To modify the title I will need to start with a custom tga file, then create a custom texture,templates and animations file. Rather than modifying the animations and templates file, I will do all the coding in the groupwindow file I will quote parts here and include a zip of the mod itself.
the first thing I will do is to copy and paste the code from the animations and templates files I used in my last post to the top of the group window.
Quote:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item="window_pieces05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_FiligreeFrameTitleLeft">
<Cycle>true</Cycle>
code removed
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleMiddle">
<Cycle>true</Cycle>
code removed
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleRight">
<Cycle>true</Cycle>
code removed
</Ui2DAnimation>
<WindowDrawTemplate item="WDT_Filigree">
Code removed
<Titlebar>
<Right>A_FiligreeFrameTitleRight</Right>
<Left>A_FiligreeFrameTitleLeft</Left>
<Middle>A_FiligreeFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
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The bolded and colored code is the code I need to change, the code that is the same color is the code that needs to be modifed to match and is changed as so
Quote:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item="GroupWindow.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_GroupTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>GroupWindow.tga</Texture>
<Location>
<X>5</X>
<Y>10</Y>
</Location>
<Size>
<CX>14</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GroupTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>GroupWindow.tga</Texture>
<Location>
<X>25</X>
<Y>10</Y>
</Location>
<Size>
<CX>6</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GroupTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>GroupWindow.tga</Texture>
<Location>
<X>35</X>
<Y>10</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<WindowDrawTemplate item="WDT_Group">
<Background>wnd_bg_light_rock.tga</Background>
<Titlebar>
<Right>A_GroupTitleRight</Right>
<Left>A_GroupTitleLeft</Left>
<Middle>A_GroupTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
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Note that all only the code that I modified is shown here, the unmodified code that is not shown must be included in the UI piece and will be drawn from the defaults like normal. Note also that I changed the locations of the new pieces, but I left them the defaul size, Since the title bar has some hard coding built into it, you cant make them too far different from the default size.
The custom tga file I made looks like this
and it yields this ugly mod
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