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-   -   spawned chat boxes without edit boxes (http://www.eqinterface.com/forums/showthread.php?t=421)

lifty 07-31-2002 02:43 PM

spawned chat boxes without edit boxes
 
i'd love if anyone could help me figure this out....

i don't mind the "chat edit" box in the main chat window. one is fine. however, on the other chat windows i spawn, i'd like them to be without the "edit box" (the one where you type stuff in at), and without a slider bar in some instances.

in the .xml, i think the element

<TopAnchorOffset>21</TopAnchorOffset>

could be set to 0 to basically make it dissappear, but this would do it for all windows and not just the extra ones.

i've examined the UI_Char.ini files, and have found the instances describing the spawned windows. but there is no variable to enable or disable edit boxes and slider bars independently per window.

if anyone can think of a hack around this, i'd love to hear it. i'm all about saving screen real estate, and this would help out a lot.

arantius 08-01-2002 07:31 AM

As best I know, this would be a limitation of the client. For each chat box, it draws the same box described by the .xml. Either they all have one or they all don't, until VI decides to code something special about that.

This is something I personally would also love to see.

Karsan 08-01-2002 08:59 AM

I'd love to see it too, but the chatbox elements (I'm at work now so don't have the xml in front of me), basically describes an input and an output element for each box. As of now, I don't think you can define a box individually without having both elements. I'm not sure the client would allow you to define (no) boxes with input element either.

Pini Uldar 08-01-2002 09:13 AM

I'm hoping eventually they reimplement the old functionality where the Chat Input box isn't on the screen until you go into text input mode. That you could set Always Chat Here on your main text box and all others wouldn't have the Chat input on them ever.

Here's to hoping.

- Pini

Reflection 08-02-2002 11:30 PM

Here's an idea, it probably won't work but it's worth a try...

Move the text input box to another window.

This way all the chat windows will be output only, and the input window could be seperate from them. Of course you would have to find a good window for that..

Wolfran 08-03-2002 02:56 AM

What I'd do if I were the interface developer for Verant:

2 separate XMLs to define chat boxes; one defining the original chat box (EQUI_ChatWindow.xml); the second defining spawned chat boxes (EQUI_SpawnedChatWindow.xml).


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