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Old 07-27-2002, 11:14 PM   #2
Geddine
A Wooly Rhino
 
Join Date: Jul 2002
Server: Morell-Thule
Posts: 77
Interface Author - Click to view interfaces
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OK so far my findings are :

- If it has an EQType it can be move and placed in any window you like. But at the current time you can only have 1 existing gauge of each type. Also only 1 label, having more than 1 doesn't cause it to crash but all dupicates appear as a 0 (or default text), this has been or will be soon fixed on test.

- If it doesn't have an EQType it MUST not only exist but also be in it's original window, moving it WILL NOT work.

- All XML files for windows must exist.

- It is reported (by a 3rd party) that Verant have allowed for players to create new windows, but I have yet to see anyone succeed at doing this. So either you can't fullstop or that you can't yet.

- Some windows have inherit characteristics which can't be duplicated or removed.
. Casting window will appear when casting, even if the bar is not there.
. Breathe Window will appear under water, even if the bar is not there.
. Inventory will appear when looting/banking or shopping even if no slots are in it.
. Buff window has hard-coded placing of icons, and starts at the top-left, and readjusts with re-sizing.
. Containers size is hard-coded, therefore not changable through XML.


Can't think of anything else at the moment.
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Geddine
"Of all the things I've lost, I miss my mind the most"
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