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-   -   Disabled/enabled text colors? (http://www.eqinterface.com/forums/showthread.php?t=22335)

Angahran 10-25-2023 09:44 AM

Disabled/enabled text colors?
 
Does anyone know if there is any way to set the enabled/disabled text colors on a button?

Also, probably totally different thing, there are several AAs where you can enable/disable them by 'buying' o cost levels.
It would be useful if there was a way to highlight if these were active or not.
e.g.

"Enable ability X" is in red because it's disabled, you buy it and the hotkey switches to "Disable ability X" in green because it's enabled.

Probably not possible, but I thought I'd ask.

Thanks

Ang.

Emilari 10-25-2023 08:15 PM

No, I don't think there is a way to set the enabled/disabled text colours on the button.

You can change the button colours, either graphically or with:

<UseCustomMouseoverColor>true</UseCustomMouseoverColor>
<MouseoverColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B></MouseoverColor>

<UseCustomDisabledColor>true</UseCustomDisabledColor>
<DisabledColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B>

<UseCustomPressedColor>true</UseCustomPressedColor>
<PressedColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B>

...but I don't see anything in SIDL for font colours itself.

The font in the AA window (including colours) is all hard-coded.

I'm also not sure how any of this applies to the Gameface engine as I haven't tried testing these in it.

Angahran 10-25-2023 08:54 PM

New UI
 
Thanks.

And nothing to do with the new UI, I'm avoiding that like the plague!

Maybe in a year or so once they have 'converted' the entire UI and maybe even got the converter program to actually work I'll see if it's possible to convert my UI to the new engine.


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