Premium Member
Join Date: Apr 2006
Server: Vox
Posts: 126
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I kinda have the same opinion, "so what."
Granted, I would have liked to have had this when I was raiding cutting edge content.
Grouped with my boxes, I just don't care. Occasionally, when I'm slacking, I'll lose aggro to a caster crit bomb; but I already "knew" that was a potential risk and when it does occur, the aggrometer doesn't tell me anything different than HoTT.
I believe it has limited use due to the way aggro works. I can't recall a time when I *ever* lost aggro due to creep; i.e. aggro generated due to consistent dps . .. 80% aggro, 90% aggro, 95, 96, 97, 98, 99, 100 ... oops, HoTT changes. If aggro worked like that, or one was such a terribly geared or unskilled player they were losing aggro due to creep, I could see the benefit.
More often than not, HoTT changes due to a crit or active use of a disc, where it jumps from 10% or 20% to 100%. In that case, the aggrometer is useless. The only alternative is to use a taunt, terror or disc of your own.
The only thing I've found the aggrometer useful for is providing another reason to complain about my tank merc.
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