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-   -   Hail to the King (httk) (http://www.eqinterface.com/forums/showthread.php?t=15880)

axeion 01-20-2005 12:48 AM

Hail to the King (httk)v3.42
 


UI based on T.King Celtic style about one year in the making.Made for 1280x1024 resolution but can be used as small as 1024x768.But Larger resolution the better.

Features include:
Many windows with T.King celtic style graphics (base borders started from cropped sections of a T.King Celtic inventory an were reworked,redrawn,an hammered into place)backgrounds were made for the style an to use space best as possible.

A interlocking inventory system so the inventory can be locked to right side an merchant,bank,loot,give,trade,and tradeskill windows would match up an make using those windows more user friendly.

Bank window with clearly marked bag slots for ease of use for trade skills or bazaar

Over size target window with flashing red attack indicator making it hard to miss what your target is an when attack is on or not.

Window selector with vital stats an places for compass an target to fit into.

Over sized gauges in group window for easy targeting group members by window,vertical invite/lfg/disband buttons so not to acidently disband or bring up lfg window .Gauges change color every 20%

Bigger combat abilities window buttons so names can fit the buttons an not be cropped.

Action window with the Who button, features larger social buttons incase need to use some them as extra hot keys .As well as wider turn social pages buttons.

Horizontal hot button window with 3 tabbed inventory clickies an bag slots .

Horizontal buff window with spell names below

Item Display window with items graphic icon to left so as not to ever block the text.

Pet window to more match the combat abilities window with tabbed buff window.Easy to read an notice pet gem that changes color every 20% health.

Oversized spell book with spell names easy to read horizontal under icons.With page turn animations and graphic gauges to fit books graphics.

Breath gauge made to fit big target window.but can be placed any where.

Full loot window can see all lootable slots on a corps an items start from right to left at the bottom for faster looting in this ui.

Give windows with buttons spaced out bit more to prevent acidental loss of items to pets.

A read me file (Read Meh) with step by step installation instructions as well as master xml to tga list for ease of moding this mod.

And a few surprises not listed.

Like to thank all the people who helped me make this ui in one form or another.Been about a year in the making so i'm bound to have forgotten some one.
The beta testers : Cheryldawnrena,Clancie,Josua,Keawedar,Lowpex,Menne groth,Uneedem,Genome,Ophidian,Inokis,and Sheadawn.
Big thanks to Kavrvnwlf who helped keep HttK alive while i was down with pneumonia and/or down from 6th year subscription bug.

Graphic inspiration :T.King his celtic graphic style this ui is based on.
Code inspiration from studying codes from: Drakah,Cairenn,Centhena,Inokis,kanon,Kudane,Kuvasi e,Remelio,Sokol,and Kavrvnwlf

An is dedicated to all those people who do nice things just because.Who spend their time freely an never expect a thanks.Either in game or those coders who spend coutless hours making mods just to make the game little better for some one else.

2/17/05 Now Dragons of Norrath compatible with no error messages.new email button an crystal counters included.buff/shortduration buff windows are basically the same will not redo graphics till SOE releases the eq types for the 11 total new buff slots.

2/18/05 fixed inventory class animation bug

2/20/05 added new buff slots an labels for buff window an short duration windows

4/12/05 added the return home button to the character select screen

5/13/05 added the cast spell label to cast gauge in big target window.fixed errors from the 5/11/05 patch.had to remove the custom merchant xml.will be posting new one after get time to use new merchant window in game more to learn how to make more user friendly .will add done button tho if possible.

7/7/05 no luck on moding merchant window .but major graphic update .added lfg ,follow, an disband buttons to the group window by popular demand.also switched to engravers old english font for somewhat easier to read text on graphics.
added scroll looking text border to chat window.might take bit of getting used to or changing few colors in chat colors in options.if one does not like the chat window now .delete the EQUI ChatWindow in you custom ui folder . the default one will alow you to change the back ground colors behind text.

10/30 up to date no errors major work over month an 1/2 some 12 an 13 hour days to get code an graphics in line ( window pieces were a pita )

Added Target of Target window thats easy to lock into the window selector an has yellow text for target of targets name.looks just like HttK target window other wise.

Took out character select.Made font in window select a bit easier to read.tons of updates out of combat regen added.

Bank window redone so auto bank works from left to right then down.Past users of Httk will have to re order bags but now auto bank will work right.

TSS compliant.Unoffical trick or treat edition with more treats than tricks

download link

Alternate goup window with no color changing gauges .. works more like default group window gauges......

http://www.eqinterface.com/download...nfo.php?id=5326

Inokis 01-20-2005 12:49 AM

Very, Very nicely done, I wouldn't be surprised if this becomes featured.

When/If I start up my EQ account again, I'd seriously consider using this UI, fits my style very nicely.

Teneniel 01-20-2005 04:01 PM

Absolutely gorgeous UI. Lots of nice features. I plan on giving it a test drive just as soon as i log in today. =)

Excellent work

Laime 01-20-2005 04:38 PM

Awesome and well done :nana:

axeion 01-20-2005 06:10 PM

hopen most like ui lay out so i can use core xml back bone for further ui mods.gona go down load the latest t.king spell buff icons for my characters an install the t.king class animations for each one. been with out them since httk went beta.

ui does not have a animation xml all the .animation xmls are in each window code . went this route cause its easyer to do updates (fewer of them) makes bit code bloat tho but no one has reported any slow downs on zoneing .tried to make up for code bloat with back ground animations filling in where their was code for lettering an such.like with gauges most have no end caps their actualy drawn on the back ground image.

down side doing animations in each window is some times code names dont want to play nice together.ui would have been posted day earlyer but i had same name for some xml animations in the spell bar as in spell book .took while for me to figure out what i had done wrong.

realy do apreciate the kind words.hopen ya'll like the in game stuff an how it works together.

Thomus 01-21-2005 01:10 AM

You’ve done a fantastic job at weaving everything together. I plan to install this UI over the weekend and take it for a drive. I never had a chance to finish the Celtic UI that was originally based on this style of filigree. I wish I would have refined the filigree some more when I had the chance to, it needed a bit of cleaning up.

Kuvasie ended up taking the Celtic UI project over; just as I was signing a contract with Sigil Games. She did a fantastic job though, and her dedication was especially extraordinary in helping me to bring my Animated Steamworks interface design to players. Animated Steamworks really was the first interface that I put much effort into.

Keep up the fantastic work! Thank you for your hard work, bringing this truly immersive design to the community.

Teneniel 01-21-2005 11:50 AM

After several hours of playing witht he ui only complaint i could have is the font size of the utility windows attached to the selector window is a tad small but thats more personal since i have terrible eyesight. As for function it works perfectly and is easily rearranged for personal preferences (I liked putting my hotbuttons in the middle of the 2 chat windows). Love the animations for casting and the nice addition of style to the target con color.
Ever considered adding that same lightning style to a target ring mod to sort of tie it together? Just a random thought.

All in all a very nice UI that ill be recommending to my friends =)

axeion 01-22-2005 03:31 PM

Planed on including a targeting ring later on figured something based of border like whats around window selector.lightning would go around ring in spiral weaveing around it .That would be con indicator .But that be after some other windows i want to do.Tracking window,map window ( got this idea id have to play with border xml to see if could make work an wait for next expansion because it gona have dif map window methinks),bazaar an bazaar search windows an container windows.

Had idea for an alt combat abilities window to based off spell bar .An would like to include later on 2 alt spell bars one with names to left one with no names.Might try to include spell buff icons that with abit of alpha channel work would fit inside that ornate box border an fix the blue or red to match the border like that was just red or blue tinted depending on buff icon.Creating an illusion that the icon lit up the border sorta like spell cast bar does.

One other window i was thinking on was chat with the chat window being a scroll sorta like old default ui pre pop.With the scroll buttons being worked int design like they was part of the scrolls printing.

Its funny i still play with the compass (twirling my toons around like a top to watch comapss spin).The illusion im proud of, just figured out how to do the aplha channel to make them fades that makes the compass look rounded .

Teneneil the lettering is same size as what was in original T.King celtic inventory .Thought of makeing black underneth the leteirng in those boxs more like a rounded gem .So can see lettering shadow more . But around that time i started watching pirates of the caribbean an liked the dark look better.An at that time i didnt know how much if any the graphics would cause video lag.

The carrick caps (ornate big caps) sharpend up in photoshop to make it pop more .Still not happy with them at that size , if could find font thats inside the carrick caps could do two layers am make the lettering more defined.But wasted sevrial hours searching for it .It all just ended up looking smaller because black around letters blends in with black background.So atm its best i can do.

Animated Steamworks is awsome to watch.The inventory is my favorite window.Like to one day do a variortion of that idea with biomechanical style like HR Giger stuff (tryied it on a gnome necro i use for ui testing an got idea ).

Hope to hear how the test drive goes Thomus an thank you for the kind words .This T.King Celtic style filigree sorta captured my imagination .After doing all the knot work on these windows begin to wonder if i dont have a monk in the ol family tree.

kasca 01-23-2005 11:10 PM

I also lov this ui. Been playing with in on my bard. But i also hav a hard time reading the font. On the spells & the compass as well as else where. I play with the largest screen setting. Also i dont leave my set as u have it. Is there away of putting my own health on the target or some where near there?

Teneniel 01-24-2005 01:03 AM

The idea you have for the target ring sounds great. Cant wait to see it. The compass is excellent as well. One of the bigger issues i have with compass designs is that the choice of line color Sony use to makr instanced zones doesnt show up well on dark compass graphics and yours has excellent detail as well as being very friendly to those particular lines.
My increasingly lousy eyesight thanks you immensly =)

Thomus 01-24-2005 01:46 AM

About the Steamworks inventory animation, believe it or not it's only showing part of the actual animation sequence, and a bunch of frames were actually cut out to save memory overhead. The center, where the animation takes place, where the geo-mechanical parts opens and spins, you'll notice all these mechanical parts extending around it as if to have some purpose. Those parts are actually intricately animated; I just left it out due to its size. I should post it on my website sometime. I even did a more elaborately animated spellbar, but was cut short of releasing it.

axeion 01-24-2005 02:44 PM

kasca what resolution you play at? an whats gama set to?

kasca 01-24-2005 10:18 PM

Gamma i think at 50 or 60. With large size screen.

axeion 01-25-2005 07:34 PM

hit alt O then click display tab,click video mode move down the list till you see what numbers are high lighted if more then 1280x1024 thats part of the problem. yellow text for spell names in spell bar an effects window no problem can fix a variant window for each.

compass is actualy bright in middle on my screen . like its rounded .kasca give me a example of compas ya would like an ill see if i can make graphics close to it for an alt compass window.

so every one else usen this likes core window utility?if so this will be backbone of my future ui's.

Sathin 01-26-2005 02:18 PM

axion what about making larger exp bars? i absolutely love the look and design of your skin esp the longer target HP bar. what about that same design exept with regular and AA exp? would help to tell what zones/camps/mobs gave slightly better exp than others. esp for levels 65-70. if it had these 2 features i'd definately download.

axeion 01-26-2005 07:13 PM

atm i dont have problem seeing xp dif in zones per mob at any level ( usen httk with all my toons on bristlebane atm) toons from 35-68 atm.but i see what your saying you would see more of the blue line per kill so could note better xp easyer ( as in if its actualy 1% per kill or 1.5% per kill).down side is it would make that xp bar seem to take forever to fill since its bigger.

atm gagues are if i rember right 1/3rd taller than normal gauges ( so as to make room for the % number in box in middle).might later on make an alt version of that window for down load but atm i gota figure out how to adjust the shortduration buff window an get the lable eq types for the SIX extra slots soe added.

i havent been able to log in yet to see how the new six lables afect httk as far as loading (i took note before that any window that normaly shows in eq screen thats not up to current eq xml an not dispaly would cause the ui not to be loaded) im hoppen this isnt the case atm with httk. if it is a fast fix till i get the new window made would be to delet in that file that has you httk the short duration window xml an only that xml.

i have no clue atm why 6 more temp buff slots were added /shrug best bards i know can twist 4 songs at any one time regularly never 5 or 6 an aa buff pets like one clerics get only seen one up at any given time.

sorry for any problems not haven a new version up atm might cause yall.atm not seen a post with the eq types yet.gona go try again to log in .

** edit** just loged in you will get an error message due to the short duration buff window missing 6 added slots but it will work none the less. soon as i get my hands on the eq types for thoes labels of the new 6 new short duration buffs ill make new code an post an update.

but it will work now ui will load an work.other than not seeing the extra 6 short duration buffs ( i havent ever seen but 5 up at one time my self ever)/shrug maybe some buffs that should have been in short duration window wil be placed their .

sorry again for any problems this may cause .

Dracon_Battle 02-01-2005 02:29 PM

Costom Hail to the King (httk)
 
If I could ask Mr. King to help me on this one. Can I get the heath bar changed so its all red with % sign. Meaning take the odd colors it turns away. It confuses me for some reason. And for the mercent window, can I get it where the Buy/Sell/Close buttons are all under the spot where the item is shown. Other then that it needs to be updated for the patchs, get the message that the UI is not (cant think of the word) uptodate. Thanks if you can help.

dmcahill2567 02-01-2005 03:43 PM

Need to delete a toon...no delete button
 
Axion,

First off, thanks for a great ui. I love it and use it for all my toons.

I need to delete a toon, but I do not have a delete button on my char selection screen. If this is not worth a fix, let me know I will load ( gasp !! ) the default to delete the toon and then reload httk.

axeion 02-01-2005 09:32 PM

dmcahill2567 just delet toon when ya 1st log in the ui isnt loaded when you 1st log into eq so delet button from default ui is their.Character select was made this way because i have know a few people to delet by acident their favorite toons by acident (either was super tired or super tipsy).kind make ya do little effort to delet a toon instead of acidently haveing your main deleted an have to wait weeks for soe customer service to undo the the acidental deletion .

Dracon_Battle il make an alt group window without the color changes some time next day or two .the merchant window buttons are spaced out so as to not acidently buy something you didnt want.the buy an sale can be stacked like default but done can not it would have to be in dif location.

as fare as the error that because of the short duration buff window . i havent updated it ti include the extra 6 slots soe has inclueded BECAUSE they havent posted a eq type for the labels for the buffs that would go their as of this post .im geting real tempted to make the extra slots an bar longer just to lost the error .

i like the labels because its handy if you do know the bar songs an dont see a song that you need for group playing you can ask for it ( i have a 51 bard an i use the labels for group stuff to make sure at a glance im playing right songs). if theirs no post by soe this week ill make a update over weekend for that window.

Taean 02-05-2005 04:22 AM

I'm a 70 cleric in a raiding guild and I download this UI and it's like out of this world

I do how ever have 1 little issue with it, theres no invite or disband on the group window =( or any place at that.

But really is an awsome UI

Taean Goodie`Dude on Erollisi Marr Sever
Level 70 Prolate, Serving Bristlebane the God of Norrathe

axeion 02-10-2005 01:14 AM

sorry all rl has me atm tied up, not alot time to work on ui atm .alot of rl problems ( when it rains it pours ) hopeing to get back to eq an codeing an grafics in next week .but atm health problems an haveing my mother in hospital tieing up alot of my time an energy.

Taean invite an disband buttons are in the action widnow as well as follow.mostly because some window's were swtiched around like group winodw is actualy player window (was just no room for size i was going for).sorry i droped ball on listing that in read me files.

also dont have the name of person who orignaly came up with idea for switching target , player an group windows around mine is coded a bit difrent but was inspired by a mod i cant find now.should some one know their name please pm me or post here id like to give them credit for the core idea .

sorry all again for the delay in updates an new windows .rl has to take front seat atm.ill do my best to check this thread daily .

Dracon_Battle 02-10-2005 08:36 AM

Axeion
 
:eek: Dude I am sorry to here that, hope she gets better. And far as the UI, I agree with. Family always comes first. Best wishs to you and your mother.

axeion 02-18-2005 10:30 AM

httk1.04 is updated for Dragons of norrath ... but theirs one bug not exclusive to httk .the inventory class icon animations will display as warrior atm.will work on fix/workaround when can even if means makeing inventory for each class so animation will be right.

Weskat 02-18-2005 03:11 PM

Axeion,
Check
<pieces>ClassAnim</pieces>
With DoN, we had to add the above line in the IW_Charview area. It previously existed at the end of the file with the rest of the <pieces>...</pieces> information. I *think* if it exists in both places it somehow screws up the UI and defaults to the warrior icon.

axeion 02-18-2005 06:09 PM

old version had the class animation pieces in the main window xml.now my invetory atm has the animaiton pieces listed for main and IW_CharacterVeiw sub window.

thanks weskat for posting .guessing you can have two of the same name pieces listed if in difrent window/subwindows .cause atm its working fine in my inventory mod.

Weskat 02-18-2005 08:46 PM

No problem, I lost a few hairs trying to fix TransLunWrap :)

axeion 02-22-2005 04:05 PM

1.06 has no errors now one issue is with people wanting to use group window in seperate ui .made seperate down load for group window now.probly will include that version in next httk version so as not to cause any one else problems.

working on potion belt window (its more or less done methinks) an bandolier atm besides doing a few request for peeps when i can get time.but had question should i include new windows with httk or have them as seperate downloads?

some windows that will be worked on will be..
target ring (probly should be seperate download)
potion belt ( more or less done but shares a tga grafic file with the bandolier)
bandolier window (not happy atm with 1st version i made)
track window (hate the default one)
bazaar window (more for function than look)
bazaar search window(more for function than look)
chat window (just think can do better version with a paper scroll look)
container windows (probly include in httk)
alt combat abilites window (like the cast window so they could be put back to back)
alt cast windows(with names on left,a no named version,an horizontal version)
alt selector window with longer xp gauges(as per a request)

and i know im forgeting something (shot glass of a brain an gallon of knowledge some information will be lost).ill try work in requests an updated windows as time permits.

highlanderhcs 02-23-2005 12:36 AM

Is there anyway to add a border to buffwindow? or would it need to be added to the graphic? I love the window, but its hard to move it around to where I want it, and even harder to click on it to lock it.

I've tried changing border to true and even close and minimize to true, and still no effect.

Thanks

highlanderhcs 02-23-2005 01:37 AM

Ok nevermind.. I should have gone to bed before midnite. Had to look at the graphic reallllllly close to see theres like a inch of space below the buff where I can move it around. Thanks anyhow

cheryldawnrena 02-23-2005 09:57 AM

This is Axeion's RL girlfriend, his computer OS died last night. Be a few days or so before he can get back to work on his UI.


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