what determines the size of a window?
title says it all...
what is needed to put in and where to determine how big a window is? |
<Screen item="PlayerWindow">
<!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>0</Y> </Location> <Size> <CX>147</CX> <CY>107</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Filigree3</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_HP</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_HPPercLabel</Pieces> <Pieces>A_AttackIndicatorAnim</Pieces> <Pieces>Player_ManaLabel</Pieces> <Pieces>Player_FatigueLabel</Pieces> <Pieces>Player_ManaPercLabel</Pieces> <Pieces>Player_FatiguePercLabel</Pieces> <Pieces>Player_CombatTimer</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_CombatStateAnim</Pieces> </Screen> |
thanks man.
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