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-   -   3D Target Ring - Some Answers (http://www.eqinterface.com/forums/showthread.php?t=11073)

Roger Sewell 11-07-2003 12:33 PM

3D Target Ring - Same Answers
 
Well after a few days of looking over all the problems with the Target Indicator, this is what I have found.

1) Target Indicator is not going to work with these Video Cards: (All Unsupported with EQ)

A) ATI Rage Pro
B) Intel Onboard (828**)
C) Rage Mobility (Laptop)
D) TnT2

I'm sure that I'm missing a few, but you can find a complete list of supported video cards HERE

2) We're looking into an issue with the Radeon 9600 cards that dont' seem to be displaying the Target Indicator. If you have a Radeon 9600, take a look in your DBG.txt file in your EverQuest directory and see if you have this line:
Quote:
Forcing No TnL in t3dEnumDevices().

If you do see this line, then you have what we're looking into at this time. Please be patient with us as we try to resolve this problem as quickly as possible.

At this time, if you have a Radeon 9600 card, I'm suggesting you add the line: UseTNL=1 ...to your EQClient.ini file to see if that helps. Thank you all for the assistance in resolving this matter.

ssyxz 11-07-2003 12:46 PM

9200
 
I have a 9200 card, and have the same problem. The error line above (force no TNL) occurs in my dbg.txt file, no matter what I set UseTNL to (tried TRUE, FALSE, 1 and 0). I placed it in the [Defaults] section, this the right place?

myanta 11-07-2003 12:58 PM

Also happening with Mobility Radeon 7500.
This is from my dbg file:

[Fri Nov 07 11:38:47 2003]00001:Starting EverQuest.

[Fri Nov 07 11:38:47 2003]00002:Init point a.

[Fri Nov 07 11:38:47 2003]00003:Init point b.

[Fri Nov 07 11:38:47 2003]00004:Init point c.

[Fri Nov 07 11:38:47 2003]00005:Init point d.

[Fri Nov 07 11:38:47 2003]00006:Init point d1.

[Fri Nov 07 11:38:47 2003]00007:Init point d2.

[Fri Nov 07 11:38:47 2003]00008:Init point e.

[Fri Nov 07 11:38:47 2003]00009:Init point f.

[Fri Nov 07 11:38:47 2003]00010:Init point g.

[Fri Nov 07 11:38:47 2003]00011:Init point h.

[Fri Nov 07 11:38:47 2003]00000:Found adapter #0 - MOBILITY RADEON 7500

[Fri Nov 07 11:38:47 2003]00001:Forcing No TnL in t3dEnumDevices().

[Fri Nov 07 11:38:47 2003]00002:Adapter #0 - MOBILITY RADEON 7500 :

[Fri Nov 07 11:38:47 2003]00003:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Fri Nov 07 11:38:47 2003]00004:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Fri Nov 07 11:38:47 2003]00005:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Fri Nov 07 11:38:47 2003]00012:Init point i.

[Fri Nov 07 11:38:47 2003]00013:Init point j.

[Fri Nov 07 11:38:47 2003]00014:Init point k.

[Fri Nov 07 11:38:47 2003]00015:Init done.

[Fri Nov 07 11:38:47 2003]00000:Entering eqmain.dll
[Fri Nov 07 11:38:47 2003]00001:FE: Found adapter #0 - MOBILITY RADEON 7500

[Fri Nov 07 11:38:47 2003]00002:FE: Forcing No TnL in t3dEnumDevices().

[Fri Nov 07 11:38:47 2003]00003:FE: Adapter #0 - MOBILITY RADEON 7500 :

[Fri Nov 07 11:38:47 2003]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Fri Nov 07 11:38:47 2003]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Fri Nov 07 11:38:47 2003]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Fri Nov 07 11:38:48 2003]00007:FE: t3dInitializeDevice: Using 32bit mode.

[Fri Nov 07 11:38:48 2003]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.

[Fri Nov 07 11:38:48 2003]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)

[Fri Nov 07 11:38:48 2003]00010:FE: Before Create Device

[Fri Nov 07 11:38:48 2003]00011:FE: After Create Device

[Fri Nov 07 11:38:48 2003]00012:FE: Create Succeded

[Fri Nov 07 11:38:48 2003]00013:FE: Before Get Backbuffer

[Fri Nov 07 11:38:48 2003]00014:FE: Before Get Device Caps

[Fri Nov 07 11:38:48 2003]00015:FE: Before Create Viewport

[Fri Nov 07 11:38:48 2003]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.

[Fri Nov 07 11:38:48 2003]00017:FE: Before Set Default Render State

[Fri Nov 07 11:38:48 2003]00018:FE: Before Init Buffers

[Fri Nov 07 11:38:48 2003]00019:FE: Before GetAvailableTextureMem

[Fri Nov 07 11:38:48 2003]00020:FE: t3dInitializeDevice completed successfully.

Roger Sewell 11-07-2003 01:24 PM

Quote:
1) Target Indicator is not going to work with these Video Cards: (All Unsupported with EQ)

A) ATI Rage Pro
B) Intel Onboard (828**)
C) Rage Mobility (Laptop)
D) TnT2



Sorry bud, that laptop isn't going to display that 3D Target Ring.

xarquid 11-07-2003 02:22 PM

Fix?
 
Any fix for this in sight?

UseTNL=1 did not work.

I also have the Mobility 7500.

=(

Roger Sewell 11-07-2003 02:51 PM

.
 
To be honest with you, the answer is no. Laptops have never been supported by EverQuest and that Mobility Card just can't perform the functions necessary to run that 3D Target Window.

Cairenn 11-07-2003 06:09 PM

Roger, thank you for taking time out of your day to come over and post this information here as well as at the SOE EQ Tech Help forums. It is appreciated. :)

Pand 11-07-2003 09:33 PM

GeForce 5200 FX not working either
 
GeForce 5200 FX not working either

Kambing 11-07-2003 11:45 PM

Quote:
To be honest with you, the answer is no. Laptops have never been supported by EverQuest and that Mobility Card just can't perform the functions necessary to run that 3D Target Window.


Not to be a stickler, but does that quote include all Radeon Mobility chips, because:

http://www.ati.com/products/compari...comparison.html

The original Mobility doesn't support hardware TNL it seems, but it looks like the m7500 (which is what the poster had) and m9600 do.

Although, it looks like the ring indicator is an ATI specific problem, and usually when these things get fixed up for the desktop cards, the laptop cards follow in suit, regardless of their supported status or not.

EDIT:

To reinforce that (to give hope to all the stepchild mobility 7500/9600 users like myself):

http://mirror.ati.com/support/infobase/4034.html

And sorry if my info is off. I haven't kept up-to-date on graphic card specs for a few years now =/

dedara 11-08-2003 03:40 AM

Quote:
Pand GeForce 5200 FX not working either


I have GF 5200 FX and on my system it works....

Thomus 11-08-2003 06:08 AM

/wave Roger!

:)

Kudane 11-08-2003 11:57 AM

Thanks Roger for coming over, and posting! I know your a fairly busy person, especially after a patch!

/bow

I am sure the bugs will be worked out soon enough...(ok maybe not soon enough for those having issues, hehehehe)

elricfate 11-08-2003 03:25 PM

/e grumbles..

It sucks to be a broke white boy nowadays. I've had a Riva TNT2 for a good while because it's played all the games I wanted it to.. But it's not supported, and I can't get a better one.

You're telling me there is NO possible way it can run the 3D Target Ring? I even went and designed my own, hehe...

-Adyuinne, Morell Thule

lokidecat 11-08-2003 06:12 PM

Apparently, broken on the Radeon9600 as well.

Same TNL message in dbg.txt.

*sigh*

Using Catalyst 3.8 and 3.9 versions of the drivers.

Weskat 11-08-2003 06:51 PM

Appears to be an issue with the ATI Radeon 9600 series and the target ring. Roger started a thread at the EQ Live tech support forum regarding this. He has requested that anyone with issues with the target ring post the video card that they are using and the drivers that they are using in this thread. He has also posted a possible fix and asked that we try the fix before posting (link for the fix is in his post.)
In some kinda famous words from Roger, Tech support is aware of the problem and is looking into it. (Not an exact quote, but pretty darn close.)

On the same issue, a separate but possible fix is using a program called 3DAnalyzer, the discussion is in this thread. Haven't logged in myself since before the patch due to other issues, but I will probably be adding myself to the list (using ATI Radeon 9600 PRO.)

Well GL all resolving this issue.

Kailayla 11-09-2003 07:44 AM

Pand.

GeForce 5200 FX here also, works fine.
Maybe you have something else set wrong or a file not in correct directory.

EliasCZ 11-09-2003 08:48 PM

...........
 
GF4 Ti 4200... ring doesnt show... yet I know ppl with same card that see the ring...

I did copy the important files to my custom UI, reboot, click option to show ring in options of course... ring does NOT show...

I load default UI, make sure right options clicked, I reboot, ring does NOT show...

I delete default, repatch to get new files... I reboot... Ring does NOT show...

I download latest video drivers from NVidia, latest DirectX etc... Reboot... ring does NOT show...

I delete all the other UI's with only default left... reboot.... ring does NOT show...

I pull all my hair out depressed about all the lost time fooking around with this feature, which obviously does work for other GF4 Ti4200 users... the ring does NOT show...

Any advice? Obviously it isnt all about the type of your graphic card...

Elias

broken 11-10-2003 12:56 AM

Radeon 9600 Pro
Catalyst 3.9 drivers
DX 9.0b

One thing you may want to look for, this has been happening tome. My target ring is appearing only in the wrong place.

My target ring doesn't appear around what I'm targeting but way out in space either above or below me. In air tonight on the bride leading towards Avatar of Smoke I targeted something and noticed the yellow ring hovering in the air above me to my left.

Hopefully this will allow people to gain more insight. I've had this happen a number of times tried every post I read on tips to try and no change.


-Avryce, Veeshan.

SirRojen 11-10-2003 02:23 AM

Elias,

Same exact issue ti4200, not that it matters.. but it might.. you running amd or intel? I have amd. I doubt that would matter.

Dlaritan 11-10-2003 07:28 AM

I 2box on a laptop and a desktop. The IBM thinkpad p4 runs radeon m7500. The custom desktop runs a Ti4400.

On BOTH machines, with default UI... sometimes the target ring is there... and sometimes its not.

ChandonMT 11-10-2003 11:01 AM

98-ME Vs. XP ?
 
I've confirmed this list of systems using ATI graphics cards where the target ring does (and does not) work on.

It WORKS on:

Windows98 with Radeon 7200
Windows98 with Radeon 9800 Pro
WindowsME with Radeon 8500
WindowsME with Radeon 9800 Pro

It does NOT work on:

WindowsXP with Radeon 9200
WindowsXP with Radeon 9000 series for Laptops

The problem may platform specific (XP Vs. 98-ME) for ATI users at least. The only time I've seen the target ring fail on Windows98 was with an old ATI 128 Pro with 32mb video ram.

If anyone has seen the target rings work on an ATI card using WindowsXP, please post here :)

Mavarien 11-10-2003 11:16 AM

Re: 98-ME Vs. XP ?
 
Quote:
Originally posted by ChandonMT
If anyone has seen the target rings work on an ATI card using WindowsXP, please post here :)


I run Win XP Pro, P4 3ghz and an ATI Radeon 9700 Pro, Display is set to 1280x1024 32bit, no problems Target ring shows up fine.

2nd acct system is a P3 850mhz with a ATI Radeon 7200 running Win98, display is set to 1024x768 32bit, Target ring shows up fine.

Both systems have new Models on and spell effects as well as level of detail set to high.

Mav

EliasCZ 11-10-2003 03:21 PM

to SirRojan
 
SirRojan, I am running an AMD XP 1900, well I know Intel is the more "supported" processor, but still... (long as Intel is twice as expensive as AMD where I live, there is no way an Intel is getting into my case)

Elias

Ssmokey 11-10-2003 04:07 PM

My main system uses a FX5200 with no problems.

My laptop uses an ATI Radeon 7500 64mb Video Card, and it works fine too, despite it being on the list.

Is there anything I can on my laptop to provide technical information that would help others in troubleshooting there problems? Perhaps there is a file or something with config settings. Let me know and I will get the info to you.

Catweazel 11-10-2003 05:26 PM

Fix for ATI Mobility Radeon 7500
 
Like many people I have been unable to get the target 3D ring working until today.

The solution for me was to use the 3D Analyze utility (http://www.tommti-systems.com)

Need to enter the Device ID and Vendor ID number obtained from the ATIInfo utility ( http://www2.ati.com/drivers/ati-util-may2003.exe) in decimal format - the ATI utility reported the deice ID info for me in hex format which I had to convert.

Other settings:
Force SW TnL setting checked (3DA prog)
Application executable - eqgame.exe
Application pre-start - EverQuest.exe

UseTNL=TRUE (eqclient.ini)

This fix apparently works fine for other ATI cards.....
Not perfect but it works ok

Without this 3D-Analyze software I was unable to get any 3D ring at all with a lot of playing around. The ATI Mobility Radeon 7500 card I am using has 32Mb memory.

Hope this helps somebody else

EliasCZ 11-10-2003 05:48 PM

again that damn 3D target circle...
 
Ok, I know lots of things I tried was prolly silly stuff, yet by now, I believe its about something silly really...

My comp = AMD XP 1900, GF4 Ti4200, 1gig Ram, Win XP

3D targeting circle does NOT work after I tried all this :

note: in between all these actions I did reboot my computer and customized the files offline AND online (just in case it would matter)

1. copy new patch UI files to custom folder
2. running only Default UI
3. using a custom UI with which people see circle
4. copy the new .xml .ini .tga files from someone who can see the circle
5. delete all my chars setting just in case it would somehow matter what char you log in to test it with *shrug*
6. getting all the new video drivers and directX

And THEN I figured out why it DOES NOT WORK....

I went to my eqclient.ini file (which is located in your main EQ dir.... you open it and scroll down the the line which says ....

UseTnl=FALSE

you then change it to

UseTnl=TRUE

it seems that the button in options is bugged and for some reason doesnt change this option (dont take my word on it, but according to people, this should be the one option in your eqclient.ini that should be changed when you switch the 3D targetign circle button in your options)

Either way, after I did this, the 3D targeting circle appeared right after I logged in, I hope this will solve problems for all that cant make it work....

Good luck

Elias - Morell Thule

EliasCZ 11-10-2003 06:19 PM

If you can not find the "UseTnl" line....
 
If you cant find the "UseTnl=FALSE" line in your eqclient.ini file (located in your main EQ dir) normally its in [Defaults] the 1st section of the eqclient.ini on the top... it should be enough adding this line to [Defaults]

UseTnl=TRUE

mine was located right above ShowGrass=TRUE and below Useumbral=TRUE

If this still doesnt help you, you have prolly one of the cards currently not supported (my friend tried what I told him, yet it didnt work for him with his Radeon 9000 Pro)

Elias - Morell Thule

zonnai 11-10-2003 07:22 PM

BTW, my UseTNL=1

Not sure if TRUE works... but, just FYI.

imezru 11-11-2003 02:16 AM

sis prob?
 
I have a SiS 651 video card, and I can't get the rings to work either =/ . Anyone got any idea's?
I would love to know why Sony would make something like the target rings, yet have so many people not be able to use it.

Kedrak 11-11-2003 07:54 AM

3D ring issues
 
I have Windows XP home edition working on a Radeon 9000 DDR and 3D ring shows perfectly.

Im not ussing a laptop anyways.


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