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Old 03-27-2010, 02:57 PM   #1
dueceduece
A Gray Wolf
 
Join Date: Sep 2008
Posts: 5
Interface Author - Click to view interfaces
Default HoTT in Player Window

Ok, I have seen several topics on this but I have a different question. I use Thong Hott window that I have modified. I can not figure out why the HoTT health is always represented by a 0 when I have no target selected and nothing on HoTT. Is there a way to change the HoTT Health format so that it does not show until I actually have a target with HoTT. It bothers me that I have a character "0" sitting in my target window. It changes to the proper health once there is HOTT but id rather it just show nothing until there is actually HP's to be displayed. I don't have a ton of experience with XML and tried different EQ Types which seems to be tied to certain windows. Here is the portion of XML I think effects the HP/s of HoTT I am trying to change.

<!-- *********************************************** -->
<!-- HoTT LABEL (Target of Target PCT): EQType 120 -->
<!-- *********************************************** -->
<Label item="HoTT_Label">
<Font>5</Font>
<EQType>120</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>5</Y>
</Location>
<Size>
<CX>100</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AutoStretch>false</AutoStretch>
</Label>


any help would be appreciated.
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