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-   -   Game Update Notes: 18 Jan 2017 (http://www.eqinterface.com/forums/showthread.php?t=22015)

Cairenn 01-17-2017 05:33 PM

Game Update Notes: 18 Jan 2017
 
Highlights
  • Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
  • Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).
UI
  • Added a velocity label to the stats page of the inventory window which will display your current movement speed.
  • Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
  • Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':
  • The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.
  • The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.
  • Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
  • Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
  • The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.
  • The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.
  • Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
  • Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.
  • Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
  • Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.
Changed
  • EQUI_AAWindow.xml
  • EQUI_Inventory.xml
Source and full patch notes.


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