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Category: FunctionalInfiniti Blue Beimeith
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Name: Infiniti Blue Beimeith
Author:
Date: 06-21-2018 12:50 AM
Size: 1.79 MB
Version: 2018-06-20

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
2018-06-20
2.49 Kb
06-21-2018 12:44 AM
Addon
2018-06-20
28.51 Kb
06-21-2018 12:43 AM
Patch
2.1.1
10.74 Kb
02-21-2018 07:25 PM
Patch
2.1
153.60 Kb
01-17-2018 11:29 PM
Patch
RoS 12-12
47.52 Kb
01-07-2018 04:15 AM
Patch
1
1.09 MB
09-21-2017 08:39 PM
Addon

Pictures
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Size: 95.10 Kb
Dimensions: 254 x 252
Player Window
 
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Size: 23.91 Kb
Dimensions: 258 x 342
Bank Window
 
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Size: 117.26 Kb
Dimensions: 186 x 641
Buff Window
 
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Size: 64.13 Kb
Dimensions: 94 x 856
Container Window
 
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Size: 50.51 Kb
Dimensions: 168 x 551
Extended Target Window
 
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Size: 36.30 Kb
Dimensions: 181 x 282
Group Window
 
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Size: 86.45 Kb
Dimensions: 288 x 415
HotBar Window(s)
 
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Size: 318.01 Kb
Dimensions: 933 x 428
Inventory Window
 
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Size: 22.71 Kb
Dimensions: 132 x 439
Spellbar Window
 
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Size: 80.25 Kb
Dimensions: 254 x 221
Target Window
 
Description
This UI is a fork of Infiniti_Blue_Di28889 as I have modified it rather heavily as well as the fact Di no longer plays and gave me their blessing to fork it.

Update 2018-06-20

-Fixed placement of a label on AA window.
-Added Hotbar 11
-Updated Animations files
-Changed SpellBar window to the standard smaller version and updated to include spells 13 and 14. If and when Sparxx fixes their spellbar I'll change it back.


-Updated Spellbook to display longer spell names. The older, smaller spellbook is included as EQUI_SpellBookWnd_Small.xml. Just rename it to EQUI_SpellBookWnd.xml to use the smaller version.

Update 2018-02-21

-Updated the AA window with the new description box.

Update 2018-02-03

Apologies for taking a while to update, I was super busy.

-Added ROS animations (Achievement window)
-Added money animations (Merchant window)
-Added spell gems 13 & 14 (Spell Window)
-Added missing Timer column (Combat Skills window).
-Removed custom Confirmation box (Not really needed)

Update 2017-10-18

-Added the Buy All button to the AA window.

I have also added the Old Spell Icons and No Inventory Hotbar zip files to the main download. If you wish to use these simply unzip and replace the version in the main folder.

Update 2017-09-20

-Added Find Item button to Inventory Window.
-Added Find Item button to Bank Window.
-Added new animations to Animations file.
-Added new templates to Templates file.


Features:

Player Window that displays a large amount of information about your character in as compact a space as possible. It also uses tinted glass to allow transparency without making it difficult to read the information.

Information displayed:
  • Stats
  • Powersource Remaining
  • Tribute
  • XP bars
  • and more...


Bank Window that is more compact than default to save screen realestate.


Vertical Buff window that displays buff names as well as a background that allows for instant differentiation between beneficial and detrimental spells. (Blue/Red/Yellow).


Container Window with large icons that defaults to the old-style 2 columns view. Note that it only defaults this way, it can be adjusted in-game to different shapes. Additionally an alternate file included named "EQUI_Container_small.xml" can be renamed to "EQUI_Container.xml" and uses smaller icons.


Extended Target Window that uses tinted glass to allow for transparency without making it hard to see the actual information (when displayed).


Group Window that displays Pet Health as a full length bar, shows your own character information at the bottom (in group or solo), and uses tinted glass to allow for transparency without making the information hard to read.


Hotbar Window that uses larger, square, icons for easier readability. HotBar 1 uses a mini-inventory window to allow for quick access to bags and weapon slots. HotBar 1 cannot be resized due to this. HotBars 2-10 can be resized as desired. Note that the inventory uses the old-style 2 column arrangement. Thus the bags open in the following order:

1 6
2 7
3 8
4 9
5 10


EQ Button without the eye-cancer inducing Orange DC button. The marketplace can still be accessed through the menu if desired.


Inventory Window that displays information in a more compact space and uses tinted glass for certain Tabs to allow for transparency while maintaining readability. Additionally, the Radiant and Ebon Crystals Alt Currency has been moved to the Alt Currency Tab at the bottom. Note that the Inventory uses the same old-style 2 column arrangement as the mini-inventory on HotBar 1 shown above.


*Spellbar Window that displays the full spell name as well as a background color of the spell type. Additionally contains a file named "EQUI_CastSpellWnd_small.xml" that can be renamed to "EQUI_CastSpellWnd.xml" that does not display the spell names and is much more compact.

*This spell bar came from Sparxx UI. Credit to them.


Target Window that has Health of Target's Target built into it so it always displays. Additionally uses tinted glass to allow for transparency while maintaining readability.


There are several other windows that have been changed but I honestly don't have a complete list of everything so I have only outlined the major changes.


If you have any questions, comments, or problems you can reach me at [email protected] or PM me here.

-Beimeith

File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 1066
Views: 13531
Uploaded By:
 
Last Modified: N/A

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Old 08-01-2018, 03:25 PM  
kool22
A Ghoul
 
Interface Author - Click to view interfaces
Server: tholuxepealls
Forum posts: 18
File comments: 16
Uploads: 3
Thanks!

Hello Thanks for keeping this updated, i'm not seeing spell bar small with out the spells names. See one for the spell book but not the spell bar.

Thanks,
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Old 07-01-2018, 11:41 AM  
Hunnyb
A Gray Wolf
 
Interface Author - Click to view interfaces
Server: drinal
Forum posts: 5
File comments: 2
Uploads: 1
Thank you!

Thank you thank you thank you! I was trying to update Di's old blue as its been my staple for too many years and when i logged in and it didnt work it made me sad. I just found this and downloading now.

thanks again!
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Old 06-21-2018, 09:12 PM  
fannfu
A Gray Wolf
 
Interface Author - Click to view interfaces
Forum posts: 9
File comments: 16
Uploads: 3
Quote:
Originally posted by beimeith
Just a heads up:

I do have it updated for the changes from the 6/20/18 patch, however I want to verify everything is working correctly on live (no last minute changes from Test) before I post it, and the patch is running long today. Thus, I may not have it posted until tomorrow if EQ doesn't come up before I go to bed.



thanks for your updata!
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Old 06-20-2018, 10:49 PM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Just a heads up:

I do have it updated for the changes from the 6/20/18 patch, however I want to verify everything is working correctly on live (no last minute changes from Test) before I post it, and the patch is running long today. Thus, I may not have it posted until tomorrow if EQ doesn't come up before I go to bed.
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Old 03-24-2018, 10:13 PM  
slayum
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
question?

I like this ui, its similar to EVO 3. My question is does everything have to be blue? Can it be changed to black? If so , how?

thanks
slayum
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Old 02-27-2018, 11:50 AM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Re: No working as Intended

Quote:
Originally posted by Gokujin
I have done everything I can to get this working correctly and nothing seems to help. My player window is the default window. There are no longer names in the spell bar. The buff window no longer displays names or timers.


You need to unzip it into your Everquest\uifiles folder then load it from inside EQ.

Make sure you don't have double folders. It should be Everquest\uifiles\Blue and then all the files. If you see Everquest\uifiles\Blue\Blue then it is wrong.

Last edited by beimeith : 02-27-2018 at 11:53 AM.
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Old 02-26-2018, 03:58 PM  
Gokujin
A Bat
 
Forum posts: 1
File comments: 13
Uploads: 0
No working as Intended

I have done everything I can to get this working correctly and nothing seems to help. My player window is the default window. There are no longer names in the spell bar. The buff window no longer displays names or timers.
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Old 02-08-2018, 08:52 PM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Re: project 1999

Quote:
Originally posted by christy4444
This looks great, any chance of converting it to work with p1999?


Uh, maybe?

I can look at it, but I have no idea what functions are available there. Some of the EQTypes don't exist over there I'm sure.
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Old 02-04-2018, 06:34 AM  
christy4444
A Ghoul
 
Forum posts: 10
File comments: 16
Uploads: 0
project 1999

Quote:
Originally posted by beimeith
Sorry about being late in posting a fix. I've been super, super busy for the last few months.

I have everything (I think) fixed, I'll upload it later today once I make sure it's all correct.



This looks great, any chance of converting it to work with p1999?
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Old 01-31-2018, 03:46 PM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Sorry about being late in posting a fix. I've been super, super busy for the last few months.

I have everything (I think) fixed, I'll upload it later today once I make sure it's all correct.
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Old 01-04-2018, 02:56 AM  
BrokenCue
A Bat
 
Interface Author - Click to view interfaces
Server: Vox
Forum posts: 1
File comments: 2
Uploads: 3
RoS Update

I hope all is well. There have been a few updates since your last one. Here is what I have in my UIErrors log file.

Error: Could not find child CSPW_Spell12 in window CastSpellWnd
Error: Could not find child CSPW_Spell13 in window CastSpellWnd
Fixed these by copying the CastSpellWnd from SparxxUI


Error: Could not find child MW_ItemNameInput in window MerchantWnd
Error: Could not find child MW_SearchItem_Button in window MerchantWnd
Error: Could not find child MW_Buy_MarketPlace_Button in window MerchantWnd
Error: Could not find child MW_Adventure_Button in window MerchantWnd
Error: Could not find child MW_Current_Currency_Label in window MerchantWnd
Error: Could not find child MW_ButtonTemplate in window MerchantWnd

I have these all fixed - minus seeing the available currency when selecting an item on a vendor.

Thu Jan 04 01:53:56 2018] Error: Could not find child IDW_PrintRealEstateItems in window ItemDisplayWindow
(no longer seeing this error in my UIError log file)

-Edit-
Posted a patch with all the changed files.

Thanks.

Last edited by BrokenCue : 01-06-2018 at 02:12 AM.
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Old 09-21-2017, 08:45 PM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Re: Question

Quote:
Originally posted by bkgarner
This looks like it is a great UI. One question. I prefer the look of the old spell icons and buffs. Is there a simple way to modify this so I can use this excellent looking UI but have my old spell icons and buffs?


I have added an add-on that contains the old spell icons.

Additionally, I have added another that contains a version of the Hotbar window that does not contain the Mini-Inventory attached to Hotbar 1.


NOTE: In the future I will include these in the main download, at which point I may remove the individual downloadsto keep the clutter down.
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Old 09-21-2017, 06:34 PM  
bkgarner
A Bat
 
Server: Xegony
Forum posts: 0
File comments: 20
Uploads: 0
Question

This looks like it is a great UI. One question. I prefer the look of the old spell icons and buffs. Is there a simple way to modify this so I can use this excellent looking UI but have my old spell icons and buffs?
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Old 09-20-2017, 05:01 PM  
beimeith
A Ghoul
 
Interface Author - Click to view interfaces
Forum posts: 10
File comments: 34
Uploads: 21
Quote:
Originally posted by Kaotik1z
I can't thank you enough Beimeith for taking the time to put this together. It works great. I do have one small question. When I go to loot a mob I don't have the button loot all. Just done and link all. Where loot all would be is blacked out. Any suggestions on how I might fix that?
Thanks again


I once looted an entire raid chest by accident because I had No Drop confirmation disabled...I was able to petition and get the items moved to the proper people, but I swore I would remove the loot all button from my UI so there wasn't a repeat, lol. That's why it is missing.

To fix it, open EQUI_LootWnd.xml, find:

Code:
<Button item="LW_LootAllButton"> <ScreenID>LootAllButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>0</LeftAnchorOffset> <TopAnchorOffset>0</TopAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <BottomAnchorOffset>0</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <BottomAnchorToTop>false</BottomAnchorToTop> <TopAnchorToTop>false</TopAnchorToTop> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Loot All</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_BigNormal</Template> </Button>


Change to:

Code:
<Button item="LW_LootAllButton"> <ScreenID>LootAllButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>52</TopAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <BottomAnchorToTop>false</BottomAnchorToTop> <TopAnchorToTop>false</TopAnchorToTop> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Loot All</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_BigNormal</Template> </Button>
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Old 09-19-2017, 04:30 PM  
Kaotik1z
A Snow Cougar
 
Interface Author - Click to view interfaces
Server: Veeshan
Forum posts: 44
File comments: 9
Uploads: 1
I can't thank you enough Beimeith for taking the time to put this together. It works great. I do have one small question. When I go to loot a mob I don't have the button loot all. Just done and link all. Where loot all would be is blacked out. Any suggestions on how I might fix that?
Thanks again
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