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-   -   infiniti2 - first release (http://www.eqinterface.com/forums/showthread.php?t=8328)

infinity9 05-06-2003 04:16 AM

infiniti2 - 5/11 update
 
1 Attachment(s)
introducing infiniti2....

I will be naming it infiniti2 vs infiniti 2.0 because its really a redesign..

Lots of major improvements over version 1 including reduced number of graphic files to help with memory usage and lag. I would recommend setting the master transparency under options to 100 normal and 100 fade-to. Then if you want to set non infiniti2 style windows, manually adjust them by right-click on the window. I set my chat windows to 75% normal and fade-to. All infiniti windows are transparent no matter what setting.

Tking G2 icons and spell gems are included. Much props to him, amazing graphic work.

Inventory and Spellbook are based on vert 2.5 and vert2 respectively. Basically converted them to infiniti2 with minor adjustments. Inventory now includes the class animations. ** Highly recommend downloading the custom class animations TKing has done. They look fantastic with this inventory **

~~~~~ New update is up for 5/14 patch including new infiniti2 music player window. Alot of minor fixes. Please download infiniti2 again and delete the old version. I have optimized the graphic files once again eliminating 3 more files. ~~~~~



Screenshot


Download UI

**** MELEE ONLY PLAYER WINDOW (no mana bar) ******

Lord Kain 05-06-2003 02:08 PM

hehe....I just installed infiniti1 this morning and here you go releasing infiniti2!

Love the first one.....the second one looks much better....d/ling now!!

Will post if I find any problems.

-=- Gargruk
35 Troll SK
Vazaelle Server

Eloora 05-06-2003 03:18 PM

Hi there, been using your first infiniti ui for about 2 weeks now and i think it's great. Just downloaded version 2 and am still quite impressed.
One thing I've noticed in version 2 is that you've put the mod in with the sta bar sort of attatched to the hp bar, which was originally designed per a hybrid's request to have both mana and sta I believe. I play a monk and don't have a mana bar obviously, so now there's that empty space where a mana bar would go, along with a "0" to represent the % of the missing bar. In infiniti1 before you made an alternate player window we had the mana bar if we had mana, or the sta bar if we did not, perhaps you could release a version 2 player window in that fashion? It's really a matter of aesthetics but I thought you'd like to know about it ;)
Thanks for making a lovely UI!

Edit: OK I decided to replace the version 2 player window with version 1 and boom i have my sta bar back, though the new texture isn't a perfect fit and the %'s are sort of riding the line on the border. Doing this reminded me of another little thing I'd noticed with version 1...the % for the sta bar doesn't function, always says "0". Hope I'm not buggin' ya with trifles :D

bandory 05-06-2003 03:23 PM

melee skin
 
the only thin gi dont see in this is a Stamina bar in player window. Any way to put that in for us melee types?

infinity9 05-06-2003 03:26 PM

Pure Melee only Player window!
 
Here you go. I already had it done just wanted to see overall response whether or not to release it. Enjoy.

**** PURE MELEE ONLY ****

Not ready yet...

Eloora 05-06-2003 03:31 PM

:nana:
Looks great! Thanks a bunch.

Cragzak 05-07-2003 12:36 AM

Nice... only suggestion I have is to number the buff-box along the right side of the icons.

Also, would be nifty if you were to make the numbers graphics (think original vert group-box f-key labels) where the number would start white (so you can see where the empty slot is) and turn blue or red depending on whether it was a buff or harmful spell in that slot. But that's just eye candy... just having numbers there would be enough for me. :)

infinity9 05-07-2003 11:07 AM

Well honestly the buff window sucks to mess with. I don't see many changes to it in the future. I really dont even look at my buffs much anymore, just watch stats to know what spells I need. What would having the number help with? I'm not a buffer so I really haven't put much thought into it.

Eloora 05-07-2003 12:40 PM

Could ya possibly bring back the auto-equip ability of your new inventory? Would greatly appreciate it :D

Thanks,

pepibom 05-07-2003 09:51 PM

I really like this UI. Nice smoothing of the box edges...makes it much smoother to look at. I will have to agree with previous poster ..can there be some auto-equip spot? Is it possible to have T-kings animation (which works great in Inventory) to also be the auto-equip? ...

Wonderful job!
Thanks

infinity9 05-07-2003 11:15 PM

Inventory with Auto-equip...
 
Here ya go. I meant to put this in before I released it but forgot unfortunately. Thanks and enjoy.

Not needed with updated version...

caribacey 05-08-2003 02:01 PM

I Do like this!

I did notice that lag had dropped some after installing this version. May just be the day.

Dragon_DRJ 05-08-2003 10:00 PM

I just installed infiniti2. Looks great. I have one problem thought, I've downloaded three of the zip files - infiniti2.zip, equi_playerwindow.zip and equi_inventory.zip. I've unzipped all three into a new folder, ect. I ran EQ, loaded the new UI, and I have no mana bar in the player window. I'm playing a paladin, stamina bar is nice, but I would like to have the mana bar also. Any suggestions on how to fix my little problem? Thanks.

infinity9 05-09-2003 12:30 AM

Sorry, the title for the player window said melee only but i guess its hard to read. Unzip the player window from the infiniti2.zip and overwrite the 2nd one.

Dragon_DRJ 05-09-2003 06:16 AM

Thanks
 
Thank you. It was my bad. I wasn't paying attention. I should read everything. Going to fix that right now. Thanks again! 8)

dudu 05-09-2003 11:28 AM

very nice work man :)
but this support 1024x768 verson ? my ranger want use this UI p

infinity9 05-09-2003 11:35 AM

All my UI work should work at any resolution. They are all still separate windows and can be placed as you wish. Some people at 640 and 800 might have trouble cause some of the boxes are larger than the default (hotbox width and group/player width) but haven't been redesigned or require any viewports.

infinity9 05-13-2003 02:32 PM

New updated version posted today 5/13 in preparation for 5/14 patch including fixes and updates. Read first post.

Quagmeyer 05-13-2003 11:21 PM

Amazing as always Infinity :D

Eloora 05-14-2003 02:10 PM

Looks good man, only thing I ask is the same as my last request...need the full stamina bar where the mana bar would be. I dunno if this is something easy that I could fix but I don't feel like thinking about it atm :p
Also with your new window_pieces01 file you have replaced the small white boxes, one empty and the other with an X in it, with a dark blue/black set of boxes that cause things like check boxes and color boxes to show up incorrectly. That particular piece of that texture file must remain white for some reason. Just a heads up.
Thanks for an awesome UI,

infinity9 05-19-2003 09:39 AM

Melee player window is now posted in top post. As for the white check boxes, I've checked everywhere with the blue boxes i made and haven't seen anything wrong yet. Could you provide a ss or something to show this?

Eloora 05-19-2003 10:04 AM

I'm afraid since i pasted the default transparent white box/check box over yours, it would require me to "un-fix" it to replicate the results I got with your boxes. So you haven't had any problems with say the armor dye window or the color pick window for chat colors? Odd, I wonder why I did. Divining totally from conjecture I'd guess that the boxes would need to remain transparent since either a color or the window's background would need to show through for its purpose. That's why I knew to change that piece in the texture file to fix my problem. It's no biggie now and I guess it's just me lol.

Thanks for a great UI,

golgo13 05-19-2003 03:04 PM

was just wondering if you will be releasing a GUI where all the windows have that roundness. I love the slim design and its what ill be using from now on. Good work!!!

infinity9 05-19-2003 05:17 PM

Sadly I don't think I have the time to work on a new window template required to replace the vert syle windows. Also due to the style I would probably have to do each window that could open.

golgo13 05-20-2003 09:04 AM

ouch, heh thats kool. Im tweaking it a little and if i come up with something. I'll let you know. But for now i got to get back to lvling.

infinity9 05-20-2003 01:16 PM

1 Attachment(s)
Hey i found out what you are talking about with the white check boxes. Its the armor dye, I know why now. I did change it back to white.

Here should be a fixed version. Let me know if you have any problems.

GridVector 05-20-2003 04:04 PM

By the way for the window_pieces01 file I was able to fix the problem with the color chooser, but I wanted to keep the blue filled checkbox since I think it looked better with the ui. You can just change the outer border of the 2 boxes to white but keep the second box filled with the blue gradient. That way you get the best of both worlds, a blue checkbox and working windows. My 2 cents :) By the way great UI, keep it up.

Eloora 05-20-2003 09:55 PM

I'm just about done picking at your UI ;) but one last thing bugs me....I like Sar's cursor a lot (the cool blue arrows) and wanted to use it with your UI, but I can't seem to make it work. I get errors in the UIerrors.txt that don't make sense and I can't figure out why. It's a simple change in the animations file and the addition of a .tga file. Any idea what's preventing me from changing this?

infinity9 05-21-2003 09:40 AM

Post under help section with your uierror.txt file and I'll see whats wrong.

Eloora 05-21-2003 11:54 AM

I will try to do it again but the most recent error I keep getting suggests that an end tag does not equal a start tag, and I don't understand how this can be when i cut and paste the small changes into the animations file and double check them before saving.
By the way, you know how in the uierrors.txt file it refers to the number of the line of code containing the error? Wordpad/Notepad isn't advanced enough to count the lines for me but does something like Microsoft Works have that ability? Been a while since I've had to create a document so I wouldn't know hehe....would be helpful to be able to locate the line containing the error.

Thanks again,


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