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-   -   Compares. (http://www.eqinterface.com/forums/showthread.php?t=20885)

silenzhandz 02-09-2011 10:44 PM

Compares.
 
Can someone please post the compares please?
Sepcifically for todays patch 2/9.

Gidono 02-10-2011 12:48 AM

I don't have a complete diff on the new default ui and the previous but here is what fixed Drakah EQ2 Blue integrated. The default animations file and the template files have some changes in it that have to be added at the end of each file.

The changes in the animations file is

Code:
<Ui2DAnimation item="A_BlueBtnNormal"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>239</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnFlyby"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>319</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnPressed"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>399</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnDisabled"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>239</X> <Y>161</Y> </Location> <Size> <CX>72</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>


And the changes in the template file is

Code:
<ButtonDrawTemplate item="BDT_Normal"> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_SmallNormal"> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_BigNormal"> <Normal>A_BigBtnNormal</Normal> <Pressed>A_BigBtnPressed</Pressed> <Flyby>A_BigBtnFlyby</Flyby> <Disabled>A_BigBtnDisabled</Disabled> <PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Square"> <Normal>A_SquareBtnNormal</Normal> <Pressed>A_SquareBtnPressed</Pressed> <Flyby>A_SquareBtnFlyby</Flyby> <Disabled>A_SquareBtnDisabled</Disabled> <PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Checkbox"> <Normal>A_CheckBoxNormal</Normal> <Pressed>A_CheckBoxPressed</Pressed> <Disabled>A_CheckBoxNormalDisabled</Disabled> <PressedDisabled>A_CheckBoxPressedDisabled</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_CheckboxTransparent"> <Normal>A_TransparentCheckBoxNormal</Normal> <Disabled>A_TransparentCheckBoxNormal</Disabled> <PressedDisabled>A_TransparentCheckBoxPressed</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Radio"> <Normal>A_RadioBtnNormal</Normal> <Pressed>A_RadioBtnPressed</Pressed> <Disabled>A_RadioBtnDisabled</Disabled> <PressedDisabled>A_RadioBtnPressedDisabled</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Blue"> <Normal>A_BlueBtnNormal</Normal> <Pressed>A_BlueBtnPressed</Pressed> <Flyby>A_BlueBtnFlyby</Flyby> <Disabled>A_BlueBtnDisabled</Disabled> </ButtonDrawTemplate>

silenzhandz 02-10-2011 01:05 AM

Wow thanks that worked perfectly!


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