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-   -   Buff Window and Short Duration Buff Window (http://www.eqinterface.com/forums/showthread.php?t=21881)

clearbrooke 05-23-2015 10:25 AM

Buff Window and Short Duration Buff Window
 
2 Attachment(s)
I'm currently using the buff windows from Sparxx UI - however, I would like to make some (I think) relatively small changes.

I would like to reverse the short duration - put the numbers on the left, then the buff, with the icon at the end. I would also like to put a box of some sort around/behind the number, to make it easier for me to spot the numbers.

I'm getting better at modding xml, and have been working at blending 3 different UI's for the last few weeks. But trying to arrange the buff icons and such is just confusing me. =\ If anyone can explain to me how to do what I'm looking for, it would be most appreciated.

I am attaching the two buff window files, since I've opened up 4 different buff window files, and every single one of them was set up differently - different orders for things, different pieces altogether, etc.

warriorofmight 06-02-2015 10:24 AM

Quote:
Originally Posted by clearbrooke
I'm currently using the buff windows from Sparxx UI - however, I would like to make some (I think) relatively small changes.

I would like to reverse the short duration - put the numbers on the left, then the buff, with the icon at the end. I would also like to put a box of some sort around/behind the number, to make it easier for me to spot the numbers.

I'm getting better at modding xml, and have been working at blending 3 different UI's for the last few weeks. But trying to arrange the buff icons and such is just confusing me. =\ If anyone can explain to me how to do what I'm looking for, it would be most appreciated.

I am attaching the two buff window files, since I've opened up 4 different buff window files, and every single one of them was set up differently - different orders for things, different pieces altogether, etc.

Glanced at the SDB window linked. All the pieces in this window are set by location tags. This means each piece, the buff icon, number, etc are set in a fixed point. In order to adjust where the different pieces are, you will need to change the location <x> values. As far as a box around the numbers, I would assume you'd need to edit the windowpieces file that contains the bar background. I think you could adjust the bar background in the sdb xml to be offset to the right, putting no background behind the numbers or the default window's background is there is one, but it's been a while since I've messed with EQ UIs.

clearbrooke 06-02-2015 11:01 AM

I ended up more or less using Evo's buff windows, with some slight mods to the coloring. I haven't tackled reversing it yet, but I'd be willing to bet it's almost exactly the same code-wise. I'll take a look at it in a few days, and see what I can see.

Thanks for the info! <3


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