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-   -   Removing %'s from Group Window? (http://www.eqinterface.com/forums/showthread.php?t=7458)

reehay 03-10-2003 11:35 AM

Removing %'s from Group Window?
 
In short, I'd like to remove the HP-indicating percent-signs for both player and pet from Kuvasie's TK.V2 Rev2 group window mod. I love the graphics of this mod and am grateful; just want this small change.

In an effort to avoid bothering you good people with this trifle, I tried to remove the percent-signs myself but i corrupted the file and the UI set to default; best I could do was moving them nearly off the screen. Sorry to bother with what im sure is a easy fix but as far as computers go, i know enough to turn them on and double click the EQ icon, so something like this challenges me.

Thanks for your time.

Qool 03-11-2003 08:36 PM

You can remove the code, but you have to make sure to remove it from all parts of the xml. Example:


<Label item= persign you don't like>

blah blah blah code

</label>


~~~~~tons of code~~~~~~~



<screen item ="playerwindow, etc this at bottom of xml>

<pieces>FunkyStuff</Pieces>
<pieces>persign you don't like</pieces>


</screen>




Delete the <label item= ... > section and the corresponding <pieces> under the <screen item = ...> section.


Q

tasslex 03-13-2003 08:58 PM

Quote:
Originally posted by Qool
You can remove the code, but you have to make sure to remove it from all parts of the xml. Example:


<Label item= persign you don't like>

blah blah blah code

</label>


~~~~~tons of code~~~~~~~



<screen item ="playerwindow, etc this at bottom of xml>

<pieces>FunkyStuff</Pieces>
<pieces>persign you don't like</pieces>


</screen>




Delete the <label item= ... > section and the corresponding <pieces> under the <screen item = ...> section.


Q


Oh my god. You just single handedly made XML make sense to me. I don't know why I've had such a hard time understanding it, but now I do. Thanks!

Qool 03-13-2003 09:36 PM

Took a lot of time staring at the code to figure out the syntax and structure for me too. Especially when people tend to code like mental patients.

Q


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