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-   -   Ortin Cleric UI ver2.1 (http://www.eqinterface.com/forums/showthread.php?t=901)

nitrowolf 08-11-2002 10:52 PM

Ortin Cleric UI ver 6.6
 
The End

Sorry but i will not be updating OrtinUI anymore. i have no way to check and test OrtinUI anymore. so its time to move on. its been a fun run and i have a great time making and keeping my UI up and running

ok again this UI is base off of Vanje ui, Thomus spell book, Leo_ICE graphics.Etasi's spell icons and a little coding from me.

Works with all Everquest expansions


this now works with the May 29 patch


NEW Etasi's spell icons v1

NEW Ortin Red UI

New video modes
1024 x 768
1152 x 864
1280 x 1024

mods

hotkey buttons( numbers now added)
spell book
spell buff and spell icons
player info window
group window
target window
inventory window
pet window
compass

Ortin Blue UI



Ortin Red UI



All Ortin UI files can be downloaded from here

Stregar 08-11-2002 10:55 PM

Looks good!

I like how it has the FKey # on the left of the group window, just a nice visual cue there, well done.

Xene 08-14-2002 12:23 PM

I like the main setup but I hate Large Inventory box. Them dam things keep getting in the way of the mod rods hehe.

wildmak 08-14-2002 09:21 PM

This UI Rocks ... I look forward to seeing a fix for this skin since they added a Compass window ...

Congrats VI
Implement and Break skill 255

nitrowolf 08-14-2002 11:01 PM

thanks.

compass works now with this UI, i just need to add it to the bottom bar some where :) ver 2.3 coming soon.

Kialya 08-15-2002 07:40 PM

Large Target
 
I especially like the looks of the large target window.. any chance I can get *just* that ? Or can you tell me if I d/l the whole pkg which files to cut and paste instead?
Ty

Artemi 08-18-2002 10:53 PM

Love the color scheme, spellbook, and the buttons. However, is it possible to

1) use back the old spell gems? As playing in internet cafe sometimes, it's real confusing to remember 2 sets of spell gems.

2) use a buff window that has smaller spell gems but with the name next to them? Really helps when you see a buff blinking and no need to wonder what that is. Good for knowing dots from mobs too.

3) use the original vertical spell bar? Ortin's spell bar saves a lot of space, but for someone who still relys on clicking the spell gem to cast spells instead of keyboard, Ortin's gems seems kinda small.

nitrowolf 08-19-2002 06:26 AM

1) for spells gems and spell icons delete

gemicons01.tga
gemicons02.tga
spells01.tga
spells02.tga
spells03.tga
spells04.tga
spells05.tga

out of ortin directory, eq will use the default files from the default directory now.


2) working on this now


3) looking at making gems abit bigger but as for making them vertical, i have to do alot of recoding

Mangar 08-19-2002 12:39 PM

Im using Ortin's pretty much as is at the moment. Like it alot.

One question though - I changed the size to "True" on the castspell/group window so i could enlarge it a bit. How would one go about changing the spell icons and item icons inside that same window to also make them slightly bigger?

Mangar
Guildmaster - Lucid Vision
http://www.lucid-vision.org

soulsavior 09-04-2002 02:11 PM

I can't seem to get the link to work. Any idea?

Telion 09-04-2002 02:23 PM

Nice UI for my Cleric :)

About the link use this :

http://www3.sympatico.ca/nitro_wolf/eq/ortin24.zip

TigerClaw 09-12-2002 02:44 PM

.
 
thanks!

I use this for my cleric with a few additions. I added the timer and maps into the UI.

Anyone know how to edit this UI to get the name of the spell in the buff box?

scanners 10-02-2002 08:40 AM

Sigh
 
Its telling me to load the default UI cause there are files that are incompatable. using the 2.5 UI.

Any Ideas?

Taevin Denecro 10-07-2002 06:45 PM

Same situation
 
I too am getting the uncompatable/missing files message telling me to load the defaul UI. It is just a minor prb for me since the UI and game still seem to be funtioning normally.

<edit>
I reloaded the skin and restored the ini file for the toon. This corrected the problem i was having.

scanners 10-08-2002 03:00 AM

fix
 
the unzip creats a folder in your target. i cut and paste the files to the on i created. works fine.

Can we get the UI set up for 1280X768 and put the buff names by the icons?


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