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Old 02-06-2003, 11:27 PM   #1
Remelio
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Join Date: Aug 2002
Server: Tarew Marr
Posts: 173
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Default Fix For Gauge Offset Problem

Please Note the 2/7/03 Emergency Patch has fixed this issue - Any windows that were changed should still work just fine though, and I really do recommend doing things this way anyway.. makes it easier on everyone in the end run anyway

Hats off to the eq team for getting this fix in before the weekend - good job guys!

Original post follows:

This seems to be related to the "hey lets toss all the windows off the visible edge of the screen" problem that was introduced in todays patch.

Basically any gauge that is set outside the border of the window, also appears to for some reason shift that many pixels to the left as well.. HP gauges do this a lot because they were lazy and let the name label show at the same time as the gauge, instead of having a name label and a gauge item.

I am in the process of fixing this on my mods, but I will give you an example so that you can fix your own mods.

Please note these are only pieces of a mod - don't copy and paste these as fixes Only meant for examples.

BROKEN CODE:

<Gauge item = "Player_HP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>250</R>
<G>250</G>
<B>250</B>
</TextColor>

<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>-30</Y>
</Location>
<Size>
<CX>108</CX>
<CY>58</CY>
</Size>
<GaugeOffsetY>30</GaugeOffsetY>
<TextOffsetY>0</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>


FIXED CODE

<Gauge item = "Player_HP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>250</R>
<G>250</G>
<B>250</B>
</TextColor>

<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>17</Y>
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>30</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>

I am in the process of fixing all of my player windows - they will be updated shortly.
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