cut off numbers
could someone look at this code and tell me what is wrong with it because it is cutting off the first number of my hps and has some spacing errors between level and class and dont know where to fix it !
<?xml version="1.0" encoding="UTF-8"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Label item="EbonShardsLabel"> <ScreenID>EbonShardsLabel</ScreenID> <Font>3</Font> <Text>Ebon Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>95</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>492</X> <Y>170</Y> </Location> </Label> <Label item="RadiantShardsLabel"> <ScreenID>RadiantShardsLabel</ScreenID> <Font>3</Font> <Text>Radiant Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>95</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>492</X> <Y>126</Y> </Location> </Label> <Button item="IW_ReclaimButton"> <ScreenID>IW_ReclaimButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>349</Y> </Location> <Size> <CX>66</CX> <CY>25</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Reclaim</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Gauge item="IW_VitalityGauge"> <ScreenID>VitalityGauge</ScreenID> <TextOffsetY>1</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>286</X> <Y>146</Y> </Location> <Size> <CX>118</CX> <CY>4</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Available Vitality</TooltipReference> <FillTint> <R>51</R> <G>255</G> <B>51</B> </FillTint> <EQType>147</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item="IW_AAVitalityGauge"> <ScreenID>AAVitalityGauge</ScreenID> <GaugeOffsetY>-2</GaugeOffsetY> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>286</X> <Y>381</Y> </Location> <Size> <CX>118</CX> <CY>4</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Available AA Vitality</TooltipReference> <FillTint> <R>51</R> <G>255</G> <B>51</B> </FillTint> <EQType>148</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <!-- IS_CHARM 1 --> <InvSlot item="InvSlot0"> <ScreenID>InvSlot0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>186</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvCharm</Background> <EQType>0</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_L_EAR 1 --> <InvSlot item="InvSlot1"> <ScreenID>InvSlot1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>39</X> <Y>6</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvEar</Background> <EQType>1</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_HEAD 2 --> <InvSlot item="InvSlot2"> <ScreenID>InvSlot2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>123</X> <Y>6</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvHead</Background> <EQType>2</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_FACE 3 --> <InvSlot item="InvSlot3"> <ScreenID>InvSlot3</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>165</X> <Y>6</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvFace</Background> <EQType>3</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_R_EAR 4 --> <InvSlot item="InvSlot4"> <ScreenID>InvSlot4</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>207</X> <Y>6</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvEar</Background> <EQType>4</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_NECK 5 --> <InvSlot item="InvSlot5"> <ScreenID>InvSlot5</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>81</X> <Y>6</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvNeck</Background> <EQType>5</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_SHOULDERS 6 --> <InvSlot item="InvSlot6"> <ScreenID>InvSlot6</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvShoulders</Background> <EQType>6</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_ARMS 7 --> <InvSlot item="InvSlot7"> <ScreenID>InvSlot7</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>18</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvArms</Background> <EQType>7</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_ABOUT_BODY 8 --> <InvSlot item="InvSlot8"> <ScreenID>InvSlot8</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>144</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvAboutBody</Background> <EQType>8</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_L_WRIST 9 --> <InvSlot item="InvSlot9"> <ScreenID>InvSlot9</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvWrist</Background> <EQType>9</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_R_WRIST 10 --> <InvSlot item="InvSlot10"> <ScreenID>InvSlot10</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>186</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvWrist</Background> <EQType>10</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_RANGE 11 --> <InvSlot item="InvSlot11"> <ScreenID>InvSlot11</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>102</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvRange</Background> <EQType>11</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_HANDS 12 --> <InvSlot item="InvSlot12"> <ScreenID>InvSlot12</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>102</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvHands</Background> <EQType>12</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_PRIMARY 13 --> <InvSlot item="InvSlot13"> <ScreenID>InvSlot13</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>18</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvPrimary</Background> <EQType>13</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_SECONDARY 14 --> <InvSlot item="InvSlot14"> <ScreenID>InvSlot14</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvSecondary</Background> <EQType>14</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_L_FINGERS 15 --> <InvSlot item="InvSlot15"> <ScreenID>InvSlot15</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>18</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvRing</Background> <EQType>15</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_R_FINGERS 16 --> <InvSlot item="InvSlot16"> <ScreenID>InvSlot16</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>228</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvRing</Background> <EQType>16</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_CHEST 17 --> <InvSlot item="InvSlot17"> <ScreenID>InvSlot17</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>102</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvChest</Background> <EQType>17</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_LEGS 18 --> <InvSlot item="InvSlot18"> <ScreenID>InvSlot18</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>228</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvLegs</Background> <EQType>18</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_FEET 19 --> <InvSlot item="InvSlot19"> <ScreenID>InvSlot19</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>144</X> <Y>90</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvFeet</Background> <EQType>19</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_WAIST 20 --> <InvSlot item="InvSlot20"> <ScreenID>InvSlot20</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>186</X> <Y>48</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvWaist</Background> <EQType>20</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_POWERSOURCE 21 --> <InvSlot item="InvSlot21"> <ScreenID>InvSlot21</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>228</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvPowerSource</Background> <EQType>21</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_AMMO 22 --> <InvSlot item="InvSlot22"> <ScreenID>InvSlot22</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>144</X> <Y>132</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvAmmo</Background> <EQType>22</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- root inv slots, IS_B1 to IS_B10 --> <InvSlot item="InvSlot23"> <ScreenID>InvSlot23</ScreenID> <RelativePosition>true</RelativePosition> <Size> <CX>38</CX> <CY>38</CY> </Size> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 23</EQType> </InvSlot> <InvSlot item="InvSlot24"> <ScreenID>InvSlot24</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 24</EQType> </InvSlot> <InvSlot item="InvSlot25"> <ScreenID>InvSlot25</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 25</EQType> </InvSlot> <InvSlot item="InvSlot26"> <ScreenID>InvSlot26</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 26</EQType> </InvSlot> <InvSlot item="InvSlot27"> <ScreenID>InvSlot27</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 27</EQType> </InvSlot> <InvSlot item="InvSlot28"> <ScreenID>InvSlot28</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 28</EQType> </InvSlot> <InvSlot item="InvSlot29"> <ScreenID>InvSlot29</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 29</EQType> </InvSlot> <InvSlot item="InvSlot30"> <ScreenID>InvSlot30</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 30</EQType> </InvSlot> <InvSlot item="InvSlot31"> <ScreenID>InvSlot31</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 31</EQType> </InvSlot> <InvSlot item="InvSlot32"> <ScreenID>InvSlot32</ScreenID> <RelativePosition>true</RelativePosition> <Background>A_RecessedBox</Background> <EQType>inventory/Equip 32</EQType> </InvSlot> <!-- end 10 inv slots --> <Label item="IW_Name"> <ScreenID>NameLabel</ScreenID> <EQType>1</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>4</Y> </Location> <Size> <CX>112</CX> <CY>14</CY> </Size> <Text>Playername123456</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Level"> <ScreenID>LevelClassLabel</ScreenID> <EQType>2</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>18</Y> </Location> <Size> <CX>30</CX> <CY>15</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Class"> <EQType>3</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>314</X> <Y>18</Y> </Location> <Size> <CX>102</CX> <CY>15</CY> </Size> <Text>60 Shadow Knight</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Deity"> <ScreenID>DeityLabel</ScreenID> <EQType>4</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>32</Y> </Location> <Size> <CX>112</CX> <CY>14</CY> </Size> <Text>Mithaniel Marr</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_HP"> <ScreenID>HPLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>50</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>HP</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CurrentHP"> <ScreenID>HPNumberLabel</ScreenID> <EQType>17</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>325</X> <Y>50</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IW_HPDivider"> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>363</X> <Y>50</Y> </Location> <Size> <CX>8</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_MaxHP"> <EQType>18</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>368</X> <Y>50</Y> </Location> <Size> <CX>37</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IW_MANA"> <ScreenID>MANALabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>64</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>MANA</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CurrentMANA"> <ScreenID>MANANumberLabel</ScreenID> <EQType>124</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>325</X> <Y>64</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IW_MANADivider"> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>363</X> <Y>64</Y> </Location> <Size> <CX>8</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_MaxMANA"> <EQType>125</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>368</X> <Y>64</Y> </Location> <Size> <CX>37</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IW_ENDR"> <ScreenID>ENDRLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>78</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>END</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CurrentENDR"> <ScreenID>ENDRNumberLabel</ScreenID> <EQType>126</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>325</X> <Y>78</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IW_ENDRDivider"> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>363</X> <Y>78</Y> </Location> <Size> <CX>8</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_MaxENDR"> <EQType>127</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>368</X> <Y>78</Y> </Location> <Size> <CX>37</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IW_AC"> <ScreenID>ACLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>92</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>AC</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_ACNumber"> <ScreenID>ACNumberLabel</ScreenID> <EQType>22</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>325</X> <Y>92</Y> </Location> <Size> <CX>80</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_ATK"> <ScreenID>ATKLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>293</X> <Y>106</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>ATK</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_ATKNumber"> <ScreenID>ATKNumberLabel</ScreenID> <EQType>23</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>325</X> <Y>106</Y> </Location> <Size> <CX>80</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_NextLevel"> <ScreenID>NextLevelLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>285</X> <Y>120</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>NEXT LEVEL</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="IW_ExpGauge"> <ScreenID>ExpGauge</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>286</X> <Y>135</Y> </Location> <Size> <CX>118</CX> <CY>11</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>149</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>103</G> <B>255</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>4</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="IW_STR"> <ScreenID>STRLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>148</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>STR</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_STRNumber"> <ScreenID>STRNumberLabel</ScreenID> <EQType>5</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>148</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_STA"> <ScreenID>STALabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>162</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>STA</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_STANumber"> <ScreenID>STANumberLabel</ScreenID> <EQType>6</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>162</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_AGI"> <ScreenID>AGILabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>176</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>AGI</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_AGINumber"> <ScreenID>AGINumberLabel</ScreenID> <EQType>8</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>176</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_DEX"> <ScreenID>DEXLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>190</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>DEX</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_DEXNumber"> <ScreenID>DEXNumberLabel</ScreenID> <EQType>7</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>190</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_WIS"> <ScreenID>WISLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>204</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>WIS</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_WISNumber"> <ScreenID>WISNumberLabel</ScreenID> <EQType>9</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>204</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_INT"> <ScreenID>INTLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>218</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>INT</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_INTNumber"> <ScreenID>INTNumberLabel</ScreenID> <EQType>10</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>218</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CHA"> <ScreenID>CHALabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>313</X> <Y>232</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>CHA</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CHANumber"> <ScreenID>CHANumberLabel</ScreenID> <EQType>11</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>343</X> <Y>232</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Poison"> <ScreenID>PoisonLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>249</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>POISON</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_PoisonNumber"> <ScreenID>PoisonNumberLabel</ScreenID> <EQType>12</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>249</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Magic"> <ScreenID>MagicLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>263</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>MAGIC</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_MagicNumber"> <ScreenID>MagicNumberLabel</ScreenID> <EQType>16</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>263</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Disease"> <ScreenID>DiseaseLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>277</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>DISEASE</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_DiseaseNumber"> <ScreenID>DiseaseNumberLabel</ScreenID> <EQType>13</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>277</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Fire"> <ScreenID>FireLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>291</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>FIRE</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_FireNumber"> <ScreenID>FireNumberLabel</ScreenID> <EQType>14</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>291</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Cold"> <ScreenID>ColdLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>305</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>COLD</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_ColdNumber"> <ScreenID>ColdNumberLabel</ScreenID> <EQType>15</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>305</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Corruption"> <ScreenID>CorruptionLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>295</X> <Y>319</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>CORRUPT</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CorruptionNumber"> <ScreenID>CorruptionNumberLabel</ScreenID> <EQType>136</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>361</X> <Y>319</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_Weight"> <ScreenID>WeightLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>288</X> <Y>337</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>WEIGHT</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_CurrentWeight"> <ScreenID>WeightNumberLabel</ScreenID> <EQType>24</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>327</X> <Y>337</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item="IW_WeightNumber"> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>360</X> <Y>337</Y> </Location> <Size> <CX>4</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IW_MaxWeight"> <EQType>25</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>367</X> <Y>337</Y> </Location> <Size> <CX>32</CX> <CY>14</CY> </Size> <Text /> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IW_AltAdv"> <ScreenID>AltAdvLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>285</X> <Y>355</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>ALT. ADV.</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="IW_AltAdvGauge"> <ScreenID>AltAdvGauge</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>286</X> <Y>370</Y> </Location> <Size> <CX>118</CX> <CY>11</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>103</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>149</G> <B>255</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Button item="IW_GoodPoints"> <ScreenID>IW_GoodPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>290</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_PlatinumCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_EvilPoints"> <ScreenID>IW_EvilPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>315</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_SilverCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_Money0"> <ScreenID>IW_Money0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>180</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_PlatinumCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_Money1"> <ScreenID>IW_Money1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>205</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_GoldCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_Money2"> <ScreenID>IW_Money2</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>230</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_SilverCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_Money3"> <ScreenID>IW_Money3</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>255</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_CopperCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_PlotItems"> <ScreenID>IW_PlotItems</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>19</X> <Y>378</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Plot Items</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IW_Skills"> <ScreenID>IW_Skills</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>315</X> <Y>404</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Skills</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IW_AltAdvBtn"> <ScreenID>IW_AltAdvBtn</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>100</X> <Y>404</Y> </Location> <Size> <CX>80</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Alt. Advance</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IW_Destroy"> <ScreenID>IW_Destroy</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>203</X> <Y>376</Y> </Location> <Size> <CX>66</CX> <CY>25</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Destroy</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <StaticAnimation item="ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>1</X> <Y>1</Y> </Location> <Size> <CX>75</CX> <CY>142</CY> </Size> <!-- Do NOT include an animation here since it messes with other UIs. Instead an animation instance is dynamically created and used. --> </StaticAnimation> <Screen item="IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>195</X> <Y>190</Y> </Location> <Size> <CX>81</CX> <CY>144</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>ClassAnim</Pieces> </Screen> <Button item="IW_DoneButton"> <ScreenID>DoneButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>19</X> <Y>404</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Done</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IW_FacePick"> <ScreenID>IW_FacePick</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>185</X> <Y>404</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Face</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IW_Tinting"> <ScreenID>IW_Tinting</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>250</X> <Y>404</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Dye</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <TileLayoutBox item="IW_Slots"> <RelativePosition>true</RelativePosition> <Location> <X>100</X> <Y>190</Y> </Location> <Size> <CX>85</CX> <CY>214</CY> </Size> <Style_Transparent>true</Style_Transparent> <Spacing>1</Spacing> <SecondarySpacing>1</SecondarySpacing> <HorizontalFirst>true</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>InvSlot23</Pieces> <Pieces>InvSlot24</Pieces> <Pieces>InvSlot25</Pieces> <Pieces>InvSlot26</Pieces> <Pieces>InvSlot27</Pieces> <Pieces>InvSlot28</Pieces> <Pieces>InvSlot29</Pieces> <Pieces>InvSlot30</Pieces> <Pieces>InvSlot31</Pieces> <Pieces>InvSlot32</Pieces> </TileLayoutBox> <Page item="IW_InvPage"> <ScreenID>InvPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Inventory</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Pieces>InvSlot0</Pieces> <Pieces>InvSlot1</Pieces> <Pieces>InvSlot2</Pieces> <Pieces>InvSlot3</Pieces> <Pieces>InvSlot4</Pieces> <Pieces>InvSlot5</Pieces> <Pieces>InvSlot6</Pieces> <Pieces>InvSlot7</Pieces> <Pieces>InvSlot8</Pieces> <Pieces>InvSlot9</Pieces> <Pieces>InvSlot10</Pieces> <Pieces>InvSlot11</Pieces> <Pieces>InvSlot12</Pieces> <Pieces>InvSlot13</Pieces> <Pieces>InvSlot14</Pieces> <Pieces>InvSlot15</Pieces> <Pieces>InvSlot16</Pieces> <Pieces>InvSlot17</Pieces> <Pieces>InvSlot18</Pieces> <Pieces>InvSlot19</Pieces> <Pieces>InvSlot20</Pieces> <Pieces>InvSlot21</Pieces> <Pieces>InvSlot22</Pieces> <Pieces>TileLayoutBox:IW_Slots</Pieces> <Pieces>IW_Money0</Pieces> <Pieces>IW_Money1</Pieces> <Pieces>IW_Money2</Pieces> <Pieces>IW_Money3</Pieces> <Pieces>IW_PlotItems</Pieces> <Pieces>IW_Skills</Pieces> <Pieces>IW_AltAdvBtn</Pieces> <Pieces>IW_Destroy</Pieces> <Pieces>IW_Name</Pieces> <Pieces>IW_Level</Pieces> <Pieces>IW_Class</Pieces> <Pieces>IW_Deity</Pieces> <Pieces>IW_HP</Pieces> <Pieces>IW_CurrentHP</Pieces> <Pieces>IW_MaxHP</Pieces> <Pieces>IW_HPDivider</Pieces> <Pieces>IW_MANA</Pieces> <Pieces>IW_CurrentMANA</Pieces> <Pieces>IW_MaxMANA</Pieces> <Pieces>IW_MANADivider</Pieces> <Pieces>IW_ENDR</Pieces> <Pieces>IW_CurrentENDR</Pieces> <Pieces>IW_MaxENDR</Pieces> <Pieces>IW_ENDRDivider</Pieces> <Pieces>IW_AC</Pieces> <Pieces>IW_ACNumber</Pieces> <Pieces>IW_ATK</Pieces> <Pieces>IW_ATKNumber</Pieces> <Pieces>IW_NextLevel</Pieces> <Pieces>IW_ExpGauge</Pieces> <Pieces>IW_STR</Pieces> <Pieces>IW_STRNumber</Pieces> <Pieces>IW_STA</Pieces> <Pieces>IW_STANumber</Pieces> <Pieces>IW_AGI</Pieces> <Pieces>IW_AGINumber</Pieces> <Pieces>IW_DEX</Pieces> <Pieces>IW_DEXNumber</Pieces> <Pieces>IW_WIS</Pieces> <Pieces>IW_WISNumber</Pieces> <Pieces>IW_INT</Pieces> <Pieces>IW_INTNumber</Pieces> <Pieces>IW_CHA</Pieces> <Pieces>IW_CHANumber</Pieces> <Pieces>IW_Poison</Pieces> <Pieces>IW_PoisonNumber</Pieces> <Pieces>IW_Magic</Pieces> <Pieces>IW_MagicNumber</Pieces> <Pieces>IW_Disease</Pieces> <Pieces>IW_DiseaseNumber</Pieces> <Pieces>IW_Fire</Pieces> <Pieces>IW_FireNumber</Pieces> <Pieces>IW_Cold</Pieces> <Pieces>IW_ColdNumber</Pieces> <Pieces>IW_Corruption</Pieces> <Pieces>IW_CorruptionNumber</Pieces> <Pieces>IW_Weight</Pieces> <Pieces>IW_CurrentWeight</Pieces> <Pieces>IW_WeightNumber</Pieces> <Pieces>IW_MaxWeight</Pieces> <Pieces>Screen:IW_CharacterView</Pieces> <Pieces>IW_AltAdv</Pieces> <Pieces>IW_AltAdvGauge</Pieces> <Pieces>IW_DoneButton</Pieces> <Pieces>IW_FacePick</Pieces> <Pieces>IW_Tinting</Pieces> <Pieces>IW_GoodPoints</Pieces> <Pieces>IW_EvilPoints</Pieces> <Pieces>IW_ReclaimButton</Pieces> <Pieces>IW_VitalityGauge</Pieces> <Pieces>IW_AAVitalityGauge</Pieces> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>434</CX> <CY>408</CY> </Size> </Page> <Label item="IWS_HP"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>HP</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Hit Points</TooltipReference> </Label> <Label item="IWS_CurrentHP"> <EQType>17</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_HPDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxHP"> <EQType>18</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_HPScreen"> <RelativePosition>true</RelativePosition> <Size> <CX>175</CX> <CY>14</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_HP</Pieces> <Pieces>IWS_CurrentHP</Pieces> <Pieces>IWS_HPDivider</Pieces> <Pieces>IWS_MaxHP</Pieces> </Screen> <Label item="IWS_Mana"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Mana</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Mana</TooltipReference> </Label> <Label item="IWS_CurrentMana"> <EQType>124</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_ManaDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxMana"> <EQType>125</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_ManaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Mana</Pieces> <Pieces>IWS_CurrentMana</Pieces> <Pieces>IWS_ManaDivider</Pieces> <Pieces>IWS_MaxMana</Pieces> </Screen> <Label item="IWS_Endurance"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Endurance</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Endurance</TooltipReference> </Label> <Label item="IWS_CurrentEndurance"> <EQType>126</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_EnduranceDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxEndurance"> <EQType>127</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_EnduranceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Endurance</Pieces> <Pieces>IWS_CurrentEndurance</Pieces> <Pieces>IWS_EnduranceDivider</Pieces> <Pieces>IWS_MaxEndurance</Pieces> </Screen> <Label item="IWS_ArmorClass"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Armor Class</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines how well you mitigate incoming damage</TooltipReference> </Label> <Label item="IWS_CurrentArmorClass"> <EQType>22</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_ArmorClassScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_ArmorClass</Pieces> <Pieces>IWS_CurrentArmorClass</Pieces> </Screen> <Label item="IWS_Attack"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Attack</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference> </Label> <Label item="IWS_CurrentAttack"> <EQType>23</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_AttackScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Attack</Pieces> <Pieces>IWS_CurrentAttack</Pieces> </Screen> <Label item="IWS_Haste"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Haste</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Shows the speed at which you attack - the base is 100%</TooltipReference> </Label> <Label item="IWS_CurrentHaste"> <EQType>211</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>65</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_HastePercent"> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>15</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="IWS_HasteScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Haste</Pieces> <Pieces>IWS_CurrentHaste</Pieces> <Pieces>IWS_HastePercent</Pieces> </Screen> <Screen item="IWS_StatsSpacerScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> </Screen> <Label item="IWS_StatsLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Stats</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="IWS_StatsLabelScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_StatsLabel</Pieces> </Screen> <Label item="IWS_Strength"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Strength</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your encumbrance limit and is a factor in melee damage</TooltipReference> </Label> <Label item="IWS_CurrentStrength"> <EQType>238</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_StrengthDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxStrength"> <EQType>264</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_StrengthPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicStrength"> <EQType>251</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_StrengthScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Strength</Pieces> <Pieces>IWS_CurrentStrength</Pieces> <Pieces>IWS_StrengthDivider</Pieces> <Pieces>IWS_MaxStrength</Pieces> <Pieces>IWS_StrengthPlus</Pieces> <Pieces>IWS_HeroicStrength</Pieces> </Screen> <Label item="IWS_Stamina"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Stamina</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences your hit point and endurance totals</TooltipReference> </Label> <Label item="IWS_CurrentStamina"> <EQType>239</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_StaminaDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxStamina"> <EQType>265</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_StaminaPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicStamina"> <EQType>252</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_StaminaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Stamina</Pieces> <Pieces>IWS_CurrentStamina</Pieces> <Pieces>IWS_StaminaDivider</Pieces> <Pieces>IWS_MaxStamina</Pieces> <Pieces>IWS_StaminaPlus</Pieces> <Pieces>IWS_HeroicStamina</Pieces> </Screen> <Label item="IWS_Intelligence"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Intelligence</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference> </Label> <Label item="IWS_CurrentIntelligence"> <EQType>243</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_IntelligenceDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxIntelligence"> <EQType>269</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_IntelligencePlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicIntelligence"> <EQType>256</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_IntelligenceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Intelligence</Pieces> <Pieces>IWS_CurrentIntelligence</Pieces> <Pieces>IWS_IntelligenceDivider</Pieces> <Pieces>IWS_MaxIntelligence</Pieces> <Pieces>IWS_IntelligencePlus</Pieces> <Pieces>IWS_HeroicIntelligence</Pieces> </Screen> <Label item="IWS_Wisdom"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Wisdom</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference> </Label> <Label item="IWS_CurrentWisdom"> <EQType>242</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_WisdomDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxWisdom"> <EQType>268</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_WisdomPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicWisdom"> <EQType>255</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_WisdomScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Wisdom</Pieces> <Pieces>IWS_CurrentWisdom</Pieces> <Pieces>IWS_WisdomDivider</Pieces> <Pieces>IWS_MaxWisdom</Pieces> <Pieces>IWS_WisdomPlus</Pieces> <Pieces>IWS_HeroicWisdom</Pieces> </Screen> <Label item="IWS_Agility"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Agility</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference> </Label> <Label item="IWS_CurrentAgility"> <EQType>241</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_AgilityDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxAgility"> <EQType>267</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_AgilityPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicAgility"> <EQType>254</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_AgilityScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Agility</Pieces> <Pieces>IWS_CurrentAgility</Pieces> <Pieces>IWS_AgilityDivider</Pieces> <Pieces>IWS_MaxAgility</Pieces> <Pieces>IWS_AgilityPlus</Pieces> <Pieces>IWS_HeroicAgility</Pieces> </Screen> <Label item="IWS_Dexterity"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Dexterity</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences success to make a successful attack, damage done, and chance to skill up</TooltipReference> </Label> <Label item="IWS_CurrentDexterity"> <EQType>240</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DexterityDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDexterity"> <EQType>266</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_DexterityPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicDexterity"> <EQType>253</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DexterityScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Dexterity</Pieces> <Pieces>IWS_CurrentDexterity</Pieces> <Pieces>IWS_DexterityDivider</Pieces> <Pieces>IWS_MaxDexterity</Pieces> <Pieces>IWS_DexterityPlus</Pieces> <Pieces>IWS_HeroicDexterity</Pieces> </Screen> <Label item="IWS_Charisma"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Charisma</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences pricing on many vendors and influences success of charm and memorization spells</TooltipReference> </Label> <Label item="IWS_CurrentCharisma"> <EQType>244</EQType> <RelativePosition>true</RelativePosition> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_CharismaDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxCharisma"> <EQType>270</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_CharismaPlus"> <RelativePosition>true</RelativePosition> <Location> <X>147</X> <Y>0</Y> </Location> <Size> <CX>10</CX> <CY>14</CY> </Size> <Text>+</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="IWS_HeroicCharisma"> <EQType>257</EQType> <RelativePosition>true</RelativePosition> <Location> <X>152</X> <Y>0</Y> </Location> <Size> <CX>23</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>214</R> <G>178</G> <B>40</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_CharismaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Charisma</Pieces> <Pieces>IWS_CurrentCharisma</Pieces> <Pieces>IWS_CharismaDivider</Pieces> <Pieces>IWS_MaxCharisma</Pieces> <Pieces>IWS_CharismaPlus</Pieces> <Pieces>IWS_HeroicCharisma</Pieces> </Screen> <Screen item="IWS_ResistsSpacerScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> </Screen> <Label item="IWS_ResistsLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Resists</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="IWS_ResistsLabelScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_ResistsLabel</Pieces> </Screen> <Label item="IWS_Magic"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Magic</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists magic-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentMagic"> <EQType>249</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_MagicDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxMagic"> <EQType>275</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_MagicScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Magic</Pieces> <Pieces>IWS_CurrentMagic</Pieces> <Pieces>IWS_MagicDivider</Pieces> <Pieces>IWS_MaxMagic</Pieces> </Screen> <Label item="IWS_Fire"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Fire</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists fire-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentFire"> <EQType>247</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_FireDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxFire"> <EQType>273</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_FireScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Fire</Pieces> <Pieces>IWS_CurrentFire</Pieces> <Pieces>IWS_FireDivider</Pieces> <Pieces>IWS_MaxFire</Pieces> </Screen> <Label item="IWS_Cold"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Cold</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists cold-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentCold"> <EQType>248</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_ColdDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxCold"> <EQType>274</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_ColdScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Cold</Pieces> <Pieces>IWS_CurrentCold</Pieces> <Pieces>IWS_ColdDivider</Pieces> <Pieces>IWS_MaxCold</Pieces> </Screen> <Label item="IWS_Disease"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Disease</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists disease-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentDisease"> <EQType>246</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DiseaseDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDisease"> <EQType>272</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DiseaseScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Disease</Pieces> <Pieces>IWS_CurrentDisease</Pieces> <Pieces>IWS_DiseaseDivider</Pieces> <Pieces>IWS_MaxDisease</Pieces> </Screen> <Label item="IWS_Poison"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Poison</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists poison-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentPoison"> <EQType>245</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_PoisonDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxPoison"> <EQType>271</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_PoisonScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Poison</Pieces> <Pieces>IWS_CurrentPoison</Pieces> <Pieces>IWS_PoisonDivider</Pieces> <Pieces>IWS_MaxPoison</Pieces> </Screen> <Label item="IWS_Corruption"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Corruption</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Resists corruption-based damage spells</TooltipReference> </Label> <Label item="IWS_CurrentCorruption"> <EQType>250</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_CorruptionDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxCorruption"> <EQType>276</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_CorruptionScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Corruption</Pieces> <Pieces>IWS_CurrentCorruption</Pieces> <Pieces>IWS_CorruptionDivider</Pieces> <Pieces>IWS_MaxCorruption</Pieces> </Screen> <Screen item="IWS_ModsSpacerScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> </Screen> <Label item="IWS_ModsLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Mods</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="IWS_ModsLabelScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_ModsLabel</Pieces> </Screen> <Label item="IWS_CombatEffects"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat Effects</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Increases the rate at which you will trigger proc spells during melee</TooltipReference> </Label> <Label item="IWS_CurrentCombatEffects"> <EQType>216</EQType> <RelativePosition>true</RelativePosition> <Location> <X>97</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_CombatEffectsDivider"> <RelativePosition>true</RelativePosition> <Location> <X>132</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxCombatEffects"> <EQType>278</EQType> <RelativePosition>true</RelativePosition> <Location> <X>137</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_CombatEffectsScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_CombatEffects</Pieces> <Pieces>IWS_CurrentCombatEffects</Pieces> <Pieces>IWS_CombatEffectsDivider</Pieces> <Pieces>IWS_MaxCombatEffects</Pieces> </Screen> <Label item="IWS_CombatHPRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat HP Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of hit points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWS_CurrentCombatHPRegen"> <EQType>212</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_CombatHPRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_CombatHPRegen</Pieces> <Pieces>IWS_CurrentCombatHPRegen</Pieces> </Screen> <Label item="IWS_CombatManaRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat Mana Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of mana points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWS_CurrentCombatManaRegen"> <EQType>213</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_CombatManaRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_CombatManaRegen</Pieces> <Pieces>IWS_CurrentCombatManaRegen</Pieces> </Screen> <Label item="IWS_CombatEndRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat End Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of endurance points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWS_CurrentCombatEndRegen"> <EQType>214</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_CombatEndRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_CombatEndRegen</Pieces> <Pieces>IWS_CurrentCombatEndRegen</Pieces> </Screen> <Label item="IWS_SpellShield"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Spell Shield</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Reduces the base damage of incoming instant spell attacks</TooltipReference> </Label> <Label item="IWS_CurrentSpellShield"> <EQType>215</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_SpellShieldDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxSpellShield"> <EQType>277</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_SpellShieldScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_SpellShield</Pieces> <Pieces>IWS_CurrentSpellShield</Pieces> <Pieces>IWS_SpellShieldDivider</Pieces> <Pieces>IWS_MaxSpellShield</Pieces> </Screen> <Label item="IWS_Shielding"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Shielding</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Reduces the base damage of incoming melee attacks</TooltipReference> </Label> <Label item="IWS_CurrentShielding"> <EQType>217</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_ShieldingDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxShielding"> <EQType>279</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_ShieldingScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Shielding</Pieces> <Pieces>IWS_CurrentShielding</Pieces> <Pieces>IWS_ShieldingDivider</Pieces> <Pieces>IWS_MaxShielding</Pieces> </Screen> <Label item="IWS_DamageShielding"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Damage Shielding</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds damage to any damage shield effect you have</TooltipReference> </Label> <Label item="IWS_CurrentDamageShielding"> <EQType>218</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DamageShieldingDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDamageShielding"> <EQType>280</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DamageShieldingScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_DamageShielding</Pieces> <Pieces>IWS_CurrentDamageShielding</Pieces> <Pieces>IWS_DamageShieldingDivider</Pieces> <Pieces>IWS_MaxDamageShielding</Pieces> </Screen> <Label item="IWS_DoTShielding"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>DoT Shielding</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Reduces the base damage of incoming damage-over-time spell attacks</TooltipReference> </Label> <Label item="IWS_CurrentDoTShielding"> <EQType>219</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DoTShieldingDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDoTShielding"> <EQType>281</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DoTShieldingScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_DoTShielding</Pieces> <Pieces>IWS_CurrentDoTShielding</Pieces> <Pieces>IWS_DoTShieldingDivider</Pieces> <Pieces>IWS_MaxDoTShielding</Pieces> </Screen> <Label item="IWS_DamageShieldMitigation"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Damage Shield Mitigation</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Reduces the damage you take from damage shield effects on your target</TooltipReference> </Label> <Label item="IWS_CurrentDamageShieldMitigation"> <EQType>220</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DamageShieldMitigationDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDamageShieldMitigation"> <EQType>282</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DamageShieldMitigationScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_DamageShieldMitigation</Pieces> <Pieces>IWS_CurrentDamageShieldMitigation</Pieces> <Pieces>IWS_DamageShieldMitigationDivider</Pieces> <Pieces>IWS_MaxDamageShieldMitigation</Pieces> </Screen> <Label item="IWS_Avoidance"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Avoidance</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to your ability to avoid incoming melee attacks</TooltipReference> </Label> <Label item="IWS_CurrentAvoidance"> <EQType>221</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_AvoidanceDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxAvoidance"> <EQType>283</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_AvoidanceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Avoidance</Pieces> <Pieces>IWS_CurrentAvoidance</Pieces> <Pieces>IWS_AvoidanceDivider</Pieces> <Pieces>IWS_MaxAvoidance</Pieces> </Screen> <Label item="IWS_Accuracy"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Accuracy</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference> </Label> <Label item="IWS_CurrentAccuracy"> <EQType>222</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_AccuracyDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxAccuracy"> <EQType>284</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_AccuracyScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Accuracy</Pieces> <Pieces>IWS_CurrentAccuracy</Pieces> <Pieces>IWS_AccuracyDivider</Pieces> <Pieces>IWS_MaxAccuracy</Pieces> </Screen> <Label item="IWS_StunResist"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Stun Resist</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Increases the chance for you to resist stun effects</TooltipReference> </Label> <Label item="IWS_CurrentStunResist"> <EQType>223</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_StunResistDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxStunResist"> <EQType>285</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_StunResistScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_StunResist</Pieces> <Pieces>IWS_CurrentStunResist</Pieces> <Pieces>IWS_StunResistDivider</Pieces> <Pieces>IWS_MaxStunResist</Pieces> </Screen> <Label item="IWS_StrikeThrough"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Strike Through</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Allows your melee attacks to bypass your opponent's active defenses</TooltipReference> </Label> <Label item="IWS_CurrentStrikeThrough"> <EQType>224</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_StrikeThroughDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxStrikeThrough"> <EQType>286</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_StrikeThroughScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_StrikeThrough</Pieces> <Pieces>IWS_CurrentStrikeThrough</Pieces> <Pieces>IWS_StrikeThroughDivider</Pieces> <Pieces>IWS_MaxStrikeThrough</Pieces> </Screen> <Label item="IWS_HealAmount"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Heal Amount</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to the effectiveness of your healing spells</TooltipReference> </Label> <Label item="IWS_CurrentHealAmount"> <EQType>225</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_HealAmountScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_HealAmount</Pieces> <Pieces>IWS_CurrentHealAmount</Pieces> </Screen> <Label item="IWS_SpellDamage"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Spell Damage</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to the effectiveness of your damage spells</TooltipReference> </Label> <Label item="IWS_CurrentSpellDamage"> <EQType>226</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_SpellDamageScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_SpellDamage</Pieces> <Pieces>IWS_CurrentSpellDamage</Pieces> </Screen> <Label item="IWS_Clairvoyance"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Clairvoyance</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds a chance to return mana to you on a successful spell cast</TooltipReference> </Label> <Label item="IWS_CurrentClairvoyance"> <EQType>227</EQType> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>75</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWS_ClairvoyanceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Clairvoyance</Pieces> <Pieces>IWS_CurrentClairvoyance</Pieces> </Screen> <Screen item="IWS_SkillDamageModSpacerScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> </Screen> <Label item="IWS_SkillDamageModLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Skill Damage Mod</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="IWS_SkillDamageModLabelScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_SkillDamageModLabel</Pieces> </Screen> <Label item="IWS_Bash"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Bash</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Bash skill</TooltipReference> </Label> <Label item="IWS_CurrentBash"> <EQType>228</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_BashDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxBash"> <EQType>287</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_BashScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Bash</Pieces> <Pieces>IWS_CurrentBash</Pieces> <Pieces>IWS_BashDivider</Pieces> <Pieces>IWS_MaxBash</Pieces> </Screen> <Label item="IWS_Backstab"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Backstab</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Backstab skill</TooltipReference> </Label> <Label item="IWS_CurrentBackstab"> <EQType>229</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_BackstabDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxBackstab"> <EQType>288</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_BackstabScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Backstab</Pieces> <Pieces>IWS_CurrentBackstab</Pieces> <Pieces>IWS_BackstabDivider</Pieces> <Pieces>IWS_MaxBackstab</Pieces> </Screen> <Label item="IWS_DragonPunch"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Dragon Punch</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Dragon Punch skill</TooltipReference> </Label> <Label item="IWS_CurrentDragonPunch"> <EQType>230</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_DragonPunchDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxDragonPunch"> <EQType>289</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_DragonPunchScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_DragonPunch</Pieces> <Pieces>IWS_CurrentDragonPunch</Pieces> <Pieces>IWS_DragonPunchDivider</Pieces> <Pieces>IWS_MaxDragonPunch</Pieces> </Screen> <Label item="IWS_EagleStrike"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Eagle Strike</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Eagle Strike skill</TooltipReference> </Label> <Label item="IWS_CurrentEagleStrike"> <EQType>231</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_EagleStrikeDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxEagleStrike"> <EQType>290</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_EagleStrikeScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_EagleStrike</Pieces> <Pieces>IWS_CurrentEagleStrike</Pieces> <Pieces>IWS_EagleStrikeDivider</Pieces> <Pieces>IWS_MaxEagleStrike</Pieces> </Screen> <Label item="IWS_FlyingKick"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Flying Kick</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Flying Kick skill</TooltipReference> </Label> <Label item="IWS_CurrentFlyingKick"> <EQType>232</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_FlyingKickDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxFlyingKick"> <EQType>291</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_FlyingKickScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_FlyingKick</Pieces> <Pieces>IWS_CurrentFlyingKick</Pieces> <Pieces>IWS_FlyingKickDivider</Pieces> <Pieces>IWS_MaxFlyingKick</Pieces> </Screen> <Label item="IWS_Kick"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Kick</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Kick skill</TooltipReference> </Label> <Label item="IWS_CurrentKick"> <EQType>233</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_KickDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxKick"> <EQType>292</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_KickScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Kick</Pieces> <Pieces>IWS_CurrentKick</Pieces> <Pieces>IWS_KickDivider</Pieces> <Pieces>IWS_MaxKick</Pieces> </Screen> <Label item="IWS_RoundKick"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Round Kick</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Round Kick skill</TooltipReference> </Label> <Label item="IWS_CurrentRoundKick"> <EQType>234</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_RoundKickDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxRoundKick"> <EQType>293</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_RoundKickScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_RoundKick</Pieces> <Pieces>IWS_CurrentRoundKick</Pieces> <Pieces>IWS_RoundKickDivider</Pieces> <Pieces>IWS_MaxRoundKick</Pieces> </Screen> <Label item="IWS_TigerClaw"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Tiger Claw</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Tiger Claw skill</TooltipReference> </Label> <Label item="IWS_CurrentTigerClaw"> <EQType>235</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_TigerClawDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxTigerClaw"> <EQType>294</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_TigerClawScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_TigerClaw</Pieces> <Pieces>IWS_CurrentTigerClaw</Pieces> <Pieces>IWS_TigerClawDivider</Pieces> <Pieces>IWS_MaxTigerClaw</Pieces> </Screen> <Label item="IWS_Frenzy"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Frenzy</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to damage when using the Frenzy skill</TooltipReference> </Label> <Label item="IWS_CurrentFrenzy"> <EQType>236</EQType> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWS_FrenzyDivider"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWS_MaxFrenzy"> <EQType>295</EQType> <RelativePosition>true</RelativePosition> <Location> <X>145</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWS_FrenzyScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWS_Frenzy</Pieces> <Pieces>IWS_CurrentFrenzy</Pieces> <Pieces>IWS_FrenzyDivider</Pieces> <Pieces>IWS_MaxFrenzy</Pieces> </Screen> <TileLayoutBox item="IW_Stats"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>20</LeftAnchorOffset> <RightAnchorOffset>10</RightAnchorOffset> <TopAnchorOffset>5</TopAnchorOffset> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>2</Spacing> <SecondarySpacing>10</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>Screen:IWS_HPScreen</Pieces> <Pieces>Screen:IWS_ManaScreen</Pieces> <Pieces>Screen:IWS_EnduranceScreen</Pieces> <Pieces>Screen:IWS_ArmorClassScreen</Pieces> <Pieces>Screen:IWS_AttackScreen</Pieces> <Pieces>Screen:IWS_HasteScreen</Pieces> <Pieces>Screen:IWS_StatsSpacerScreen</Pieces> <Pieces>Screen:IWS_StatsLabelScreen</Pieces> <Pieces>Screen:IWS_StrengthScreen</Pieces> <Pieces>Screen:IWS_StaminaScreen</Pieces> <Pieces>Screen:IWS_IntelligenceScreen</Pieces> <Pieces>Screen:IWS_WisdomScreen</Pieces> <Pieces>Screen:IWS_AgilityScreen</Pieces> <Pieces>Screen:IWS_DexterityScreen</Pieces> <Pieces>Screen:IWS_CharismaScreen</Pieces> <Pieces>Screen:IWS_ResistsSpacerScreen</Pieces> <Pieces>Screen:IWS_ResistsLabelScreen</Pieces> <Pieces>Screen:IWS_MagicScreen</Pieces> <Pieces>Screen:IWS_FireScreen</Pieces> <Pieces>Screen:IWS_ColdScreen</Pieces> <Pieces>Screen:IWS_DiseaseScreen</Pieces> <Pieces>Screen:IWS_PoisonScreen</Pieces> <Pieces>Screen:IWS_CorruptionScreen</Pieces> <Pieces>Screen:IWS_ModsSpacerScreen</Pieces> <Pieces>Screen:IWS_ModsLabelScreen</Pieces> <Pieces>Screen:IWS_CombatEffectsScreen</Pieces> <Pieces>Screen:IWS_CombatHPRegenScreen</Pieces> <Pieces>Screen:IWS_CombatManaRegenScreen</Pieces> <Pieces>Screen:IWS_CombatEndRegenScreen</Pieces> <Pieces>Screen:IWS_SpellShieldScreen</Pieces> <Pieces>Screen:IWS_ShieldingScreen</Pieces> <Pieces>Screen:IWS_DamageShieldingScreen</Pieces> <Pieces>Screen:IWS_DoTShieldingScreen</Pieces> <Pieces>Screen:IWS_DamageShieldMitigationScreen</Pieces> <Pieces>Screen:IWS_AvoidanceScreen</Pieces> <Pieces>Screen:IWS_AccuracyScreen</Pieces> <Pieces>Screen:IWS_StunResistScreen</Pieces> <Pieces>Screen:IWS_StrikeThroughScreen</Pieces> <Pieces>Screen:IWS_HealAmountScreen</Pieces> <Pieces>Screen:IWS_SpellDamageScreen</Pieces> <Pieces>Screen:IWS_ClairvoyanceScreen</Pieces> <Pieces>Screen:IWS_SkillDamageModSpacerScreen</Pieces> <Pieces>Screen:IWS_SkillDamageModLabelScreen</Pieces> <Pieces>Screen:IWS_BashScreen</Pieces> <Pieces>Screen:IWS_BackstabScreen</Pieces> <Pieces>Screen:IWS_DragonPunchScreen</Pieces> <Pieces>Screen:IWS_EagleStrikeScreen</Pieces> <Pieces>Screen:IWS_FlyingKickScreen</Pieces> <Pieces>Screen:IWS_KickScreen</Pieces> <Pieces>Screen:IWS_RoundKickScreen</Pieces> <Pieces>Screen:IWS_TigerClawScreen</Pieces> <Pieces>Screen:IWS_FrenzyScreen</Pieces> </TileLayoutBox> <Page item="IW_StatPage"> <ScreenID>StatPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Stats</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>388</CX> <CY>401</CY> </Size> <Pieces>TileLayoutBox:IW_Stats</Pieces> </Page> <Listbox item="IWEI_ItemList"> <ScreenID>EI_ItemList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>4</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>30</BottomAnchorOffset> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>24</Width> <Heading /> </Columns> <Columns> <Width>200</Width> <Heading>Item Name</Heading> </Columns> <Columns> <Width>50</Width> <Heading>Level</Heading> </Columns> <Columns> <Width>60</Width> <Heading>Progress</Heading> </Columns> <Columns> <Width>60</Width> <Heading>Active</Heading> </Columns> </Listbox> <Button item="IWEI_ToggleButton"> <ScreenID>EI_ToggleButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>26</TopAnchorOffset> <RightAnchorOffset>124</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <Style_Transparent>false</Style_Transparent> <TooltipReference>Click here to toggle whether the current item will gain experience.</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>Toggle Selected</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IWEI_AllOnButton"> <ScreenID>EI_AllOnButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorOffset>251</LeftAnchorOffset> <TopAnchorOffset>26</TopAnchorOffset> <RightAnchorOffset>139</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <Style_Transparent>false</Style_Transparent> <TooltipReference>Click here to set all items listed to collect experience.</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>Activate All</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="IWEI_AllOffButton"> <ScreenID>EI_AllOffButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorOffset>135</LeftAnchorOffset> <TopAnchorOffset>26</TopAnchorOffset> <RightAnchorOffset>27</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <Style_Transparent>false</Style_Transparent> <TooltipReference>Click here to set all items listed to NOT collect experience.</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <Text>Deactivate All</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Page item="IW_EIPage"> <ScreenID>EIPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Evolution</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Pieces>IWEI_ItemList</Pieces> <Pieces>IWEI_ToggleButton</Pieces> <Pieces>IWEI_AllOnButton</Pieces> <Pieces>IWEI_AllOffButton</Pieces> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>388</CX> <CY>401</CY> </Size> </Page> <Listbox item="ACP_ProgressionList"> <ScreenID>ProgressionList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>0</CX> <CY>300</CY> </Size> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>150</Width> <Heading>Progression</Heading> </Columns> <Columns> <Width>80</Width> <Heading>Unlocked</Heading> </Columns> <Columns> <Width>120</Width> <Heading>Next Class</Heading> </Columns> <Columns> <Width>50</Width> <Heading /> </Columns> </Listbox> <STMLbox item="ACP_ProgressionInfo"> <ScreenID>ProgressionInfo</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>1</CX> <CY>100</CY> </Size> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> </STMLbox> <VerticalLayoutBox item="ACP_ProgressionLayout"> <ScreenID>ProgressionTemplateDataListLayout</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>4</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Spacing>2</Spacing> <Style_Border>false</Style_Border> <Style_VScroll>false</Style_VScroll> <Style_Transparent>true</Style_Transparent> <Pieces>ACP_ProgressionList</Pieces> <Pieces>ACP_ProgressionInfo</Pieces> </VerticalLayoutBox> <Page item="IW_AltCharProgPage"> <ScreenID>AltCharProgPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Shrouds</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Pieces>VerticalLayoutBox:ACP_ProgressionLayout</Pieces> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>388</CX> <CY>401</CY> </Size> </Page> <Label item="IW_AltCurr_LoyaltyTokensLabel"> <ScreenID>AltCurr_LoyaltyTokensLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>140</CX> <CY>14</CY> </Size> <Text>Available Loyalty Tokens:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="IW_AltCurr_LoyaltyTokens"> <ScreenID>AltCurr_LoyaltyTokens</ScreenID> <EQType>296</EQType> <RelativePosition>true</RelativePosition> <Location> <X>144</X> <Y>4</Y> </Location> <Size> <CX>50</CX> <CY>14</CY> </Size> <Text>90000</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="IW_AltCurr_LoyaltyVelocityLabel"> <ScreenID>AltCurr_LoyaltyVelocityLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>195</X> <Y>4</Y> </Location> <Size> <CX>85</CX> <CY>14</CY> </Size> <Text>Loyalty Velocity</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Gauge item="IW_AltCurr_LoyaltyVelocity"> <ScreenID>AltCurr_LoyaltyVelocity</ScreenID> <EQType>146</EQType> <RelativePosition>true</RelativePosition> <Location> <X>280</X> <Y>7</Y> </Location> <Size> <CX>100</CX> <CY>11</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>0</R> <G>103</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>149</G> <B>255</B> </LinesFillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Listbox item="IW_AltCurr_PointList"> <ScreenID>AltCurr_PointList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>30</TopAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <BottomAnchorOffset>50</BottomAnchorOffset> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>20</Width> <Heading></Heading> </Columns> <Columns> <Width>200</Width> <Heading>Name</Heading> </Columns> <Columns> <Width>50</Width> <Heading>Quantity</Heading> </Columns> </Listbox> <Button item="IW_AltCurr_DisplayMissingButton"> <ScreenID>AltCurr_DisplayMissingButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorOffset>71</TopAnchorOffset> <BottomAnchorOffset>55</BottomAnchorOffset> <LeftAnchorOffset>6</LeftAnchorOffset> <RightAnchorOffset>6</RightAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Show currencies that you don't have.</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <TooltipReference>Toggle whether you want to display currencies that you have.</TooltipReference> <Template>BDT_CheckboxWithText</Template> <DecalSize> <CX>16</CX> <CY>16</CY> </DecalSize> <TextAlignCenter>false</TextAlignCenter> <TextOffsetX>20</TextOffsetX> </Button> <Button item="IW_AltCurr_CreateItemButton"> <ScreenID>AltCurr_CreateItemButton</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>50</X> <Y>420</Y> </Location> <Size> <CX>90</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Create</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_Normal</Template> </Button> <Button item="IW_AltCurr_ReclaimButton"> <ScreenID>AltCurr_ReclaimButton</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>150</X> <Y>420</Y> </Location> <Size> <CX>90</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Reclaim</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_Normal</Template> </Button> <!-- IS_KRONO --> <InvSlot item="InvSlotKrono"> <ScreenID>InvSlotKrono</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>123</X> <Y>360</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_RecessedBox</Background> <EQType>inventory/Krono</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot><Label item="IW_AltCurr_MaxStackLabel"> <ScreenID>AltCurr_MaxStackLabel</ScreenID> <Font>3</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>600</CX> <CY>15</CY> </Size> <AlignCenter>false</AlignCenter> <Location> <X>10</X> <Y>380</Y> </Location> </Label> <Button item="IW_ConsumeKrono"> <ScreenID>IW_ConsumeKrono</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>250</X> <Y>420</Y> </Location> <Size> <CX>90</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Consume Krono</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_Normal</Template> </Button> <Label item="IW_SubscriptionTime"> <ScreenID>IW_SubscriptionTime</ScreenID> <RelativePosition>true</RelativePosition> <Font>1</Font> <EQType>334</EQType> <Location> <X>135</X> <Y>400</Y> </Location> <Size> <CX>128</CX> <CY>30</CY> </Size> <Text>Gold Days Left: 185 days</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Button item="IW_UpgradeCharacter"> <ScreenID>IW_UpgradeCharacter</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>170</X> <Y>400</Y> </Location> <Size> <CX>105</CX> <CY>20</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Upgrade Character</Text> <TextColor> <R>255</R> <G>233</G> <B>129</B> </TextColor> <BackgroundTextureTint> <R>0</R> <G>255</G> <B>0</B> </BackgroundTextureTint> <TooltipReference>Upgrade selected character to a fully equipped level 85 character.</TooltipReference> <Template>BDT_Normal</Template> </Button> <Page item="IW_AltCurrPage"> <ScreenID>AltCurrPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Alt. Currency</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <!--<Pieces>InvSlotKrono</Pieces>--> <Pieces>IW_ConsumeKrono</Pieces> <Pieces>IW_SubscriptionTime</Pieces> <Pieces>IW_UpgradeCharacter</Pieces> <Pieces>IW_AltCurr_LoyaltyTokensLabel</Pieces> <Pieces>IW_AltCurr_LoyaltyTokens</Pieces> <Pieces>IW_AltCurr_LoyaltyVelocityLabel</Pieces> <Pieces>IW_AltCurr_LoyaltyVelocity</Pieces> <Pieces>IW_AltCurr_PointList</Pieces> <Pieces>IW_AltCurr_DisplayMissingButton</Pieces> <Pieces>IW_AltCurr_CreateItemButton</Pieces> <Pieces>IW_AltCurr_ReclaimButton</Pieces> <Pieces>IW_AltCurr_MaxStackLabel</Pieces> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>388</CX> <CY>401</CY> </Size> </Page> <Label item="IWM_HP"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>HP</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Hit Points</TooltipReference> </Label> <Label item="IWM_CurrentHP"> <EQType>338</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>56</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWM_HPDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWM_MaxHP"> <EQType>339</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_HPScreen"> <RelativePosition>true</RelativePosition> <Size> <CX>175</CX> <CY>14</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_HP</Pieces> <Pieces>IWM_CurrentHP</Pieces> <Pieces>IWM_HPDivider</Pieces> <Pieces>IWM_MaxHP</Pieces> </Screen> <Label item="IWM_Mana"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Mana</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Mana</TooltipReference> </Label> <Label item="IWM_CurrentMana"> <EQType>340</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWM_ManaDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWM_MaxMana"> <EQType>341</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_ManaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Mana</Pieces> <Pieces>IWM_CurrentMana</Pieces> <Pieces>IWM_ManaDivider</Pieces> <Pieces>IWM_MaxMana</Pieces> </Screen> <Label item="IWM_Endurance"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Endurance</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Endurance</TooltipReference> </Label> <Label item="IWM_CurrentEndurance"> <EQType>342</EQType> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWM_EnduranceDivider"> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>0</Y> </Location> <Size> <CX>5</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWM_MaxEndurance"> <EQType>343</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_EnduranceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Endurance</Pieces> <Pieces>IWM_CurrentEndurance</Pieces> <Pieces>IWM_EnduranceDivider</Pieces> <Pieces>IWM_MaxEndurance</Pieces> </Screen> <Label item="IWM_ArmorClass"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Armor Class</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines how well you mitigate incoming damage</TooltipReference> </Label> <Label item="IWM_ArmorClassNumber"> <EQType>344</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_ArmorClassScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_ArmorClass</Pieces> <Pieces>IWM_ArmorClassNumber</Pieces> </Screen> <Label item="IWM_Attack"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Attack</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference> </Label> <Label item="IWM_AttackNumber"> <EQType>345</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_AttackScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Attack</Pieces> <Pieces>IWM_AttackNumber</Pieces> </Screen> <Label item="IWM_Haste"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>109</CX> <CY>60</CY> </Size> <Text>Haste</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Shows the speed at which you attack - the base is 100%</TooltipReference> </Label> <Label item="IWM_HasteNumber"> <EQType>346</EQType> <RelativePosition>true</RelativePosition> <Location> <X>109</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item="IWM_HastePercent"> <RelativePosition>true</RelativePosition> <Location> <X>144</X> <Y>0</Y> </Location> <Size> <CX>11</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_HasteScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Haste</Pieces> <Pieces>IWM_HasteNumber</Pieces> <Pieces>IWM_HastePercent</Pieces> </Screen> <Screen item="IWM_SpacerScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> </Screen> <Label item="IWM_StatsLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>Stats</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWM_Strength"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Strength</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your encumberance limit and is a factor in melee damage</TooltipReference> </Label> <Label item="IWM_CurrentStrength"> <EQType>347</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_StrengthScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Strength</Pieces> <Pieces>IWM_CurrentStrength</Pieces> </Screen> <Label item="IWM_Stamina"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Stamina</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences your hit point and endurance totals</TooltipReference> </Label> <Label item="IWM_CurrentStamina"> <EQType>348</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_StaminaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Stamina</Pieces> <Pieces>IWM_CurrentStamina</Pieces> </Screen> <Label item="IWM_Intelligence"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Intelligence</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference> </Label> <Label item="IWM_CurrentIntelligence"> <EQType>349</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_IntelligenceScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Intelligence</Pieces> <Pieces>IWM_CurrentIntelligence</Pieces> </Screen> <Label item="IWM_Wisdom"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Wisdom</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference> </Label> <Label item="IWM_CurrentWisdom"> <EQType>350</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_WisdomScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Wisdom</Pieces> <Pieces>IWM_CurrentWisdom</Pieces> </Screen> <Label item="IWM_Agility"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Agility</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference> </Label> <Label item="IWM_CurrentAgility"> <EQType>351</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_AgilityScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Agility</Pieces> <Pieces>IWM_CurrentAgility</Pieces> </Screen> <Label item="IWM_Dexterity"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Dexterity</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences success to make a successful attack, damage done, and chance to skill up</TooltipReference> </Label> <Label item="IWM_CurrentDexterity"> <EQType>352</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_DexterityScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Dexterity</Pieces> <Pieces>IWM_CurrentDexterity</Pieces> </Screen> <Label item="IWM_Charisma"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>14</CY> </Size> <Text>Charisma</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Influences pricing on many vendors and influences success of charm and memorization spells</TooltipReference> </Label> <Label item="IWM_CurrentCharisma"> <EQType>353</EQType> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>0</Y> </Location> <Size> <CX>35</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item="IWM_CharismaScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_Charisma</Pieces> <Pieces>IWM_CurrentCharisma</Pieces> </Screen> <Label item="IWM_ModsLabel"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>Mods</Text> <TextColor> <R>138</R> <G>163</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="IWM_CombatHPRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat HP Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of hit points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWM_CurrentCombatHPRegen"> <EQType>354</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_CombatHPRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_CombatHPRegen</Pieces> <Pieces>IWM_CurrentCombatHPRegen</Pieces> </Screen> <Label item="IWM_CombatManaRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat Mana Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of mana points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWM_CurrentCombatManaRegen"> <EQType>355</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_CombatManaRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_CombatManaRegen</Pieces> <Pieces>IWM_CurrentCombatManaRegen</Pieces> </Screen> <Label item="IWM_CombatEndRegen"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Combat End Regen</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>The number of endurance points you will regenerate while in combat</TooltipReference> </Label> <Label item="IWM_CurrentCombatEndRegen"> <EQType>356</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_CombatEndRegenScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_CombatEndRegen</Pieces> <Pieces>IWM_CurrentCombatEndRegen</Pieces> </Screen> <Label item="IWM_HealAmount"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Heal Amount</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to the effectiveness of your healing spells</TooltipReference> </Label> <Label item="IWM_CurrentHealAmount"> <EQType>357</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_HealAmountScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_HealAmount</Pieces> <Pieces>IWM_CurrentHealAmount</Pieces> </Screen> <Label item="IWM_SpellDamage"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>14</CY> </Size> <Text>Spell Damage</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <TooltipReference>Adds to the effectiveness of your damage spells</TooltipReference> </Label> <Label item="IWM_CurrentSpellDamage"> <EQType>358</EQType> <RelativePosition>true</RelativePosition> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>55</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Screen item="IWM_SpellDamageScreen"> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Sizable>false</Style_Sizable> <Pieces>IWM_SpellDamage</Pieces> <Pieces>IWM_CurrentSpellDamage</Pieces> </Screen> <InvSlot item="MercInvSlot00"> <RelativePosition>true</RelativePosition> <Location> <X>166</X> <Y>12</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvHead</Background> <EQType>mercenaryInventory/Equip 0</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <InvSlot item="MercInvSlot01"> <RelativePosition>true</RelativePosition> <Location> <X>253</X> <Y>98</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvChest</Background> <EQType>mercenaryInventory/Equip 1</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <InvSlot item="MercInvSlot02"> <RelativePosition>true</RelativePosition> <Location> <X>123</X> <Y>316</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvPrimary</Background> <EQType>mercenaryInventory/Equip 2</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <InvSlot item="MercInvSlot03"> <RelativePosition>true</RelativePosition> <Location> <X>166</X> <Y>316</Y> </Location> <Size> <CX>42</CX> <CY>42</CY> </Size> <Background>A_InvSecondary</Background> <EQType>mercenaryInventory/Equip 3</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <TileLayoutBox item="IWM_Slots"> <RelativePosition>true</RelativePosition> <Location> <X>237</X> <Y>143</Y> </Location> <Size> <CX>104</CX> <CY>104</CY> </Size> <Style_Transparent>true</Style_Transparent> <Spacing>20</Spacing> <SecondarySpacing>20</SecondarySpacing> <HorizontalFirst>true</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>MercInvSlot00</Pieces> <Pieces>MercInvSlot01</Pieces> <Pieces>MercInvSlot02</Pieces> <Pieces>MercInvSlot03</Pieces> </TileLayoutBox> <TileLayoutBox item="IW_MercenaryInv"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>20</LeftAnchorOffset> <RightAnchorOffset>10</RightAnchorOffset> <TopAnchorOffset>10</TopAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>2</Spacing> <SecondarySpacing>10</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>Screen:IWM_HPScreen</Pieces> <Pieces>Screen:IWM_ManaScreen</Pieces> <Pieces>Screen:IWM_EnduranceScreen</Pieces> <Pieces>Screen:IWM_ArmorClassScreen</Pieces> <Pieces>Screen:IWM_AttackScreen</Pieces> <Pieces>Screen:IWM_HasteScreen</Pieces> <Pieces>Screen:IWM_SpacerScreen</Pieces> <Pieces>IWM_StatsLabel</Pieces> <Pieces>Screen:IWM_StrengthScreen</Pieces> <Pieces>Screen:IWM_StaminaScreen</Pieces> <Pieces>Screen:IWM_IntelligenceScreen</Pieces> <Pieces>Screen:IWM_WisdomScreen</Pieces> <Pieces>Screen:IWM_AgilityScreen</Pieces> <Pieces>Screen:IWM_DexterityScreen</Pieces> <Pieces>Screen:IWM_CharismaScreen</Pieces> <Pieces>Screen:IWM_SpacerScreen</Pieces> <Pieces>IWM_ModsLabel</Pieces> <Pieces>Screen:IWM_CombatHPRegenScreen</Pieces> <Pieces>Screen:IWM_CombatManaRegenScreen</Pieces> <Pieces>Screen:IWM_CombatEndRegenScreen</Pieces> <Pieces>Screen:IWM_HealAmountScreen</Pieces> <Pieces>Screen:IWM_SpellDamageScreen</Pieces> </TileLayoutBox> <Page item="IW_MercenaryInvPage"> <ScreenID>MercenaryInvPage</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Merc</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Location> <X>0</X> <Y>22</Y> </Location> <Size> <CX>388</CX> <CY>401</CY> </Size> <Pieces>TileLayoutBox:IW_MercenaryInv</Pieces> <Pieces>TileLayoutBox:IWM_Slots</Pieces> </Page> <TabBox item="IW_Subwindows"> <ScreenID>IW_Subwindows</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate> <PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate> <Pages>Page:IW_InvPage</Pages> <Pages>Page:IW_StatPage</Pages> <Pages>Page:IW_EIPage</Pages> <Pages>Page:IW_MercenaryInvPage</Pages> <Pages>Page:IW_AltCharProgPage</Pages> <Pages>Page:IW_AltCurrPage</Pages> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>0</BottomAnchorOffset> </TabBox> <Screen item="InventoryWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>100</X> <Y>50</Y> </Location> <Size> <CX>450</CX> <CY>500</CY> </Size> <Text>Inventory</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Inventory</TooltipReference> <DrawTemplate>WDT_Filigree</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Escapable>false</Escapable> <Pieces>IW_Subwindows</Pieces> </Screen> |
The size width of label item "IW_CurrentHP" you have as 35 and "IW_MaxHP" you have as 37, which is too short. It should be both 47 as per what the default has. The Mana and Edurance values too look identical too and should be 47 as well.
Know that once you change the values, you will need to compensate for the larger value. So in the case of IW_CurrentHP, changing the value from 35 to 47, made the value wider to the right so that also means to move the element (35 minus 47) 12 to the left, which makes the new location X to 313 instead of 325. The value may now be overlapping the Label "HP" though, so that would then need to move the left too. As for the level/class, the "IW_Level" with a width of 30. That is quite wide for a max numbers of "100". I would make that 25. As for "IW_Class", you would want to move that over some to the right so it doesn't hit the "100" level name...maybe 318 instead of 316. You may have to tweak the numbers and reload in game several times to get it the way you want to see your changes. Hope this helps |
thanks I made the changes and now it works better and looks good too!
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