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-   -   Delta 3.0 Spaghetti Remix (http://www.eqinterface.com/forums/showthread.php?t=11928)

neonrain 12-31-2003 03:38 AM

Delta 3.0 Spaghetti Remix
 
This UI is from Delta 3.0. Because of the difficulty of the arrangement of each window, UI_PlayerName_Server.ini file is also included in the Zip file. Put the UI_PlayerName_Server.ini file at the EQ installed directory and change the name of UI file properly.

The Last Update was applied. (2003.12.26)

Screenshots
Download

It only works with 1280 x 1024

* For pure melee classes. Change and use the following.
- pureMelee_EQUI_CombatAbilityWnd.xml
- UI_Melee_Server.ini

* For hybrid classes Change and use the following.
- Hybrid_EQUI_CombatAbilityWnd.xml
- UI_Hybrid_Server.ini

--
I hope this Skins to make your EQ life a bit Easier.

** I don't have the right of this UI. Just patched a little. All credits should be given to orginal author.


Bug reports and Comments to here

Karrotine 12-31-2003 07:41 PM

Warcraft3 Icons
 
I like it alot good work but can you change back the spell Icons to the Warcraft 3 Icons most people got used to the icons already I would if I only know how to edit these files lolz thanks

Happy New Year

nuur 12-31-2003 08:01 PM

Bags
 
Nice modification I agree would like to see the old WC3 Icons back for the Spell gems also I noticed that when you open a Bag or container it has extra 2 slots for your primary and secondary it just adds to the clutter that is not needed and if you can incorporate the Actions window to the rest of the GUI that would be great! =)

baskeubersmash 12-31-2003 11:18 PM

not sure how to get the melee combat window to work. I have downloaded the UI and dont see where to change it. If someone could tell me step by step I would really appreciate it. thanks

kimlee5 01-26-2004 12:02 PM

I was able to get the combat window to work by going into the UI_Username_Servername.ini file and forcing the window open by changing

[CombatAbilityWnd]
Show=0

to

[CombatAbilityWnd]
Show=1

then I could move it around.

I was wondering if we could get an adventure window other then the default. It's way too big. Same with the Raid window. Would also be nice to have a clickie effect window and F2-F6 next to each group member.

Awesome UI! I love it. Used quite a few from here and this is by far the best. Thanks.

neonrain 02-04-2004 03:06 AM

Delta 3.0 Spaghetti Remix Update
 
* Changed and fixed (2004. 02. 02)
- Some tga files
- CombatAbility Window
- Compass Window
- Action Window
(It harmonizes with other window, But there was some trouble. so I changed the position of 1st tab page with that of 4th tab page. But.. you can meet some trouble yet, as you play EQ. But It isn't fatal. lol )
- HotButton Window

* Reomved (Download what you like)
- spell icons (Someone like default or Warcrfat3 icon)
- MusicPlayer Window
- TargetIndicator
- BigBank Window
- Merchant Window

In Fact, I do NOT have Pure Melee charator. I have just caster class and hybrid class(like Cleric, Bard). so, I could only test with caster and hybrid class. then can NOT say that I tested UI perfactly.

Orison 02-06-2004 01:25 AM

I love it - except for one thing. I can't switch to the T.King Spellbook without losing your buff bar numbers that go down the right side. Fix this and I'm a happy camper! :)

neonrain 02-06-2004 04:08 AM

Quote:
Originally posted by Orison
I love it - except for one thing. I can't switch to the T.King Spellbook without losing your buff bar numbers that go down the right side. Fix this and I'm a happy camper! :)



It is possible to do for yourself. You can fix it easily

Step 1. Open EQUI_BuffWindow.xml in Notepad

Step 2. Go to line 3

Step 3. Immediately after line 3, Add this section
Code:
<TextureInfo item="spellbook_bg.tga"> <Size> <CX>512</CX> <CY>512</CY> </Size> </TextureInfo>


Step 4. Finally It look like this
Code:
..... <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <!-- Add section Start --> <TextureInfo item="spellbook_bg.tga"> <Size> <CX>512</CX> <CY>512</CY> </Size> </TextureInfo> <!-- End --> <Ui2DAnimation item="buff_bg01"> <Cycle>true</Cycle> <Frames> <Texture>spellbook_bg.tga</Texture> .....


step 5. Save file and Play EQ

** Do NOT delete spellbook_bg.tga in Delta3_Spaghetti UI **


Thanx

Sgui 02-06-2004 04:30 AM

Really nice work !!!! :)

I think I will use it.

I have looked at the files but I didn't see spell icon files ? Did you use default icons ?

How could we use W3 spells icons with this UI please.

Thx ;)

neonrain 02-06-2004 10:53 AM

Quote:
Originally posted by Sgui
Really nice work !!!! :)

I think I will use it.

I have looked at the files but I didn't see spell icon files ? Did you use default icons ?

How could we use W3 spells icons with this UI please.

Thx ;)



Well. I am using T.King Sell Icons like screensshot. But, someone likes Default or Warcfraft 3 Icons. So I removed it.


Step 1. Download your chosen spell icons

Step 2. Extract the Zip file

Step 3. Copy *.tga files into Spaghetti UI folder. do NOT include folder, Just copy the files


Thanx. =)

Aegle 02-07-2004 12:43 AM

Combat Ability Window
 
Disregard.....fixed it.

Love this UI :)

Keilia 02-07-2004 10:50 AM

Ok, I love this UI..but on pure melee, the combat ability window is the normal small square...how do I fix this?

neonrain 02-07-2004 11:26 AM

Quote:
Originally posted by Keilia
Ok, I love this UI..but on pure melee, the combat ability window is the normal small square...how do I fix this?


Change the file name like this
Quote:
PureMelee_EQUI_CombatAbilityWnd.xml --> EQUI_CombatAbilityWnd.xml

That's all.


If you play as Hybrid character, Change *Hybrid_EQUI_CombatAbilityWnd.xml*


Thanx

Keilia 02-07-2004 11:56 AM

Thanks...I'm a bit slow today =(

Aegle 02-08-2004 09:36 AM

Hmm
 
K, ran into a problem I can't seem to fix (been up all night, too tired really)...

I have both a Pure Melee and a Hybrid using this UI. I renamed the PureMelee_EQUI_CombatAbilityWnd.xml to EQUI_CombatAbilityWnd.xml and the UI for the Hybrid is using THAT file....is this a conflict or did I miis something?


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