Thread: Include files
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Old 02-13-2003, 10:07 PM   #11
Aeroslin
A Ghoul
 
Join Date: Oct 2002
Posts: 13
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Quote:
Originally posted by Chronwaas
You say that you have not seen skins that have this implemented? I know of a number that are using it currently. In fact this is one of the major things that has allowed many of us to make our skins more unbreakable than they originally were. If you are looking for examples you can check our Quartz, and Chronright (only two I can think of right off). Both have implemented include object so that the original files are merged with the modified files so that any updates by VI/Sony are included everytime.


The closest that I've come to seeing this being used is in Drakah's single pieces, like the chat window where he uses a pretty nice looking border. All the custom definition info, however, is embedded inside the EQUI_ChatWindow file. I'm not actively using the Drakah mod's however. I'm using Vert2.2 and that most definitely does not have an include file. So when changes are made I have to hand code the information which kinda sucks.
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