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Category: Group WindowSix player group window, by Myxiplx
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Name: Six player group window, by Myxiplx
Author:
Date: 10-22-2008 09:03 AM
Size: 106.09 Kb
Version: 1.0


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Six player group window, by Myxiplx
 
Description
Six player group window, by Myxiplx

This is designed to fit in the next release of my main UI, but I think it's a handy enough window to release on its own.

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If you like this, please add it to your favourites, that way EQInterface will notify you if I update it.

Features:
  • Shows all six group members, including yourself.
  • Colour changing health bars so damage is spotted more easily.
  • Mana and Endurance gauges.
  • Voice chat indicators.
  • Full SoD role support.
  • Large clickable areas, making it easier to select players.
  • Function key reminder labels.

Questions?
If you have any questions, please use this thread:
http://www.eqinterface.com/forums/s...ead.php?t=18945

Please, please use that thread and not the comments area on this page. If you ask a question in the thread above, I'll get an e-mail notification and I normally reply within a day or so. If you ask here though, I don't get any kind of notification so you may not get a reply until I next check this page, which could be months.

File Statistics
User Rating:
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Downloads: 892
Views: 8510
Uploaded By:
 
Last Modified: 10-29-2008 06:51 AM by myxiplx    

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Old 10-02-2017, 09:17 AM  
azonic_1
A Bat
 
Forum posts: 1
File comments: 1
Uploads: 0
Love this group window, any chance it can be updated or 'fixed' to work with the latest patch?
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Old 11-16-2008, 06:06 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Sorry folks, I'd completely forgotten about that with all the work I've been doing on my new UI.

I do have a vertical version that works. It's not ready to publish yet, but if you'd like a copy just drop me an e-mail (@googlemail.com) and I'll send it over.
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Old 11-16-2008, 05:24 AM  
vekanos
Premium Member
 
Server: Lanys
Forum posts: 14
File comments: 2
Uploads: 0
Re: Re: Re: 1 request

Quote:
Originally posted by myxiplx
In fact, I've just made the changes so I now have a vertical layout that should work fine, it just needs testing.

Any headway here on your testing? I've done a vertical one up myself, but getting the background right is causing me problems and I would rather have yours because you avoid some of the hackery I tend to commit.
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Old 10-29-2008, 05:39 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Re: Re: 1 request

In fact, I've just made the changes so I now have a vertical layout that should work fine, it just needs testing.
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Old 10-29-2008, 05:27 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Re: 1 request

I'm actually working on that right now. I've just finished updating the code and graphics so each player is an independent item that I can move around at will.

I'll shortly have four versions of this available:
- Horizontal layout (6x1)
- Default layout (3x2)
- Square layout (2x3)
- Vertical layout (1x6)

I can probably get the vertical code done today, but I'm probably not going to get time to test the layouts well enough to upload them to eqinterface for a while. If you want an early copy, just drop me a line @googlemail.com.

Myx


Quote:
Originally posted by Chania
Great functionality, I have 1 request however, the horizontal aspect of it is causing me problems in re-allocating space for it, any chance of a vertical, more traditional sized box?
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Old 10-28-2008, 01:29 PM  
Chania
A Bat
 
Forum posts: 0
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1 request

Great functionality, I have 1 request however, the horizontal aspect of it is causing me problems in re-allocating space for it, any chance of a vertical, more traditional sized box?
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Old 10-22-2008, 06:57 PM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Hmm... it looks like they're both trying to use the same graphic element. I'll have a look into it, but it's likely to be a little while before I have time.

In the meantime, you could download my main UI and use the map from that, I know there are no clashes with that.
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Old 10-22-2008, 06:31 PM  
Novaburst
A Bat
 
Forum posts: 1
File comments: 5
Uploads: 0
Mixing causes bad things

I tried to use your map and your group and they don't work so well together, they cause the default ui to load.

Last edited by Novaburst : 10-22-2008 at 06:35 PM.
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