quick-view squares for health. Please post if you think this change is good or bad. Added new hotbars Modified the Extended Target window to be stretchable and show all new Ext Targets. Added Stretchable potion bar (small) Modified the Current Compass, Now has the -/+ Color changing gems to indicate your direction x/y Added modified 12 slot cast window and edited the 10 slot cast window to include the current casting spell. Also includes a change to how the spell shows which allows the text to be clicked on as-well and show spell type color (12 slot only) - Credit to Moonfish! Thank you so much Added new improved and amazing EQ Button menu layout courtesy of Sparxx! Thank you for allowing me to include this very helpful mod. Upcoming Changes Thinner Buff Window One more custom hotbar Adjusting the Player Window (Stat/exp) to include new Trib types and remove the Endurance Bar/Numbers. Entire Code Cleanup, it has been 8 years of code upon code changes and has gotten very messy. 8/10/13 - Updated to current patch after 2 years! - Options for 25, 30 and 40 slot buff windows. Hot Button Theme removed while it gets re-designed for 12 slot hot buttons. REMEMBER: If you want the mana bar below your user name, you need to copy the files from Options\Caster-Hybrid to the main Nemesis3.8 directory. 5/25/11 - Updated it animations again and is patch ready. 5/24/11 - Updated Animations.xml and a changed the inventory with a pre-made one ( THANKS Kaliaila, your Inventory is awesome and this lazy cat didn't want to recode a new one, plus i dont have HoT to test the new stuff out ) 7/15/10 - Uploaded Patch to fix 7/15/10 updates and uploaded full version for new users. No further Bug fixes or Improvements this upload. 4/30/10 - Bug Fixes and New options! - So i had a few minor bugs, whats new. Here are some fixes and changes. Version 3.6 Now has a clicky window. Group Window Changes: Player now has Mana(Caster) or Sta (Melee) both bar,values and % listed, also has a pet hp bar. Your group members now have their mana % listed and have Pet HP Bars! Target Window Changes: Because the group window now has Mana or Sta listed for the player it is no longer needed in the Target window. Change the previous mana/sta spot to be the new HoTT bar. EQ Button Window Changes ( Previous HoTT Window ): Now this is a clicky window! 20 clicky slots, All worn slots except Charm, Secondary and Power source. You can change these slots by editing the EQMainWindow.xml at your own risk. Player Window Changes ( This is the window with all the stats and EXP bars ): When using the Melee Only Files you get STA on the Group Window and Mana bar on the Player window. This is so when Melee only is playing in a Monster Mission they can see at least a mana bar to get an idea of where they are at on mana. When using the Hybrid/Caster versions, the Mana bar is on the group window and the player window has the STA bar. Selector Changes: Just a bug fix, now there is a Merc Button! Other Changes: Removed Extras for Target window as they are not needed anymore. Added Extras for Group window options. Updated Screenshots. ++++++++++++++++++++++++++++++++++++++++++ 3/17/10 - Has it been a year already?! Well i'm back in game yet again, so I needed to update the UI. This time I did some major overhauling not just quick patching. Options! Options! Options! Now the files are included for you to choose between: 10 Slot Song Window / 20 Slot Song Window 25 Slot Buff Window / 30 Slot Buff Window 5 Slot Combat Ability Window / 8 Slot Combat Ability Window Caster-Hybrid Target Window / Melee Target Window 10 Slot Spell Gems / 12 Slot Spell Gems Wow alot more options. Used the Inventory window from Teg's Custom UI - Thank you Tegweyen! I did this because I wore myself out doing the graphics and coding for everything else and the inventory was last. I will eventually restructure the combat ability window to fix in other places. I included spell gems already from Etasi - Why, because they are very very clean, simple and easy to notice. Why do you need so much detail on something that 10pixels X 10pixels - Left the default pet frame because people did not like the one I included previously. I will also change the target window soon, I might make it a bit taller so I can include the Mana/endur values again ( Undecided yet ). ***UNTESTED ITEMS*** 11th and 12th spell gems, however code is solid and loads in SIDL with no issues. 26th -> 30th Buff Slots, again code is solid and loads in SIDL. If you find any bugs or have any suggestions, please feel free to post them. I have my eq account for at least 1 more month then I will re-evaluate if I am enjoying it. +++ +++ 3/30/09 - Converted to a .zip file instead of a .rar - Sorry guys. 3/28/09 - Im back from Semi-Retirement and I need a good UI. Updated Player Window ( It was a hack job ) Shows Mana and Sta for each group member, however it does NOT show pet hp for group members. Added Role Tags, IE Main Tank, Assist, Puller to all group members EXCEPT yourself. Currently Using 10 Slot SD buff window as I am having issues with 15 slot - I will update it and put it up as an Add-on. Target Window no longer shows the amount of mana ( This UI is made for Pure Melee or Hybrid who doesnt care that much about mana, IE Bard ) Now it shows the first 19-20 buff slots, very small but gets the point across and keeps the UI looking uniform. - Per some user requests, removed all custom windows that are not needed, IE aa, leadership, bazaar, etc. If you want custom ones, download them yourself as everyone seems to have different taste. Based On the Original Nemesis 3.0 with some files from various other locations. Please post feedback.

File Statistics
User Rating:
5 out of 5 with 13 votes
Downloads: 3587
Views: 62082
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Last Modified: 09-29-2016 08:10 PM by fryguy503    

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Old 12-23-2017, 04:52 PM  
fryguy503
A Shissar Disciple
 
Interface Author - Click to view interfaces
Server: Xegony
Forum posts: 119
File comments: 32
Uploads: 43
Loaded up the game and it looks like its just Spell slot 13/14 and the Find Item buttons that are not in the UI. I will attempt to add them soon.
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Old 12-23-2017, 04:28 PM  
fryguy503
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Server: Xegony
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File comments: 32
Uploads: 43
Re: In need of an update

Quote:
Originally posted by RickeySnakes
This one hasn't been updated in a while and I'm not proficient enough to get it working correctly.


What is the issue with it? I might be able to update it next week.
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Old 12-19-2017, 03:13 PM  
RickeySnakes
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In need of an update

This one hasn't been updated in a while and I'm not proficient enough to get it working correctly.
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Old 12-14-2015, 05:25 PM  
fryguy503
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Server: Xegony
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Re: Re: One TINY bug

Quote:
Originally posted by RickeySnakes
I found the fix for the EQMain button: open up EQUI_EQMainWnd in Notepad and go to <Label item="Target_HPLabel2 and change the size to <CX>23</CX>. And that will fix the issue.


Is the interface still fully compatible with the game? I do not really play anymore, but I would like to ensure it stays functional.

Let me know if there is anything seriously broken.
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Old 12-12-2015, 11:46 PM  
RickeySnakes
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Re: One TINY bug

I found the fix for the EQMain button: open up EQUI_EQMainWnd in Notepad and go to <Label item="Target_HPLabel2 and change the size to <CX>23</CX>. And that will fix the issue.
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Old 12-21-2014, 07:35 PM  
fryguy503
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Server: Xegony
Forum posts: 119
File comments: 32
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Re: Re: Re: Re: Re: Re: Re: Update for TDS?

Quote:
Originally posted by dunkz
Any chance at fixing this? I had a look but nothing looks obviously out of whack and there are no errors in the uierrors.txt file. The mounts tab has the "Mounts in Key Ring" label, an empty list below it and the stat mount button shows a pearl necklace graphic in it. I can't figure it out.


I saw a quote from someone that that inventory tab Must be a specific tab number over. I assume the only way to fix it is to add a blank tab in between. You can always remove the inventory xml to revert it to the default for now.
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Old 12-16-2014, 07:29 PM  
dunkz
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Server: bristlebane
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Re: Re: Re: Re: Re: Re: Update for TDS?

Quote:
Originally posted by dunkz
Thanks for the update, I gave it a whirl. The xtar window is great (and better in fact!) but the mount keyring doesn't work properly. My mounts don't show in it and the current stat mount icon shows the default pearl necklace graphic.


Any chance at fixing this? I had a look but nothing looks obviously out of whack and there are no errors in the uierrors.txt file. The mounts tab has the "Mounts in Key Ring" label, an empty list below it and the stat mount button shows a pearl necklace graphic in it. I can't figure it out.
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Old 11-09-2014, 02:37 PM  
dunkz
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Re: Re: Re: Re: Re: Update for TDS?

Quote:
Originally posted by fryguy503
I knew I would be leaving that is why I worked hard on making the code more independent of Minor changes (The Graphics/Code Overhaul so it was not dependent on the Animations xml)

Only Changes that directly modify files that are changed, e.g. Extended Target and Inventory would be affected by Updates.


Thanks for the update, I gave it a whirl. The xtar window is great (and better in fact!) but the mount keyring doesn't work properly. My mounts don't show in it and the current stat mount icon shows the default pearl necklace graphic.
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Old 11-04-2014, 11:10 AM  
fryguy503
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Server: Xegony
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Uploads: 43
Re: Re: Re: Re: Update for TDS?

Quote:
Originally posted by dunkz
This is sad news indeed I'd appreciate whatever you can muster that's for sure.


I knew I would be leaving that is why I worked hard on making the code more independent of Minor changes (The Graphics/Code Overhaul so it was not dependent on the Animations xml)

Only Changes that directly modify files that are changed, e.g. Extended Target and Inventory would be affected by Updates.
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Old 11-03-2014, 07:30 PM  
dunkz
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Re: Re: Re: Update for TDS?

Quote:
Originally posted by fryguy503
I do not play anymore, but I will see what I can do with the code - For inventory issues you can temporarily remove the EQUI_Inventory.xml


This is sad news indeed I'd appreciate whatever you can muster that's for sure.
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Old 11-02-2014, 11:42 PM  
fryguy503
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Server: Xegony
Forum posts: 119
File comments: 32
Uploads: 43
Re: Re: Update for TDS?

Quote:
Originally posted by dunkz
Also I think the new slots in the xtar window need support in the UI.


I do not play anymore, but I will see what I can do with the code - For inventory issues you can temporarily remove the EQUI_Inventory.xml
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Old 10-31-2014, 11:14 PM  
dunkz
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Server: bristlebane
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Re: Update for TDS?

Quote:
Originally posted by dunkz
Hey Senor/Senora!

Any chance you have an update coming for TDS? I believe the mount keyring is in the inventory in default so we'd need access for that

Thanks!


Also I think the new slots in the xtar window need support in the UI.
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Old 10-31-2014, 10:56 PM  
dunkz
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Server: bristlebane
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Update for TDS?

Hey Senor/Senora!

Any chance you have an update coming for TDS? I believe the mount keyring is in the inventory in default so we'd need access for that

Thanks!
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Old 09-22-2014, 12:22 PM  
fryguy503
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Uploads: 43
Quote:
Originally posted by dulak
Awesome job on the UI. Is there any chance you can make it friendly for a 1280x860 resolution?


Friendly is subjective. The largest issue for that resolution is the Buff Bar, other than that, it would work just a bit crowded. Everquest these days favors the higher resolution screens. If you do not have or use the higher Buff Slots yet, you could use a smaller one that is listed in the options folder.
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Old 09-19-2014, 09:07 PM  
dulak
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Awesome job on the UI. Is there any chance you can make it friendly for a 1280x860 resolution?
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