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-   -   Changed XML for Live Update on 2/11/09 (http://www.eqinterface.com/forums/showthread.php?t=20217)

stevenklug 02-06-2009 01:24 PM

Changed XML for Live Update on 2/11/09
 
1 Attachment(s)
Because we're not pushing the new pet UI changes to Live next week, I wanted to include the xml that was changing here so you guys can compare and update your UIs before then. Normally, I would think doing so on Test would be sufficient, but in this case, the changes going Live are not the same as what is on test right now.

Hope this helps.

sklug
EverQuest Lead Programmer

Sylphan 02-07-2009 03:43 PM

As near as I can tell:

A new window is added: GuildCreationWnd
The buff icons in both TargetWindow are now in a TileLayoutBox instead of having their layout hard-coded.
The buff icons in PetInfoWindow are now in a TileLayoutBox instead of having their layout hard-coded.

The other changes are insignificant.

Savok 02-07-2009 08:32 PM

Jolly nice of you to do sir.

SKlug, your definately the best dev I have seen in my whole 10 years on EQ.

Mogur 02-08-2009 03:21 PM

Does this mean that all target buff windows and pet info windows will need recoding?

Drakah 02-08-2009 08:02 PM

Thanks for the heads up! :)

Savok 02-09-2009 07:38 AM

Quote:
Originally Posted by Mogur
Does this mean that all target buff windows and pet info windows will need recoding?


No. TileLayout boxes are just another way for the buffs to be handled. It gives you more freedom in how you want the buffs in the box (horizontal or vertical, how much space between each buff icon, etc) to appear.

stevenklug 02-09-2009 02:50 PM

Just an update. Looks like we're pulling the guild creation from the patch this week due to some problems. So the guild creation xml won't be going out.

stevenklug 02-09-2009 03:00 PM

Oh, and someone give me access to SOE corner. Can't currently post there. :)

Drakah 02-11-2009 09:01 AM

You should have access to it since you are now in the SOE usergrp.

Mogur 02-11-2009 05:34 PM

Quote:
Originally Posted by Savok
No. TileLayout boxes are just another way for the buffs to be handled. It gives you more freedom in how you want the buffs in the box (horizontal or vertical, how much space between each buff icon, etc) to appear.


Well, so much for that idea. Pet and target buff windows are borked by this patch. They will only show one buff. The last one cast. Also, mouse-over or right clicking shows no buff info.

Halelen 02-11-2009 08:10 PM

you just have to add in the tile layout box and they will work again

Tiane 02-12-2009 03:09 AM

Yeah just copy the tilelayout code including the button pieces from default, remove the button pieces from the screenitem, and add the tilelayoutbox piece to the screenitem. Bingo bango, done.

Worked for me, anyways, on both windows.

PS thanks for the info SKlug.

Taelvel 02-12-2009 07:14 AM

Quote:
Originally Posted by Tiane
Yeah just copy the tilelayout code including the button pieces from default, remove the button pieces from the screenitem, and add the tilelayoutbox piece to the screenitem. Bingo bango, done.

Worked for me, anyways, on both windows.

PS thanks for the info SKlug.

Yes, at least for one time, the fix was pretty easy and fast :)

Drakah 02-13-2009 09:29 PM

I cant seem to make the PetInfoWindow stretchable Up/Down... only Left/Right, no matter what I alter. Is it internally coded that way?

Drakah 02-13-2009 11:19 PM

Also, there seems to be a latency with the Buff window showing the icons. As soon as you target yourself, which shows the buffs, the Buff window icons shows the icons again.


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