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-   -   9 Dec - 11 Dec 03 (inclusive) UI Changes on Test server (http://www.eqinterface.com/forums/showthread.php?t=11583)

Cairenn 12-11-2003 10:58 PM

9 Dec - 11 Dec 03 (inclusive) UI Changes on Test server
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_CombatAbilityWnd.xml
EQUI_PlayerWindow.xml *
EQUI_SkillsWindow.xml

* (but not really, see note)

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

AttackIndicator.tga
EQUI_CombatSkillsSelectWindow.xml

Cairenn 12-11-2003 10:59 PM

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_CombatAbilityWnd.xml</Include>


Immediately after that line, ADD:

<Include>EQUI_CombatSkillsSelectWindow.xml</Include>

Cairenn 12-11-2003 10:59 PM

IF you have a custom EQUI_CombatAbilityWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "CAW_Button1">
<ScreenID>CAW_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>2</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>2</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button2">
<ScreenID>CAW_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>42</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>42</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button3">
<ScreenID>CAW_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>82</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>82</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button4">
<ScreenID>CAW_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>122</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>122</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button5">
<ScreenID>CAW_Button5</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>2</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>2</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button6">
<ScreenID>CAW_Button6</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>42</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>42</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button7">
<ScreenID>CAW_Button7</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>82</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>82</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button8">
<ScreenID>CAW_Button8</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>122</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>122</X>
<Y>85</Y>
</Location>


Find:

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>52</Y>
</Location>
<Size>
<CX>174</CX>
<CY>20</CY>
</Size>


CHANGE:

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>

TO:

<Button item = "CAW_CombatEffectButton">
<ScreenID>CAW_CombatEffectButton</ScreenID>

CHANGE:

<Location>
<X>0</X>
<Y>52</Y>
</Location>

TO:

<Location>
<X>5</X>
<Y>5</Y>
</Location>

CHANGE:

<Size>
<CX>174</CX>
<CY>20</CY>
</Size>

TO:

<Size>
<CX>20</CX>
<CY>20</CY>
</Size>


FIND and DELETE:

<Text>Opening Type</Text>


FIND:

<TextColor>


Immediately before that line, ADD:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Left-click to remove this effect</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>

<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>7</Y>
</Location>
<Size>
<CX>129</CX>
<CY>20</CY>
</Size>
<Text>No Effect</Text>


Find and DELETE:

<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="CAW_OpeningTypeLabel">
<ScreenID>CAW_OpeningTypeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>12</Y>
</Location>
<Size>
<CX>174</CX>
<CY>20</CY>
</Size>
<Text>Opening Type</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>


Find:

<AlignCenter>true</AlignCenter>


CHANGE TO:

<AlignCenter>false</AlignCenter>


Find and DELETE:

<Gauge item = "CAW_OpeningTimeRemainingGauge">
<ScreenID>CAW_OpeningTimeRemainingGauge</ScreenID>

<RelativePosition>true</RelativePosition>
<Location>
<X>29</X>
<Y>32</Y>
</Location>
<Size>
<CX>116</CX>
<CY>8</CY>
</Size>

<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>

<FillTint>
<R>255</R>
<G>255</G>
<B>255</B>
</FillTint>

<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>

<DrawLinesFill>false</DrawLinesFill>

<EQType>25</EQType>

<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>

</Gauge>


Find:

<Gauge item = "CAW_CombatEffectTimeRemainingGauge">
<ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>29</X>
<Y>72</Y>
</Location>


CHANGE:

<Location>
<X>29</X>
<Y>72</Y>
</Location>

TO:

<Location>
<X>4</X>
<Y>37</Y>
</Location>


Find:

<Screen item = "CombatAbilityWnd">


Immediately before that line, ADD:

<Button item = "CAW_OpenCombatSkillSelectWnd">
<ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Text>S</Text>
<TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Screen item = "CombatAbilityWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>174</CX>
<CY>195</CY>
</Size>


CHANGE:

<Location>
<X>0</X>
<Y>230</Y>
</Location>

TO:

<Location>
<X>50</X>
<Y>50</Y>
</Location>

CHANGE:

<Size>
<CX>174</CX>
<CY>195</CY>
</Size>

TO:

<Size>
<CX>174</CX>
<CY>150</CY>
</Size>


Find and DELETE:

<Pieces>CAW_OpeningTimeRemainingGauge</Pieces>


Find:

<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>


Immediately after that line, ADD:

<Pieces>CAW_CombatEffectButton</Pieces>


Find and DELETE:

<Pieces>CAW_OpeningTypeLabel</Pieces


Find:

<Pieces>CAW_Button1</Pieces>


Immediately before that line, ADD:

<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>

Cairenn 12-11-2003 10:59 PM

re EQUI_PlayerWindow.xml:

It would appear that they made a change to this window (which I missed) and have subsequently changed it back. Hence no “net” change, although the “modified” date shows that it’s been changed. In other words … ignore it, you shouldn’t have to make any changes to your custom file.

Cairenn 12-11-2003 11:00 PM

IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Listbox item = "SKLW_SkillList">
<ScreenID>SkillList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<RightAnchorToLeft>false</RightAnchorToLeft>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>34</BottomAnchorOffset>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>130</Width>
<Heading>Skill Name</Heading>
</Columns>
<Columns>
<Width>80</Width>
<Heading>Rank</Heading>
</Columns>
<Columns>
<Width>45</Width>
<Heading>Value</Heading>
</Columns>
<Columns>
<Width>70</Width>
<Heading>Endur. Cost</Heading>
</Columns>
<Columns>
<Width>75</Width>
<Heading>Reuse Time</Heading>
</Columns>
</Listbox>


DELETE the last two “columns” definitions:

<Columns>
<Width>70</Width>
<Heading>Endur. Cost</Heading>
</Columns>
<Columns>
<Width>75</Width>
<Heading>Reuse Time</Heading>
</Columns>


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