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-   -   Background images how do I insert a logo? (http://www.eqinterface.com/forums/showthread.php?t=1656)

karrek 08-30-2002 03:31 AM

Background images how do I insert a logo?
 
Hi,

just gonna say im new to all this but how do i place an image in my chat boxes background?

what id like to have is my guild logo in the bottom left corner of my chat box. if it has to be pasted into the TGA file how do i go about that?

Yup im dumb and id like a step by step guide on how to do it :D

many thnx and keep up the good work

karrek

Lady Silver 08-30-2002 04:45 AM

See if this article in the Info Vault helps any. Good luck.

http://www.eqgui.com/showthread.php?s=&threadid=458


~Lady Silver

karrek 08-31-2002 08:55 PM

hmm still dont get it
 
have read the thread and to be honest i am no closer to my goal i dont realy understand it(

if i opsted the picture for the text window would anyone be as kind as to make it for me or lay down the ways its done in laymans terms the art prog im using is psp7.

thnx)

karrek

guice 09-01-2002 06:55 AM

I think the confusion comes in cause you're thinking "Background Image".

In order to do what you want, you need to place a custom image into the window. And then, just place it in the back, behind all the text.

So, it's not a background image, but it has similar effect.

karrek 09-01-2002 01:29 PM

well thats one thing solved
 
ok,
thnx for that so do i have to follow the alpha rules to make the image or can i just cut and paste on a copy of the original?

guice 09-02-2002 02:03 AM

It all depends on your file, with the image, how you cut it ( per the image tutorial page ) etc.

If your image is a square, you can cut it just perfectly so you don't need the Alpha channel. However; if it's of another shape, you'll need to use the Alpha channel. It's what supplies the Transparency for images.

madea 09-10-2002 07:26 PM

still trouble
 
hi, i followed the link and I played with it for ever. the only success I found was making the class animation the size of my inventory and placing my image there. Heh, not the best way but it would work for me. But, that just stretches the image and I can't control its placement.

What I've done so far is lined the inventory over my character's picture. Everything is in place except I can't get a nonstretched inplace picture for the background. I'm just about lost and about to go without a background but I thoght I would ask.

Heres what my inventory looks like at the moment, if you like it, by all means download.

As you can see the equipment is based on a special layout, if you imagine, you can see a character there. Heres the pic I was trying to place in the back.




http://www.planetquake.com/bkp/neotic/madea.zip
Heres the inventory with the image I was trying to put in the back. I played with the sizes of the images from the size of the inventory to multiples of 2. Right now its 430x410, the size of the inventory. Well, any help is appreciated... thanks.

Cormanth 09-10-2002 08:39 PM

Not exactly sure if this is what you were going for, but here ya go...



Lemme know if this is or isn't right.

-Cormanth

madea 09-10-2002 09:02 PM

omg thats perfect! you rock!

Cormanth 09-10-2002 09:30 PM

Here ya go hun...

http://eq.zyberwerx.net/EQfiles/madea.zip

madea 09-10-2002 09:31 PM

i thank you very much.

Kaenil Darkwolf 09-10-2002 09:49 PM

how exactly do you do that anyway? I wanna do something like that with my character ;)

Cormanth 09-10-2002 09:52 PM

Well, this is the way I did it...

<TextureInfo item = "Character.tga">
<Size>
<CX>256</CX>
<CY>512</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "Character_Pic">
<Cycle>true</Cycle>
<Frames>
<Texture>Character.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>210</CX>
<CY>360</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item= "Character_Image">
<ScreenID>CharacterImage</ScreenID>
<Location>
<X>45</X>
<Y>35</Y>
</Location>
<Size>
<CX>210</CX>
<CY>360</CY>
</Size>
<Animation>Character_Pic</Animation>
</StaticAnimation>


Ofcourse, you need to make a pic (Character.tga) with a proper Alpha channel, then add the element 'Character_Image' to your screen pieces (<Pieces>Character_Image</Pieces>)

-Cormanth

karrek 09-11-2002 02:11 AM

ok well hows this?
 
1 Attachment(s)
hi, not been online alot latley made an image so u can see what im trying to do.

some guidance would be great)

its a jpeg image image of what i want it to looklike on screen all i did here is cut and pasted from my logo sorce and used part of a screenshot to give u the idea

thnx

karrek)


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