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-   -   Help with xml for graphics bits (http://www.eqinterface.com/forums/showthread.php?t=12305)

Angahran 01-26-2004 10:00 AM

Help with xml for graphics bits
 
I'm looking for a little help with some graphics *grin*

I can usually figure out xml code (using trial and error if all else fails), but I have no idea where to start when it comes to graphics (I have trouble with stick figures).

I have a tga file which has various bits of frames and stuff in it (The T.King Celtic 2.0 SE Modders Kit) .

It's in the supporters area which is why I havn't posted it here.

I would like to use in my UI, but I have no idea how to set up the xml code to reference the bits.

Also, it has borders in it, which I am guessing can be made stretchy somehow, but I have no idea how.

Any help would be very much appreciated :)

Ang.

Lothay 01-27-2004 09:05 AM

To see who the window bits are added to an interface, brows the EQUI_Animations.xml file. Go slowly, you'll see the items declared. :)

Angahran 01-28-2004 05:32 AM

Thanks
 
Thanks Lothay,
I'm fairly sure I can get the xml working, it's getting the sizes where I'm syuck. My graphics tools are MS Paint *grin* and I don't think that is quite up to letting me count pixels.

The file has an image for the top left corner in it, but I have no idea how (if I can) to flip it to use it on the other corners ?

Also, there are 2 different solid frames (e.g. all 4 sides) in the file, and I have no idea how to reference them and make them stretchy.

I'm guessing I'll have to wait till someone releases a UI using the file and hack it to pieces *grin*.

Angahran.


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