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-   -   Can pet buffs be shown in diff. window? (http://www.eqinterface.com/forums/showthread.php?t=10815)

Danka 10-21-2003 01:40 PM

Can pet buffs be shown in diff. window?
 
I'm wondering if it is posible to show pet buffs in a window other than Pet Info? With labels as well?

Danka.

Remelio 10-21-2003 01:57 PM

This was the first thing I tried, and unfortunately, no they cannot :(

kenney 10-21-2003 03:49 PM

i have found a way to do thsi ill post it when i get home .. its so simple you will just shoot your self when you see how its done...

when i got home

<Screen item = "PIW_BuffWindow">
<ScreenID>BuffWindow</ScreenID>
<RelativePosition>false</RelativePosition>changed this to false witch make window out side of pet window
<Location> added this instead of the on that came with the buff window in side the pet window
<X>0</X>
<Y>310</Y>
</Location>
<Size>
<CX>138</CX>
<CY>140</CY>
</Size>

and you can place it anywhere you want on the screen.. taa daa there ya go

Larul 10-21-2003 09:23 PM

Quote:
Originally posted by kenney
i have found a way to do thsi ill post it when i get home .. its so simple you will just shoot your self when you see how its done...

when i got home

<Screen item = "PIW_BuffWindow">
<ScreenID>BuffWindow</ScreenID>
<RelativePosition>false</RelativePosition> changed this to false witch make window out side of pet window
<Location> added this instead of the on that came with the buff window in side the pet window
<X>0</X>
<Y>310</Y>
</Location>
<Size>
<CX>138</CX>
<CY>140</CY>
</Size>

and you can place it anywhere you want on the screen.. taa daa there ya go


CAN I TELL YOU HOW MUCH I WANT TO HUG YOU BADKITTY ???

/HUG

kenney 10-22-2003 02:37 AM

said youll shot ya self hehe.. it works out just like its oun window =O


Well again i was stuped to try to post a pic of my ui to show you how it would look but it will not go throw it said its to big but its not /shrug... ohh well

Amitan 10-22-2003 04:10 AM

Quote:
<Screen item = "PIW_BuffWindow"> <ScreenID>BuffWindow</ScreenID> <RelativePosition>false</RelativePosition> changed this to false witch make window out side of pet window <Location> added this instead of the on that came with the buff window in side the pet window <X>0</X> <Y>310</Y> </Location> <Size> <CX>138</CX> <CY>140</CY> </Size>

First of all i get a error on <Screen item = "PIW_BuffWindow"> saying i have to add a > to Screen item so it looks like <Screen item> = "PIW_BuffWindow">.
Next error i get it says its expecting TKxml something.
Any thoughts?

kenney 10-22-2003 11:16 AM

1 Attachment(s)
Hmmm ?? not sure? illpost my pet window to show how i have mine set up that might help anyone trying this same thing..

Amitan 10-22-2003 11:45 AM

Aha.. now i get it.
But how can move the window?

Edit:
Is there a way to get the blue background away?

Danka 10-22-2003 09:05 PM

Thanks!

Ok, I cut and paste bet buff stuff into my file.
Buffs show up but I get the folowing errors:
Error: Could not find child AMP_FindButton in window ActionsWindow

Could not find child AMP_EndFindButton in window ActionsWindow

right after this warning:
Warning: file EQUI_FindLocationWnd.xml not found in directory UIFiles\danka\. Attempting to use file from Default skin.

I wonder what I broke, since there's no mention on "find" in neither old nor modified file.

Danka.

Cairenn 10-22-2003 10:09 PM

Do you have a custom EQUI_ActionsWindow.xml file? If so, you need to apply the fix for it from the last patch. (It's posted in the Patch Fixes forum.)

Danka 10-22-2003 11:09 PM

thanks, that fixed it.

salamane 11-17-2003 12:06 AM

I tried adding a "floating" (i.e. outside the pet window buff window) display for pet buffs using kenney's method, and it sort of worked. I got it to display the buffs and buff names in a fashion very much like the shord-duration buff window and it even showed them outside of the main pet window. The problem is, I can't seem to get it to put the buff display onscreen where I want it (upper left of screen, under the lag meter). For some reason, it always shows up kind of in the middle of the screen no matter what I set the <Location> tag for the buff display child of the pet info window. Any ideas what could be wrong?

edit - nevermind, it helps if you actually save the file before reloading the UI - d'oh!

kenney 11-17-2003 03:18 AM

hehe.. glad ya got it to work

salamane 11-17-2003 11:36 AM

1 Attachment(s)
Ok, so I hacked away at my pet info window, and got a basic pet buff bar going that uses the same style as my short duration buff bar (it's one I got from here that has numbered slots for the buffs and shows the name and all - very nice buff bar). I finally got it all to work except there was this one graphical thing nagging at me - the slots were numbered 1-6 and then 1-6 instead of 1-12. This is literally because I reused the short duration buff window texture to be the texture for my pet buff bar (just had to stack the texture twice to make 12 slots worth of pet buffs from the 6 slot texture for bard songs). So, I figured it'd be easy to make a modified version of the TGA file to give me a nice 1-12 instead of 1-6/1-6. However, EQ will not use the pixels I cut'n'pasted from one part of the drawing into another. gah.

Anyhow, the attached ZIP file has the 3 files in question. 1st is my hacked up EQUI_PetInfoWindow.xml, 2nd is the original TGA file drakah_buffbackground.tga, and 3rd is my TGA file drakah_petbuffbg.tga. The way I wanted it to work, EQUI_PetInfoWindow.xml used location 140,0 to grab the pixels for slots 7-12 and 220,0 to get slots 1-6. But when I did that, nothing showed up for 7-12. Changing it to 220,0 for slots 7-12 works fine, just it shows the '1' - '6' background image instead of the '7' - '12' image I had cobbled together. I just don't understand what the problem is... :/

Anyone have any ideas?

kenney 11-17-2003 01:51 PM

got me i tryed to work on it a few min then i remebered why i hate working on others UI's or even parts of it..It not your ui but its me i cant stand fixing others it drives me nuts... all i can figur out is why use the 2 use the 1 from the reg spell bar it will just get cut off at the bottom < the last number will be what you set the CX CY >


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