Thread: Quartz skin set
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Old 07-30-2002, 05:42 PM   #11
Aladinsane
A Ghoul
 
Join Date: Jul 2002
Posts: 15
Default

re the UI_playername_##.ini file

I have got all the windows that were not visible before working - and here it is for 1280 bu 1024

[ConfirmationDialogBox]
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[FacePickWindow]
Locked=false
[Main]
UISkin=Quartz
GlobalFadeDelay=500
GlobalAlpha=208
GlobalFadeToAlpha=208
[MainChat]
XPos1024x768=499
YPos1024x768=582
Width=549
Height=158
BGTint.red=240
BGTint.green=240
BGTint.blue=240
Fades=true
Delay=2000
Duration=500
Alpha=179
FadeToAlpha=179
Locked=true
XPos1280x1024=265
YPos1280x1024=748
[OptionsWindow]
XPos1024x768=292
YPos1024x768=304
Width=376
Height=308
BGTint.red=0
BGTint.green=240
BGTint.blue=240
Fades=true
Delay=500
Duration=500
Alpha=208
FadeToAlpha=208
Locked=false
Show=0
XPos1280x1024=528
YPos1280x1024=406
[FeedbackWindow]
XPos1024x768=242
YPos1024x768=194
Width=400
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
XPos1280x1024=370
YPos1280x1024=322
[BugReportWindow]
XPos1024x768=262
YPos1024x768=214
Width=400
Height=200
BGTint.red=255
BGTint.green=255
XPos1280x1024=390
YPos1280x1024=342
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BuffWindow]
XPos1280x1024=526
YPos1280x1024=-1
Width=755
Height=49
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CastSpellWnd]
XPos1280x1024=1
YPos1280x1024=900
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TargetWindow]
XPos1280x1024=-2
YPos1280x1024=866
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[HotButtonWnd]
XPos1280x1024=1009
YPos1280x1024=752
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[PlayerWindow]
Petbars=true
XPos1280x1024=0
YPos1280x1024=745
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[GroupWindow]
Petbars=true
XPos1280x1024=109
YPos1280x1024=900
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ActionsWindow]
XPos1280x1024=1168
YPos1280x1024=870
BGTint.red=127
BGTint.green=127
BGTint.blue=127
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SelectorWindow]
XPos1280x1024=899
YPos1280x1024=906
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[PetInfoWindow]
XPos1280x1024=1167
YPos1280x1024=751
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ChatWindow]
XPos1280x1024=415
YPos1280x1024=824
Width=421
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[Chat 1]
XPos1280x1024=375
YPos1280x1024=903
Width=526
Height=121
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=true
[SkillsSelectWindow]
XPos1280x1024=1040
YPos1280x1024=784
Width=200
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ColorPickerWnd]
XPos1280x1024=580
YPos1280x1024=412
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[Chat 2]
XPos1280x1024=805
YPos1280x1024=748
Width=207
Height=156
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=true
[SocialEditWnd]
XPos1280x1024=520
YPos1280x1024=372
Width=355
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[InspectWnd]
XPos1280x1024=520
YPos1280x1024=0
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TrackingWnd]
XPos1280x1024=0
YPos1280x1024=564
Width=147
Height=460
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BazaarWnd]
XPos1280x1024=420
YPos1280x1024=322
Width=395
Height=285
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BazaarSearchWnd]
XPos1280x1024=705
YPos1280x1024=449
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TradeWnd]
XPos1280x1024=0
YPos1280x1024=297
Width=236
Height=365
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[InventoryWindow]
XPos1280x1024=420
YPos1280x1024=322
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[GiveWnd]
XPos1280x1024=0
YPos1280x1024=297
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[MerchantWnd]
XPos1280x1024=0
YPos1280x1024=544
Width=125
Height=480
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[LootWnd]
XPos1280x1024=0
YPos1280x1024=297
Width=120
Height=420
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BankWnd]
XPos1280x1024=0
YPos1280x1024=297
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SpellBookWnd]
XPos1280x1024=360
YPos1280x1024=282
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CastingWindow]
XPos1280x1024=610
YPos1280x1024=50
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CursorAttachment]
XPos1280x1024=1019
YPos1280x1024=494
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ChatManager]
NumWindows=2
LockedActiveWindow=-1
ChatWindow1_Language=0
ChatWindow1_DefaultChannel=8
ChatWindow1_ChatChannel=-1
ChatWindow1_TellTarget=
ChatWindow2_Language=0
ChatWindow2_DefaultChannel=8
ChatWindow2_ChatChannel=-1
ChatWindow2_TellTarget=
ChatWindow0_FontStyle=3
ChatWindow1_FontStyle=3
ChatWindow2_FontStyle=3
ChannelMap0=0
ChannelMap1=0
ChannelMap2=0
ChannelMap3=1
ChannelMap4=0
ChannelMap5=0
ChannelMap6=0
ChannelMap7=0
ChannelMap8=2
ChannelMap9=0
ChannelMap10=0
ChannelMap11=0
ChannelMap12=0
ChannelMap13=0
ChannelMap14=0
ChannelMap15=0
ChannelMap16=0
ChannelMap17=0
ChannelMap18=0
ChannelMap19=0
ChannelMap20=0
ChannelMap21=0
[ItemDisplayWindow]
XPos1280x1024=0
YPos1280x1024=352
Width=400
Height=190
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[NoteWindow]
XPos1280x1024=420
YPos1280x1024=352
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[HelpWindow]
XPos1280x1024=420
YPos1280x1024=472
Width=320
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BookWindow]
XPos1280x1024=440
YPos1280x1024=292
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[FriendsWindow]
XPos1280x1024=516
YPos1280x1024=322
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TrainWindow]
XPos1280x1024=700
YPos1280x1024=292
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SkillsWindow]
XPos1280x1024=440
YPos1280x1024=472
Width=300
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[AAWindow]
XPos1280x1024=440
YPos1280x1024=563
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BreathWindow]
XPos1280x1024=154
YPos1280x1024=50
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[QuantityWnd]
XPos1280x1024=620
YPos1280x1024=10
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CharacterSelectWindow]
Locked=false
[BagInv1]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv2]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv3]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv4]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv5]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv6]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false


is the best i have used - only thing i would like on it - basically because i forget too many things, is the buff bar to have the name of the buff along side it - any one been able to add that yet?
Aladinsane is offline   Reply With Quote