Banana Man released!
:nana:
Mr. Banana Animation for EQ Skins. If anybody wants: banana_man.zip A Sample of how you can use it: Warning: This is not a "full mod". It contains only the targa file and the XML code required to make this work. If you do not know XML and you want to use this? I suggest you learn fast. Cheers! |
Waaaah, I want the spinning hamster....
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You can't handle the spinning hamster! :D
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1 Attachment(s)
Agreed, the spinning hampster may be tricky to handle, but if we can manage, he's going straight to my class anim box. How about this friendly reminder:
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Oh, I have the hamster already ... But he's remaining with me. :nana:
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Animations
So it's possible to actually have an animation in one of the windows? Hmm...
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so how would one go about adding bob the dancing banana to your UI? simple terms please... i'm good with graphics, but poor with programing :D
:nana: :nana: :nana: :nana: :nana: :nana: :nana: |
Hi!
To those of you that wonder about the Mysterious origins: He was born Bruce Bananner and while working on a cure for high cholesterol from eating to many fried nana sandwiches he was, oh never mind here is the link: http://etrata.home.attbi.com/flash/banana.swf |
Wow that flash movie is great :)
But anyway after much consternation from a certain individual in serverwide.eqgui note that the readme.txt says <Pieces>A_Banana</Pieces> But you need to put: <Pieces>GP_Banana</Pieces> To make it work. |
ROFL
That Flash movie is great. |
Ack, I need to get that ReadMe fixed! No need to fear! The Hampster is here!
:) |
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