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-   -   Forry UI Version 1.1 released (http://www.eqinterface.com/forums/showthread.php?t=8471)

forry 05-14-2003 11:42 AM

Forry UI 3.0 (Final Release)
 
Forry UI version 3.0 (Final Release):

Well, this is it. My last update to the forry UI. I have been forced to leave EQ, so I will not be able to make any changed to this final interface. I hope I have taken care of most of the requests. There is still one that I did not get done...If someone would like to help...Ellyana would like the MP3 player pulled out and put into a seperate download so that it will work with any other UI. If someone could help her out it would be nice. An updated screen shot can be seen at the download section, but below is a picture of the options that are available.

The timers that are in my main screen shot are actually in the friends window. I have included instruction on how to go to Arista's UI Timers Page and create your own timer using my skin. I have also sent the needed graphics, so it may become an optional download at that site. :) Hope everyone enjoys!



Thanks

thelonstormeyes 05-14-2003 02:37 PM

Looks nice, looking forward to trying it out, if the servers ever come back up :)

forry 05-14-2003 04:36 PM

The skin has been approved by the system admins and is now available in the Complete Download section. I have redirected the above link to point to that page.

Eloora 05-14-2003 10:19 PM

Might there be a way to change the length of the timer from the target window? I figured out how to remove the timer completely, that's cake hehe. I'm fine with having some sort of timer there but i'd like it to be the length of time that is important to my character, like a mend timer of 6 minutes for instance. With my current UI (haven't decided if i wanna stick with yours yet ;)) I use Arista's timer in the pet window heh, so it's always there.
Anyways, let me know if this can be done, or even give me a quick lowdown on how i can change it myself.

Thanks again!
Eloora

forry 05-14-2003 10:51 PM

Ok, here it goes:

** EDIT - This is only for the forry UI, because I moved code around from the original timer windows.

How to change the timers.



1. First you need to calculate the duration for the timer. This is done by
using the following formula:

X = the time in minutes that you want the timer to be (then just add any seconds that you want to the answer of the X*60)

[(X * 60) / 120] * 1000

ex. I want a 6 minute timer: 6 * 60 = 360
360 / 120 = 3
3 * 1000 = 3000
so the duration = 3000

2. Now open the EQUI_Forry.xml file and search for the following: A_ForryTimerBar
(You will find two of these, #1 [top] and #2 [bottom])

3. This item will be made up of multiple <Frame> lines. In these <Frame> lines
you will see a <Duration> section (ex. <Duration>2500</Duration>)
These duration numbers must be changed to what you calculated above.

- Easiest way to do this is to do a Find/Replace and use the current setting
of the duration section for the find.
(ex. Find = <Duration>2500</Duration>
Replace = <Duration>3000</Duration> )

4. Once you are done, save the file.

5. Now open the EQUI_TargetWindow.xml file.

6. Do a search for the following: TW_ForryTimerName0 or TW_ForryTimerName1
(0 is the top timer, 1 is the bottom)

7. You should see something like this:

<StaticText item="TW_ForryTimerName0">
<Location>
<X>10</X>
<Y>5</Y>
</Location>
<Size>
<CX>90</CX>
<CY>10</CY>
</Size>
<Font>1</Font>
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<Text>5 Minutes</Text>
</StaticText>

<StaticText item="TW_ForryTimerDuration0">
<Location>
<X>97</X>
<Y>5</Y>
</Location>
<Size>
<CX>36</CX>
<CY>10</CY>
</Size>
<Font>1</Font>
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<Text>5:00</Text>
</StaticText>

8. Edit the <Text> item in both the TW_ForryTimerName and the
TW_ForryTimerDuration to be what you have changed the timer too
(ex. <Text>6 Minute Timer</Text> - TW_ForryTimerName
<Text>6:00</Text> - TW_ForryTimerDuration )

9. After making the needed changes, save this file.

10. You should be set to go!


If this is confusing, I'm sorry :( Tried to make it easy for you. ;) Good luck

Eloora 05-15-2003 07:41 PM

Thanks forry i'll have to try that with the timers. I'm gonna bug you yet again about something else hehe....is there a casting bar for the melee player window? I can't seem to see anything when i use right clickies or potions...melee still need to cast ya know ;)

Thanks and take care,

forry 05-15-2003 07:52 PM

Good point...I added the casting bar to the spell cast window, so I guess it won't show for the melee players.

That won't be hard to fix, but don't really have time tonight. Hopefully I can get something out by tomorrow.

One way you could do this is to find the EQUI_CastingWindow.xml file and remove it from the custom folder. That should work until I change it.

weawen 05-16-2003 08:33 AM

I have to say its a very intresting layout. I havent seen one that original in a while. I for one love the buff icons. Could you post a pic of it with the spell names on?

Eloora 05-16-2003 09:33 AM

1 Attachment(s)
Here's a pic to give you an idea of that the buffs with names look like.

forry 05-16-2003 04:48 PM

Thanks Eloora. I've been kind of strapped for time with work and everything.

PS. I will get to the visual stats screen :D I promise!!

Eloora 05-16-2003 05:00 PM

Hehe no problem I figured you weren't made of time (which I am :D) that's why I posted the pic.
For now I'm using a couple of different stat/inventory windows but can't seem to find one that suits me. I found one for use in the pet window which has prim/sec/range/ammo + bags on the first tab, and mini-inventory on the second tab, but no stats. Then I found one for the friends window (which sucks cuz you have to keep reopening it) which has stats on one tab and my gear on the other but not all the weapon/range slots and no bags. Sigh, I wish I was good at this xml stuff since I'm so particular about it.
Anyhoo, whenever you get around to updates is fine, it's your UI!

Take care,

forry 05-19-2003 06:36 PM

Ok...I have updated the zip file to a new version.

Included Updates:

- Optional Target window without the timers

- Optional Compass window that has player stats

- Updated readme file that explains how to change the length of the timers

- Added a cast window for when the melee people right click something


Here is a picture of the optional items todate.

nickmbb 06-04-2003 12:07 PM

Will Forry be updated after the new patch goes live with the shared bank slots?

LoduzVZ 06-04-2003 01:04 PM

i have a request for you :)
if you could make a mirriored buff window with names you would rule :P

Koraniz 06-05-2003 05:02 PM

Could I request horizontal buff windows and/or a vertical spell bar? Great ui :D

forry 06-05-2003 11:01 PM

Didn't realize people were still posting to this thread :) I believe I could possible do all these request, but just can't say how soon they will be done. I'm currently working on a skin for a friend, but will try to get something done soon. And Yes...I will be updating the bank when the shared slots go live...just have to think how :D Thanks for the suggestion guys.

nickmbb 06-06-2003 11:30 AM

Forry...so far on the test server, everthing works fine cept the bank slots.

BTW, out of all the UIs I have tried, Forry is the least intrusive and best looking one I have used. If you like the fancy D&D look, this one isnt for you....but I like to see as much of the game as i can, and Forry does just that.

forry 06-06-2003 11:14 PM

I'm glad you like it so much. I really do like all the eye candy, but when you're playing I would rather see the game instead...that I why I made as much as I could see through. I will try to get the bank slots added and place it in an options folder for you.

Kalysto 06-08-2003 08:53 PM

Hiya, I love this UI! Looks really neat and tidy and not overly fancy, which I just don't get into. :p

Anyways! I was wondering if maybe there is a way to make the percent numbers in the group and player window look a little darker or bigger? I have a hard time seeing them as they are now. I play in 1024x768 if that makes any difference.


Mistress Kalysto - Arcanist
fenninRo

forry 06-09-2003 08:55 AM

Ok...I got some things fixed up with the UI...including the shared bank slots and some new gauges. I'm not going to post the new files just yet because I haven't tested them :p As soon as I do, I will update the download section.

Also...I'm still working on the mirrored version (and horizontal) of the buff windows and the vertical spell bar, but they will get done at some point.

EDIT: also working on making the % numbers bigger

nickmbb 06-10-2003 08:20 AM

Looking forward to the new updates....keep up the excellent work!

forry 06-10-2003 04:30 PM

Version 2.0
 
I have just uploaded version 2.0 so the file has been placed back into the moderator's queue and will be available again when it gets approved. I very sorry, but I didn't get a chance to finish everything yet! Below is a list of the updates and all options are still available that were there before.

Updates:

- New shared bank slots

- New style of guages (if they don't go over well, I can change back, but I like the new ones...just let me know)

- When you mouse over a button, it will be a lighter color blue now (the other one was just too dark in my opinion)



I do actually have some other code started on my computer, but haven't finished any of the other requests yet...working on 2 UI's at one time just doesn't leave me much time for 1 thing :p I am almost done with the UI for my friend and should be able to devote more time to finishing up the upgrades on this one. Thanks for your patients!!

forry 06-11-2003 05:26 PM

Forry UI version 2.1
 
Ok, I know I just updated to version 2.0, but I have updated again to version 2.1 :p (I'm sure the admins are real happy with me right now, sorry guys and gals) This should become available as soon as the admins give it the ok.

This version includes all of the requested changes as options (except the larger font for the % - still working on that one)

- Mirrored Buff windows with and without spell names

- Horizontal Buff windows for both the top and bottom of the screen (no names with these - it just wouldn't look right)

- Vertical spell cast window

- Big bank window with shared slots (there may be a mistake in version 2.0 with the shared slots, so please download the updated version for the fix - sorry about that)

- Also added a target window that has the pet health on it (for us pure pet classes - this removes the pet health from the pet window)


Future changes I'm attempting to do:

- The pet target window, but include the times

- Enlarge the font on some % and other labels to make viewing a little easier


Here is a picture of all the optional windows...Hope you like it.

nickmbb 06-12-2003 08:28 AM

There was a problem with the shared bank slots...but you upgrade now works fine..Thanks Forry.

blisful 06-13-2003 06:34 PM

Map Window
 
Just curious if you would be willing to turn your map window into a stand alone add on. i really like the look of it and would love to use it.

Thanks,

Blisful

forry 06-13-2003 08:41 PM

I will see what I can do tomorrow morning after work (I work 3rd shift). It shouldn't be real hard to make the map its own little pluggin. I will post here and let you know when I upload it.

forry 06-15-2003 01:23 AM

Ok... I just finished pulling my map window out of my UI (could have done this real quick, but it would have ment sending about 4 or 5 different files for the download) I have fixed it up so it is one xml file and one tga file (plus the readme). I'm currently at work, but as soon as I get home and test it, I will zip it up and upload it to the map section. I will make this statement right now and it is in the readme file.

WARNING: The forry map that will be in the map download section is not intended to be loaded into the forry UI. If you do, it WILL break your UI. The xml file was coded to only work with other UIs. Basically....If you have the EQUI_forry.xml file in your folder, it will break it.


Look for it to be posted sometime Sunday 6/15/03 :cool:

forry 06-15-2003 07:56 AM

My stand-alone map has been tested and uploaded under the map section. Just waiting for the admin's to check it out.

Gumm 06-16-2003 05:24 PM

Remove Labels
 
I too love the map window, but there is one problem I noticed... Where is the remove labels button? In small cities and the like, it is tough to see anything but labels sometimes. :(

forry 06-16-2003 07:10 PM

The remove labels button is the little square with the L in it on the Active Layers side ( I think the left side...i'm not looking at a piture right now though). Clicking that L button will remove the labels. :p


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