I haven't seen any logical ordering in most mods.. however I have started to cluster
[EXAMPLE]
<!-- CURSOR -->
<TextureInfo item = "Cursor32.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>Cursor32.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END CURSOR -->
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