Version 3.1 of UI Timer released, plus new user-submitted skins
NOTE: The information in this thread is outdated. Please visit the new thread for information on the latest release.
Version 3.1 of UI Timer is released! This version features the following enhancements:
Visit the UI Timer site to create your own custom timer configuration: http://www.horizonsoutpost.com/eq/timer.asp Also, a new section has been added to the timer site. This section contains a listing of user-submitted skins for the timer. Here, players can view and download new "looks" for their timers, to match the rest of their UI better. To start off the new section, Tipop has submitted some very nice graphics for the timer. To create and submit your own timer graphics, follow the instructions on the page. Check this section often for new submissions. Finally, I want to say thanks to everyone for their tremendous support. Over 16400 configurations of the timer have been generated over the last 3 weeks, since the release of v3.0. I really appreciate all the positive feedback and valuable suggestions that I've received, without which the timer would not have been possible. Edit (10/29/02) - Version 3.2 is now available, and it includes a fix as well as some enhancements. Changes in 3.2:
Edit (1/9/2003) - Version 3.4 has been released to fix a compatibility issue with the 1/9 patch. This issue only affects those using the pet info window for the timer. Edit (1/20/2003) - Version 3.5 has been released to fix a compatibility issue with the 1/9 patch. This issue only affects those using the bug report window for the timer. The problem doesn't cause an error when initially loading the timer in the bug report window, but can potentially cause a crash later on when using /loadskin or when logging out. Please generate a new XML file using version 3.5 if you are using the bug report window. Old Forum Threads Here are the links to my other timer threads. Some of the information in these threads may be outdated, because they are old and many improvements have been made to the timer since then. However, they might be useful for troubleshooting installations, or for anyone who is interested in reading more about how the timer has evolved. UI Timer v3.0 - Slider Timer Slider Timer Prototype Original Dial/Digital Timer |
Very nice, Arista. I like how you update to feed our needs ^.^ One question: Any chance you could put the analog tick dial clock on the Actions window? As a seperate tab on the actions window? This is the one mod i've been wanting for a long time:P I know you probably can't have the markers on it, but could you please try? Or *someone* try it? I'd be eternally grateful, or at least for a few hours :D good luck, and keep up the great work...or else!:eek:
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Actually, a few weeks ago I updated the tick dial marker so that it is button-based (instead of tab-based). What I mean is, instead of clicking on a row of tabs at the top, you can now click on the number directly: So yes, the dial/digital timer can now exist completely in another tab, since it no longer uses tabs. I'll create a combo mod with the dial/digital timer on an additional tab in the Actions window. Thanks for the suggestion! Edit: Speaking of the new button-based dial marker, I've been thinking of using a similar mechanism for the bar timer. Instead of the slider, there will be a row of small, close-together buttons, which you can click to mark the bar. I'm planning to call it the "Click Timer". This will be the next major enhancement to the bar timer. |
Awesome! Have a banana:D
:nana: If you get lonely, you can pretend he's dancing just for you. Ok, i'll go away now.:eek: |
Just curious, how do you restart the timer? I wanted to use one to time the new mod rod use. It has a 5 minute reset time, and I d/l a timer for 5 min for it and 1 for general use at the max time. Do I have to /loadskin when I get a mod rod, in order to get it to restart the time? I thought that was the function of the slider, but I seem to be mistaken.
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When you use the mod rod, just move the slider so that it points to the current position of the bar (in your 5-minute timer). The bar will keep moving, starting over when it reaches the end. It will take the bar exactly 5 minutes to reach the slider's position again. So when the bar reaches the slider again, you know you can use the mod rod again. You never have to reset the timer, because you can use the slider to mark the time when you want to start timing. |
thank you so much i made the text black and used the condensed version with the bones pic and love it :)
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Ok I love the condensed version but I've found a problem. If you do the horizontal lineup without the buttons instead of the vertical, the sliders can move out of range of the bar animation and you cannot move them back at all. I can't really explain how to do it other than to move a slider all the way to the left or right and then click around that area a few times, the slider will inch its way beyond the timer. Very annoying but doesn't seem to happen if using vertical.
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Just a quick question about the timer code. (Probably a dumb question :p ) Can it be placed into another window, say the pet info window of the vert crystal meth 2.2 I'm currently using the friends window timer (just a general 30 minute timer), but when I zone the window goes away. Not a real big problem, but I was thinking of placing it under the pet's health bar (I don't use the buttons so I was going to remove them). Is this idea possible? Thanks for any help.
:nana: |
Help please.
Arista previously with the round dial you were able to have it in the Pet Window and still retain the pet controls.
Is this still possible as I have searched the site and can't find the option. I prefer the dial for some mezzing and the slider for buffs so the ability to have the dial and the pet buttons would rock. Alternatively would the Pet Window including this still work with the last patch that modified the pet Window?:nana: |
Marcin - Thanks. I will take a look at that this weekend.
Forry - The Vert 2.2 mod uses the pet window to display two tabs of information, I believe. While the slider timer cannot be placed in one of those tabs (it currently uses tabs itself, and they cannot be nested), it is possible to place the timer below the tab view (you would have to enlarge the window though). Wolja - The mod that combines the dial with the pet buttons is still available for download, just go to "Other Downloads" in the "Customize" section of the site. Note that the combo mods listed there still use version 2.2 of the timer, as I haven't migrated them to version 3.0 yet. Should work with the patch, since the change to the pet window was minor and doesn't affect the timer. |
How's my requested action window timer coming, ari? I can't wait till it's done O.o
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Due to my full-time job and commute, I have limited time on weekdays to work on timer stuff. I'll do it this weekend - have a banana while you wait. :nana: |
Problems
I do not know what it is, but I cannot seem to download the timer bar =( keeps saying file not fround for the animations...if anyone could pls email me the base ani bar i would appreciate it
[email protected] |
Re: Problems
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If you have a download manager such as Download Accelerator, you may have to press ALT as you click the download button. As an alternative, try downloading the timer skin from the "User-submitted skins" section (link at top of "Customize" section), which uses direct links to the file. I'll also email you the file just in case. |
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