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Old 05-01-2003, 04:28 AM   #17
Ravynne
A Bat
 
Join Date: Sep 2002
Posts: 1
Default Adding to the Window Select window???

Cairenn I am trying to add the new buttons to the window select screen, meaning the guild tool, story line, journal, lfg, and map buttons and move the help button to be set up in the same order as on the default window select but for some reason mine isn't turning out right.

I love this UI and want to use it badly, but when I use it as is I am unable to use the guild management tool, or the lfg tools. PLEASE help me!!!

Here is the text from my UIError file:

UIErrorLog created at Thu May 01 04:17:08 2003
[Thu May 01 04:17:11 2003] [Line:1260 Source:UIFiles\rav\EQUI_SelectorWnd.xml] Data error - No attributes expected on an element
[Thu May 01 04:17:11 2003] Error loading skin: loading default skin instead.


Here is the text for the EQUI_SelectorWnd.Xml:


<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<Button item = "SELW_ActionsToggleButton">
<ScreenID>SELW_ActionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Actions</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_ActionsBtnNormal</Normal>
<Pressed>A_ActionsBtnPressed</Pressed>
<Flyby>A_ActionsBtnFlyby</Flyby>
<Disabled>A_ActionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_ActionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_InventoryToggleButton">
<ScreenID>SELW_InventoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>30</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Inventory</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_InventoryBtnNormal</Normal>
<Pressed>A_InventoryBtnPressed</Pressed>
<Flyby>A_InventoryBtnFlyby</Flyby>
<Disabled>A_InventoryBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_InventoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_OptionsToggleButton">
<ScreenID>SELW_OptionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Options</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_OptionsBtnNormal</Normal>
<Pressed>A_OptionsBtnPressed</Pressed>
<Flyby>A_OptionsBtnFlyby</Flyby>
<Disabled>A_OptionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_OptionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_FriendsToggleButton">
<ScreenID>SELW_FriendsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Friends</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_FriendsBtnNormal</Normal>
<Pressed>A_FriendsBtnPressed</Pressed>
<Flyby>A_FriendsBtnFlyby</Flyby>
<Disabled>A_FriendsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_FriendsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_HotboxToggleButton">
<ScreenID>SELW_HotboxToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Hotbuttons</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HotboxBtnNormal</Normal>
<Pressed>A_HotboxBtnPressed</Pressed>
<Flyby>A_HotboxBtnFlyby</Flyby>
<Disabled>A_HotboxBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HotboxBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_CastSpellToggleButton">
<ScreenID>SELW_CastSpellToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Spells</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CastSpellBtnNormal</Normal>
<Pressed>A_CastSpellBtnPressed</Pressed>
<Flyby>A_CastSpellBtnFlyby</Flyby>
<Disabled>A_CastSpellBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_CastSpellBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Pet Info</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_PetInfoBtnNormal</Normal>
<Pressed>A_PetInfoBtnPressed</Pressed>
<Flyby>A_PetInfoBtnFlyby</Flyby>
<Disabled>A_PetInfoBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_PetInfoBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>390</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Help</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HelpBtnNormal</Normal>
<Pressed>A_HelpBtnPressed</Pressed>
<Flyby>A_HelpBtnFlyby</Flyby>
<Disabled>A_HelpBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HelpBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>426</CX>
<CY>50</CY>
</Size>
<Text>Window Selector</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>SELW_ActionsToggleButton</Pieces>
<Pieces>SELW_InventoryToggleButton</Pieces>
<Pieces>SELW_OptionsToggleButton</Pieces>
<Pieces>SELW_FriendsToggleButton</Pieces>
<Pieces>SELW_HotboxToggleButton</Pieces>
<Pieces>SELW_CastSpellToggleButton</Pieces>
<Pieces>SELW_PetInfoToggleButton</Pieces>
<Pieces>SELW_BuffToggleButton</Pieces>
<Pieces>SELW_SDBuffToggleButton</Pieces>
<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>
<Pieces>SELW_HelpToggleButton</Pieces>
</Screen>

</XML>
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