A_Checkbox
Most commonly appearing in EQUI_AlarmWindow and EQUI_BugReportWnd, this pesky troublemaker keeps rearing its ugly head over and over. While the fix for it was posted way back when, it keeps showing up. Thus, I present it again:
IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.). Using your text editor's Search or Find function, find: <Ui2DAnimation item = "A_OptionsBtnPressedFlyby"> <Frames> <Texture>window_pieces02.tga</Texture> <Location> <X>52</X> <Y>198</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> Immediately following that last line, ADD: <Ui2DAnimation item = "A_CheckBoxNormal"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>70</X> <Y>90</Y> </Location> <Size> <CX>11</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_CheckBoxPressed"> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>82</X> <Y>90</Y> </Location> <Size> <CX>11</CX> <CY>11</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> Save and close. |
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