This UI is a fork of Infiniti_Blue_Di28889
as I have modified it rather heavily as well as the fact Di no longer plays and gave me their blessing to fork it.
-Updated the AA window with the new description box.
Apologies for taking a while to update, I was super busy.
-Added ROS animations (Achievement window)
-Added money animations (Merchant window)
-Added spell gems 13 & 14 (Spell Window)
-Added missing Timer column (Combat Skills window).
-Removed custom Confirmation box (Not really needed)
-Added the Buy All button to the AA window.
I have also added the Old Spell Icons and No Inventory Hotbar zip files to the main download. If you wish to use these simply unzip and replace the version in the main folder.
-Added Find Item button to Inventory Window.
-Added Find Item button to Bank Window.
-Added new animations to Animations file.
-Added new templates to Templates file.
Player Window that displays a large amount of information about your character in as compact a space as possible. It also uses tinted glass to allow transparency without making it difficult to read the information.
- Powersource Remaining
- XP bars
- and more...
Bank Window that is more compact than default to save screen realestate.
Vertical Buff window that displays buff names as well as a background that allows for instant differentiation between beneficial and detrimental spells. (Blue/Red/Yellow).
Container Window with large icons that defaults to the old-style 2 columns view. Note that it only defaults this way, it can be adjusted in-game to different shapes. Additionally an alternate file included named "EQUI_Container_small.xml" can be renamed to "EQUI_Container.xml" and uses smaller icons.
Extended Target Window that uses tinted glass to allow for transparency without making it hard to see the actual information (when displayed).
Group Window that displays Pet Health as a full length bar, shows your own character information at the bottom (in group or solo), and uses tinted glass to allow for transparency without making the information hard to read.
Hotbar Window that uses larger, square, icons for easier readability. HotBar 1 uses a mini-inventory window to allow for quick access to bags and weapon slots. HotBar 1 cannot be resized due to this. HotBars 2-10 can be resized as desired. Note that the inventory uses the old-style 2 column arrangement. Thus the bags open in the following order:
EQ Button without the eye-cancer inducing Orange DC button. The marketplace can still be accessed through the menu if desired.
Inventory Window that displays information in a more compact space and uses tinted glass for certain Tabs to allow for transparency while maintaining readability. Additionally, the Radiant and Ebon Crystals Alt Currency has been moved to the Alt Currency Tab at the bottom. Note that the Inventory uses the same old-style 2 column arrangement as the mini-inventory on HotBar 1 shown above.
*Spellbar Window that displays the full spell name as well as a background color of the spell type. Additionally contains a file named "EQUI_CastSpellWnd_small.xml" that can be renamed to "EQUI_CastSpellWnd.xml" that does not display the spell names and is much more compact.
*This spell bar came from a different UI, but I cannot remember which one to attribute credit.
Target Window that has Health of Target's Target built into it so it always displays. Additionally uses tinted glass to allow for transparency while maintaining readability.
There are several other windows that have been changed but I honestly don't have a complete list of everything so I have only outlined the major changes.
If you have any questions, comments, or problems you can reach me at [email protected]
or PM me here.