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-   -   23 Oct 03 UI Changes on Test (http://www.eqinterface.com/forums/showthread.php?t=10846)

Cairenn 10-23-2003 09:08 PM

23 Oct 03 UI Changes on Test
 
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_TargetWindow.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Cairenn 10-23-2003 09:08 PM

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<TextureInfo item = "Spell_Icons.tga">


Immediately before that line, ADD:

<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

Cairenn 10-23-2003 09:08 PM

IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Pieces>OGP_ItemDroppingLabel</Pieces>
<Pieces>OGP_ItemDroppingCombobox</Pieces>
<Pieces>OGP_PlayerTradeLabel</Pieces>
<Pieces>OGP_PlayerTradeCombobox</Pieces>
<Pieces>OGP_FontLabel</Pieces>
<Pieces>OGP_CurrentFont</Pieces>
<Pieces>OGP_FontSelector</Pieces>
<Pieces>OGP_ChangeFont</Pieces>


CHANGE TO:

<Pieces>OGP_ItemDroppingLabel</Pieces>
<Pieces>OGP_PlayerTradeLabel</Pieces>
<Pieces>OGP_FontLabel</Pieces>
<Pieces>OGP_CurrentFont</Pieces>
<Pieces>OGP_ChangeFont</Pieces>
<Pieces>OGP_FontSelector</Pieces>
<Pieces>OGP_PlayerTradeCombobox</Pieces>
<Pieces>OGP_ItemDroppingCombobox</Pieces>

Cairenn 10-23-2003 09:08 PM

IF you have a custom EQUI_TargetWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item="TargetWindow">


Immediately before that line, ADD:

<Ui2DAnimation item="A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>


Find:

<Pieces>Target_HPPercLabel</Pieces>


Immediately after that line, ADD:

<Pieces>A_TargetBoxStaticAnim</Pieces>


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