Selector window open/close??
I been messing with my selector window adding things that do not go on it and was wondering if there is a way to close the window with the buttons I am adding I will use the Ach window as an example..
I use the command <EQType>openwnd AchievementsWnd</EQType> to get the window to open but was wondering if any way to make it close with the added selector window button. <Button item="SELW_AchWindow"> <ScreenID>SELW_AchWindow</ScreenID> <EQType>openwnd AchievementsWnd</EQType> <RelativePosition>true</RelativePosition> <Location> <X>208</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Checkbox>true</Style_Checkbox> <TooltipReference>Achievements</TooltipReference> <TextColor> <R>255</R> <G>192</G> <B>80</B> </TextColor> <ButtonDrawTemplate> <Normal>A_HelpBtnNormal</Normal> <Pressed>A_HelpBtnPressed</Pressed> <Flyby>A_HelpBtnFlyby</Flyby> <Disabled>A_HelpBtnNormal</Disabled> <PressedFlyby>A_HelpBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> Was also wondering it opens up in same spot each time i open it , I can move the window but after closing it it opens in same spot as it did before and not to spot I moved it to any ideas on that as well? If needed to look at my UI it is linked to my signature below Thank you for any advice at all, |
I did also notice when I made a alternate button on my selector window with the mercenary info window for my buff list, the window can be opened and placed anywhere and stays in same spot, but has a different type of command to open the window from the merc window itself. <EQType>mercenary/ManageWnd/InfoButton</EQType>
<Button item="SELW_InfoButton"> <ScreenID>InfoButton</ScreenID> <EQType>mercenary/ManageWnd/InfoButton</EQType> <RelativePosition>true</RelativePosition> <Location> <X>208</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Text></Text> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Show Current buff List</TooltipReference> <TextColor> <R>255</R> <G>192</G> <B>80</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BuffBtnNormal</Normal> <Pressed>A_BuffBtnPressed</Pressed> <Flyby>A_BuffBtnFlyby</Flyby> <Disabled>A_BuffBtnNormal</Disabled> <PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> |
I read about <EQType>closenotclicked</EQType> to close a window if you clicked anywhere but the window, does this not work or am I just doing it wrong?
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OK got everything figured out now.
as stated by Dimencia in a post from 11-28-2009 Quote:
Got widows to close with <EQType>closenotclicked</EQType> I was doing it wrong. |
Where do I put <EQType>closenotclicked</EQType> ?
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