Changes to UI, 17 Jan - 24 Jan 03 inclusive
IF you have a custom EQUI.xml file, open with a text editor (Word, WordPerfect, NotePad, etc.) and:
Do a Search/Find to: <Include>EQUI_FileSelectionWnd.xml</Include> Then ADD: <Include>EQUI_BigBankWnd.xml</Include> <Include>EQUI_JournalNPCWnd.xml</Include> <Include>EQUI_JournalTextWnd.xml</Include> <Include>EQUI_JournalCatWnd.xml</Include> Then after: <Include>EQUI_ShortDurationBuffWindow.xml</Include> <Include>EQUI_StoryWnd.xml</Include> ADD: <Include>EQUI_BodyTintWnd.xml</Include> (effective 17 Jan 03) ============================================== IF you have a custom EQUI_CharacterCreate.xml file, open with a text editor (Word, WordPerfect, NotePad, etc) and: Do a Search/Find to: <Button item = "CC0_Race13_Button"> <ScreenID>CC0_Race13_Button</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>357</Y> </Location> <Size> <CX>96</CX> <CY>24</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <Style_Checkbox>true</Style_Checkbox> <RadioGroup>CC0_Race_Radios</RadioGroup> <Text>Wood Elf</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Then ADD: <Button item = "CC0_Race14_Button"> <ScreenID>CC0_Race14_Button</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>381</Y> </Location> <Size> <CX>96</CX> <CY>24</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <Style_Checkbox>true</Style_Checkbox> <RadioGroup>CC0_Race_Radios</RadioGroup> <Text>Froglok</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Then Search/Find to: <Pieces>CC0_Race13_Button</Pieces> After which, ADD: <Pieces>CC0_Race14_Button</Pieces> (Effective 23 Jan 03) ============================================== IF you have a custom EQUI_Inventory.xm file, open using a text editor (Word, WordPerfect, NotePad, etc.), and: Do a Search/Find to: <!-- IS_L_EAR 1 --> (yes, it’s right at the top of the screen) Then ADD <InvSlot item = "InvSlot0"> <ScreenID>InvSlot0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>280</X> <Y>280</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Background>A_InvCharm</Background> <EQType>0</EQType> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> </InvSlot> <!-- IS_L_EAR 1 --> Then Search/Find to: <!-- IS_RANGE 11 --> <InvSlot item = "InvSlot11"> <ScreenID>InvSlot11</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>220</X> <Y>280</Y> </Location> CHANGE <X>220> To: <X>200</X> Then Search/Find to: <!-- IS_PRIMARY 13 --> <InvSlot item = "InvSlot13"> <ScreenID>InvSlot13</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>280</Y> </Location> CHANGE: <X>140</X> TO: <X>120</X> Search/Find to: <!-- IS_SECONDARY 14 --> <InvSlot item = "InvSlot14"> <ScreenID>InvSlot14</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <Y>280</Y> </Location> CHANGE: <X>180</X> TO: <X>160</X> Search/Find to: <!-- IS_AMMO 21 --> <InvSlot item = "InvSlot21"> <ScreenID>InvSlot21</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>260</X> <Y>280</Y> </Location> CHANGE: <X>260</X> TO: <X>240</X> Finally, Search/Find to: <Screen item = "InventoryWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>100</X> <Y>50</Y> </Location> <Size> <CX>430</CX> <CY>410</CY> </Size> <Text>Inventory</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Inventory</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> ADD: <Pieces>InvSlot0</Pieces> (effective 24 Jan 03) ============================================== IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and: Search/Find to: <!-- Inventory Animations --> ADD: <Ui2DAnimation item = "A_InvCharm"> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>180</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>38</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> (effective 24 Jan 03) ============================================== Also please note that the windows_pieces04.tga file has changed to include the Charm icon and another window button (guessing story window, but don't quote me on that). (effective 24 Jan 03) ============================================== Additional .xml files added: EQUI_BigBankWnd.xml EQUI_BodyTintWnd.xml EQUI_JournalCatWnd.xml EQUI_JournalNPCWnd.xml EQUI_JournalTextWnd.xml (effective 17 Jan 03) |
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