Is there an EQType for the held item slot (the item currently on your cursor)?
Enok |
I havent seen any reference to an item on the cursor other than the spell gem when you take a look at the CursorAttachment.xml file. Have not seen an EQtype for something like that since it seems to be a hardcode.
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Some new EQTypes. Not sure how the new non-numerical EQTypes work if they are used in different types of controls from default. I suspect the Screen/TemplateContainer/Page EQTypes work interchangeably though.
Labels EQType: 45=Buff 0 46=Buff 1 47=Buff 2 48=Buff 3 49=Buff 4 50=Buff 5 51=Buff 6 52=Buff 7 53=Buff 8 54=Buff 9 55=Buff 10 56=Buff 11 57=Buff 12 58=Buff 13 59=Buff 14 80=Song 1 81=Song 2 82=Song 3 83=Song 4 84=Song 5 85=Song 6 138=Spell 10 139=Group Member 1 Mana Percentage 140=Group Member 2 Mana Percentage 141=Group Member 3 Mana Percentage 142=Group Member 4 Mana Percentage 143=Group Member 5 Mana Percentage 144=Group Member 1 Endurance Percentage 145=Group Member 2 Endurance Percentage 146=Group Member 3 Endurance Percentage 147=Group Member 4 Endurance Percentage 148=Group Member 5 Endurance Percentage voicechat/ActiveSpeaker=Current Voice Chat Speaker voicechat/IncomingCallWnd/Name=Name of Caller mercenary/InfoWnd/PurchaseCostPlatText=? mercenary/InfoWnd/PurchaseCostGoldText=? mercenary/MerchantWnd/PurchaseCostPlatText=? mercenary/MerchantWnd/PurchaseCostGoldText=? mercenary/InfoWnd/UpkeepCostPlatText=? mercenary/InfoWnd/UpkeepCostGoldText=? mercenary/MerchantWnd/UpkeepCostPlatText=? mercenary/MerchantWnd/UpkeepCostGoldText=? mercenary/ManageWnd/TimeLeftLabel=? mercenary/ManageWnd/TimeLeftText=? mercenary/ActiveStanceText=? mercenary/TimeLeftText=? STMLbox EQType: Can these be used in labels? mercenary/InfoWnd/InfoText=? mercenary/InfoWnd/StanceInfoText=? mercenary/MerchantWnd/InfoText=? mercenary/MerchantWnd/StanceInfoText=? mercenary/InfoText=? Buttons EQType: voicechat/MutedListRemove=Deleted Muted Player voicechat/SpeekingIndicator=Self Voice Indicator voicechat/GroupActivityButton 0=Group Member 1 Voice Indicator voicechat/GroupActivityButton 1=Group Member 2 Voice Indicator voicechat/GroupActivityButton 2=Group Member 3 Voice Indicator voicechat/GroupActivityButton 3=Group Member 4 Voice Indicator voicechat/GroupActivityButton 4=Group Member 5 Voice Indicator voicechat/Channel/Guild=Toggle Guild Voice Channel voicechat/Channel/Raid=Toggle Raid Voice Channel voicechat/Channel/Group=Toggle Group Voice Channel voicechat/Channel/None=No Voice Channel ChannelButton=? voicechat/CallButton VAB_OutgoingCall=Call Player voicechat/Talk=Voice Chat Talk voicechat/OptionsButton=Open Voice Chat Options voicechat/ActiveSpeaker/Mute=Mute Speaker voicechat/IncomingCallWnd/Accept=Accept Call voicechat/IncomingCallWnd/Deny=Deny Call voicechat/CallScreen/Submit=Send Call voicechat/SpeakerVolume=Speaker Volume voicechat/SpeakerMuteButton=Mute Speaker voicechat/MicVolume=? voicechat/MicMuteButton=? voicechat/ActiveParticipantMicVolume=? voicechat/ActiveParticipantMicMute=? voicechat/ActiveParticipantModeratorMute=? voicechat/ActiveParticipantModeratorKick=? voicechat/ActiveParticipantModeratorBan=? openwnd VAB_ActiveSpeakersWindow=Open Voice Users Window openwnd VAB_VoiceChannelWindow=Open Voice Chat Channel Window openwnd VAB_ActiveSpeakerWindow=Open Voice Controls for Active Speaker mercenary/ManageWnd/SetActiveStanceButton=? mercenary/ManageWnd/SetActiveStanceHotkeyButton=? mercenary/ManageWnd/SetOwnerButton=? mercenary/ManageWnd/DismissButton=? mercenary/ManageWnd/InfoButton=? mercenary/ManageWnd/SuspendButton=? mercenary/MerchantWnd/HireButton=? mercenary/SetActiveStanceButton=? mercenary/MakeStanceHotkeyButton=? mercenary/HireDismissButton=? Gauges EQType: 30=Browser Loading 31=Mana_Party1 32=Mana_Party2 33=Mana_Party3 34=Mana_Party4 35=Mana_Party5 36=Sta_Party1 37=Sta_Party2 38=Sta_Party3 39=Sta_Party4 40=Sta_Party5 Slider EQType: voicechat/ActiveSpeaker/Volume=Speaker Volume ComboBox EQType: mercenary/MerchantWnd/TypeComboBox=? mercenary/TypeComboBox=? Editbox EQType: voicechat/CallScreen/Name=Player to Call Listbox EQType: voicechat/MutedList=Muted Players voicechat/SpeakersList=Voice Chat Users mercenary/ManageWnd/StanceListBox=? mercenary/MerchantWnd/SubtypeListBox=? mercenary/MerchantWnd/StanceListBox=? mercenary/SubtypeListBox=? mercenary/StanceListBox=? Screen EQType: mercenary/InfoWnd=? mercenary/ManageWnd=? mercenary/MerchantWnd=? mercenary/MainWnd=? closenotclicked=? voicechat/IncomingCallWnd=Incoming Call Window TemplateContainer EQType: voicechat/ChannelContainer=Voice Chat Channels Window voicechat/CallScreen=Call Player Window Page EQType: mercenary/InfoPage=? mercenary/ManagePage=? EQType Hierarchy: voicechat --ActiveSpeaker ----Volume ----Mute --IncomingCallWnd ----Accept ----Deny --Channel ----Guild ----Raid ----Group ----None --CallScreen ----Name ----Submit --ChannelContainer --MutedList --SpeakersList --MutedListRemove --SpeekingIndicator --GroupActivityButton 0 --GroupActivityButton 1 --GroupActivityButton 2 --GroupActivityButton 3 --GroupActivityButton 4 --CallButton VAB_OutgoingCall --Talk --OptionsButton --SpeakerVolume --SpeakerMuteButton --MicVolume --MicMuteButton --ActiveParticipantMicVolume --ActiveParticipantMicMute --ActiveParticipantModeratorMute --ActiveParticipantModeratorKick --ActiveParticipantModeratorBan=? mercenary --InfoWnd ----PurchaseCostPlatText ----PurchaseCostGoldText ----UpkeepCostPlatText ----UpkeepCostGoldText ----InfoText ----StanceInfoText --MerchantWnd ----PurchaseCostPlatText ----PurchaseCostGoldText ----UpkeepCostPlatText ----UpkeepCostGoldText ----TypeComboBox ----InfoText ----StanceInfoText ----SubtypeListBox ----StanceListBox ----HireButton --ManageWnd ----TimeLeftLabel ----TimeLeftText ----StanceListBox ----SetActiveStanceButton ----SetActiveStanceHotkeyButton ----SetOwnerButton ----DismissButton ----InfoButton ----SuspendButton --InfoPage --ManagePage --MainWnd --ActiveStanceText --TimeLeftText --TypeComboBox --InfoText --SubtypeListBox --StanceListBox --SetActiveStanceButton --MakeStanceHotkeyButton --HireDismissButton closenotclicked ChannelButton openwnd VAB_ActiveSpeakersWindow openwnd VAB_VoiceChannelWindow openwnd VAB_ActiveSpeakerWindow EDIT added some labels |
Has anyone been able to find the label eqtypes for the target buff names? I tried a while on test, but just stumbling through numbers didn't work well.
-- Lashden |
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The list in the first post plus my post contains all valid numbered eqtype labels. At least up to 1099. So I don't think there are any for target buffs. |
Just updated the 1st post of the thread, went threw all posts, hopefully I didnt miss anything.
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The non-numerical EQTypes can be used in any window. The only thing I'm not sure of is the EQTypes for Screens. I'm not even sure if they do anything.
The three "openwnd xxx" EQTypes should probably be removed. Using <EQType>openwnd [window name]</EQType> in a button allows you to open any top level window. I just copied those three because they were used in default. Also the "closenotclicked" can be used in top level windows. To close if a mouse click is not inside the window. I haven't tested it in other elements like buttons or non-top level windows. Also in the gauges section there is "39 = Combat Timer" I think that is supposed to be "29 = Out of Combat Timer". The EQUI.xml has a list of all the valid numerical EQType gauges. |
Ah ok. Well, let me do this. Ill keep out the weird eqtypes that are strings until you have the list you feel to be "set in stone", just PM me or post and I can always edit the 1st one again :) Thanks bud for all your hard work!
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Pet HP
Hi,
Is there an EQType to show the Pets Current and MAX Hitpoints? and if so, what are the codes please? Thanks |
Does anyone know yet if there will be an EQType for the new pet's target hp coming in on Wednesday's patch?
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minor error
under the bag slots...you have...
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should read 332 = Lower Right Bag Slot 1 Through 341 = Lower Right Bag Slot 10 |
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None that I could find :/ |
CloseNotClicked=Broke now
Anyone have any idea how to look up these <EqTypes> from the game or is it just strait from the Devs? |
I always thought collecting the EQType info came from several places... most from within the info in the .xml files, some from devs once in awhile, and then at times from people experimenting with the unused numbers not assigned to anything.
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EQTypes for everything seen on screen as part of the default UI come from the xml files. If it has an EQType, the XML uses the EQType. EQTypes were added in the background for some things not part of the default UI - buff name labels, for example - and some things that are manipulated as part of the UI but in the background - In-bag locations, bank slot contents. Info on those came from devs, or experimentation. Lots and lots of parts of the UI don't have EQTypes and can only be manipulated within their own windows. Combat status. Target con indicator. Cash. Further digging around won't get them discovered - because they don't exist. |
Right, I didn't mean to imply you could find an EQType for every item by experimenting with the unused numbers for anyone who read it that way.
In a perfect UI world, we'd have an EQType for everything, but it's just not set up that way on Sony's end and there's nothing you can do to get those items to function correctly outside of their native window as Desideratus said. He mentioned a few of the more annoying ones we can't move, there are quite a few. |
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Would be nice if this ever got fixed. Also, having some way to have the '%' not shown as well would be nice. |
Added some EQTypes to the list.
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Spells 11 and 12
Any idea yet what the EQType for Spell 11 (XML Name 10) and Spell 12 (XML Name 11) are?
I'm looking to add these to the UI use. Thanks. |
I sent a few messages to the devs, so far they dont even know yet :)
Will let you know as soon as I know. |
I just got the email from SOE and it is now confirmed about the EQTypes for the CastSpellWnd.
149 = Spell 11 150 = Spell 12 List updated. |
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Thank you :) SmileyFAAce_ :D |
Did I miss pet window pets target of target hp%?
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Unless I am mistaken, there is no Target of Pet's Target gauge or label.
There is only Pet's Target gauge, which is EQType 41. |
Ok maybe I am missing the information, or I am just not understanding it when I see it, I am trying to find the TopLevelWindowList, but I don't see it anywhere here or in my EQ folders.
More specifically I am trying to find out the ID # or name I need to place into the <EQTYPE>openwnd "name/ID"</EQTYPE>. I would like to see if I can get the AA window to open upon clicking the AA gauge, I used to have this feature on a UI I used back in the day, but I cannot seem to find that UI to see how it was done, or a new UI that includes that. I don't want a new UI, just to add that feature to the one I use, any help or advice would be appreciated :) |
Extended_Target_Window
Labels EQType/ScreenID:
151-170 = HP Percentage_Extended_Target_Window_0-19 Gauges EQType/ScreenID: 42-61 = HP_Extended_Target_Window_0-19 62-81 = Mana_Extended_Target_Window_0-19 82-101 = Sta_Extended_Target_Window_0-19 |
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Updated, thanks! |
XWin
Are there eqtypes for mana and sta percent labels on the extended target window?
Edit: Nevermind, they appear to be the following: 171-190 = Mana Percentage_Extended_Target_Window_0-19 191-210 = Sta Percentage_Extended_Target_Window_0-19 |
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EQTypes: 171-190 is mana % in the ETW and 191-210 is Endurance % in the ETW. Edit: you found it while i was double checking my er 'beta' notes. |
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This is how I got it to work, the offsets place this item over the top of my AA bar. You must put the 'PW_AAButton' piece after the 'PW_AA' piece. Basically this creates a transparent button to open the window. Code:
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