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Category: CompilationsLiavUI
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Name: LiavUI
Author:
Date: 09-21-2017 03:00 PM
Size: 413.21 Kb
Version: 1.13

Pictures
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Size: 263.48 Kb
Dimensions: 1920 x 1062
Example Interface Setup 1440p
 
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Dimensions: 294 x 153
Player Window
 
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Dimensions: 294 x 194
Group Window
 
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Target Window
 
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Extended Target Window
 
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Mercenary Window
 
Description
I would consider this UI a BETA for all intents and purposes. However, it throws no errors and should load fine. Please notify me if you discover any graphical issues or functionality bugs of any kind.

MUST READ: Due to my mediocre XML skills, finding places to drag and move some of the windows can be challenging. As such, in the screenshot to the right I have added red circles that indicate where the best places to grab each window are.

Changelist v1.13:

1. Pet is now targetable through the Player window. Whoops!

Changelist v1.12:

1. Inventory and bank windows now have the new Find Items feature.

2. Inventory window now displays vitality gauges.

3. Key Ring, Spell Display, and Item Display windows now have proper borders.

4. Folder with optional limited buff slots for TLP servers now available. Simply copy the files in the "Optional TLP Buff Windows" folder into the "LiavUI" folder. Overwrite if prompted.

Changelist v1.11:

1. Fixed player window incorrectly displaying pet's target.

2. Better screenshots of most UI pieces uploaded.

Changelist v1.1:

1. Target of Target window now has AC, ATK, and Haste. Resizable.

2. Haste removed from player window.

3. Sparxx spell gem window copied verbatim temporarily, will modify later.

4. Spell casting gauge now has correct border skin. Take note that there is a cast gauge already on the player window.

5. Target of Target window screenshot uploaded.

Why should I use this UI?

It is very lightweight as far as modifications goes, which are mostly graphical in nature. This means that the majority of windows pull from the default UI folder, which should allow me to keep the UI updated for the future very easily.

Details:

In short, this UI is largely a stylistic ripoff of Sparxx. The formats of most top level gameplay windows have been altered to be more space efficient, and more information dense (over Default), similar to Sparxx.

The Target Ring files and Buff/ShortDurationBuff files are directly taken from Sparxx UI. The animation speed of the Target Ring is slowed by half to be less seizure inducing, and the Buff/ShortDurationBuff windows have received a slight color tweak. Other than those subtle changes, these windows are 100% Sparxx, so thank you to Sparxx for that.

As for the rest:

All of the modifications of gauges, borders, backgrounds, buttons, and windows themselves are my original XML, which are simply heavily modified Default UI pieces. They are stylistically almost identical to Sparxx with some subtle differences, but the XML is original.

Support thread link:

If you have any questions or concerns about the UI, please post it here!

Todo List:

1. Add spell name text to spell window.
2. Add vitality gauges to inventory window.
3. Make a borderless resizable buff window for TLPs.
4. Fix minor graphical issue with inventory and bank windows. Coin slots look funny.




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Old 10-05-2017, 04:28 AM  
Liav
A Gray Wolf
 
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Interface Author - Click to view interfaces
Forum posts: 4
File comments: 2
Uploads: 1
Re: Trade window bug?

Quote:
Originally posted by Pazuzu
The trade window seems to be bugged out for me. When I give things to others, it isn't showing in the window, also once I give one thing, I cannot add any other items to the window, the slots just look blank as if I am trading nothing.

That being said I have to commend you on an excellent UI. Well done I love it.


Hrm, that's interesting. My UI doesn't actually include a trade window, so the only modifications to it should be purely graphical in nature as a result of modifying the borders. It should be functionally identical to default.

I have no issues with it. Any chance you could switch to default and see if the functionality changes? I'm not sure what the issue could be here.
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Old 10-01-2017, 11:52 AM  
Pazuzu
A Bat
 
Forum posts: 1
File comments: 4
Uploads: 0
Trade window bug?

The trade window seems to be bugged out for me. When I give things to others, it isn't showing in the window, also once I give one thing, I cannot add any other items to the window, the slots just look blank as if I am trading nothing.

That being said I have to commend you on an excellent UI. Well done I love it.

Last edited by Pazuzu : 10-01-2017 at 12:07 PM.
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Old 09-21-2017, 02:39 PM  
Liav
A Gray Wolf
 
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Interface Author - Click to view interfaces
Forum posts: 4
File comments: 2
Uploads: 1
Re: Merc window

Quote:
Originally posted by HJKP
Hi
The merc window is stuck in upper left corner and i cant get it down when you in full screen mode.When i go to Windowed mode and drag it down and go back to full screen it reapears in upper left corner.
Could you maybe fix that.

HJKP


Have you made sure the window is unlocked in fullscreen?

When you switch between windowed and fullscreen, the game actually reads from two different files to determine UI position. This is a part of EQ and is out of my hands as a UI author.

The outermost border of the mercenary window is draggable for me in both windowed and fullscreen, so I'm not sure there's anything for me to fix.

In the future, please try to send these types of inquiries to the thread here.
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Old 09-21-2017, 07:43 AM  
HJKP
Premium Member
 
Forum posts: 51
File comments: 5
Uploads: 0
Merc window

Hi
The merc window is stuck in upper left corner and i cant get it down when you in full screen mode.When i go to Windowed mode and drag it down and go back to full screen it reapears in upper left corner.
Could you maybe fix that.

HJKP
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