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Old 08-14-2002, 11:09 PM   #16
Kiriani
A Shissar Disciple
 
Join Date: Aug 2002
Server: Saryrn
Posts: 114
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Default

here is the coding I used to try and create tabs in the Pet Window. THere was more, but this is the pared down version to show you if I screwed up anything.

Also, ignore the placements of the pieces so far, this is changin an existing mod that I wasn't quite done with anyway.

Quote:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<!-- Pet Commands and Left Clicks Page -->
<Button item = "PIW_AttackButton">
<ScreenID>AttackButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>2</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Attack</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Attack</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>42</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Follow Me</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_TauntButton">
<ScreenID>TauntButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>22</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Taunt</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Taunt</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_GuardButton">
<ScreenID>GuardButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>62</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Guard Here</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Guard</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_SitButton">
<ScreenID>SitButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>82</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Sit</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_BackButton">
<ScreenID>BackButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>102</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Back Off</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Back</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "PIW_LostButton">
<ScreenID>LostButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>122</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Get Lost</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Go Away</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Page item="Pet">
<ScreenID>Pet</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Commands</TooltipReference>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabIcon>A_SocialsTabIcon</TabIcon>
<TabIconActive>A_SocialsTabActiveIcon</TabIconActive>
<Pieces>PIW_AttackButton</Pieces>
<Pieces>PIW_LostButton</Pieces>
<Pieces>PIW_BackButton</Pieces>
<Pieces>PIW_GuardButton</Pieces>
<Pieces>PIW_FollowButton</Pieces>
<Pieces>PIW_TauntButton</Pieces>
<Pieces>PIW_SitButton</Pieces>

<!-- IS_R_EAR 4 -->

<InvSlot item = "PIW_InvSlot4">
<ScreenID>PIW_InvSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>144</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_FACE 3 -->

<InvSlot item = "PIW_InvSlot3">
<ScreenID>PIW_InvSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>180</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_L_WRIST 9 -->

<InvSlot item = "PIW_InvSlot9">
<ScreenID>PIW_InvSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>216</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>9</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_HANDS 12 -->

<InvSlot item = "PIW_InvSlot12">
<ScreenID>PIW_InvSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>232</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvHands</Background>
<EQType>12</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_L_FINGERS 15 -->

<InvSlot item = "PIW_InvSlot15">
<ScreenID>PIW_InvSlot15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>268</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>15</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_FEET 19 -->

<InvSlot item = "PIW_InvSlot19">
<ScreenID>PIW_InvSlot19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>304</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvFeet</Background>
<EQType>19</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_RANGE 11 -->

<InvSlot item = "PIW_InvSlot11">
<ScreenID>PIW_InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>340</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_PRIMARY 13 -->

<InvSlot item = "PIW_InvSlot13">
<ScreenID>PIW_InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>376</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_SECONDARY 14 -->

<InvSlot item = "PIW_InvSlot14">
<ScreenID>PIW_InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>412</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_InvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- Is Inv Slot 8 -->
<InvSlot item = "PIW_InvSlot29">
<ScreenID>PIW_InvSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>448</Y>
</Location>
<Size>
<CX>35</CX>
<CY>35</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<Gauge item = "PIW_PetHPGauge">
<ScreenID>PetHPGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>-50</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<Text>No Pet</Text>
<TextOffsetY>0</TextOffsetY>
<TextOffsetX>5</TextOffsetX>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<!-- Creating Tab Box -->
<TabBox item="PetWindowTabs">
<ScreenID>PetWindowTabs</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>Pet</Pages>

<Screen item = "PetInfoWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>600</X>
<Y>200</Y>
</Location>
<Size>
<CX>266</CX>
<CY>490</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Text>Pet Command</Text>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PetWindowTabs</Pieces>
<!-- <Pieces>PIW_PetHPGauge</Pieces> -->
<Pieces>PIW_InvSlot4</Pieces>
<Pieces>PIW_InvSlot3</Pieces>
<Pieces>PIW_InvSlot9</Pieces>
<Pieces>PIW_InvSlot12</Pieces>
<Pieces>PIW_InvSlot15</Pieces>
<Pieces>PIW_InvSlot19</Pieces>
<Pieces>PIW_InvSlot11</Pieces>
<Pieces>PIW_InvSlot13</Pieces>
<Pieces>PIW_InvSlot14</Pieces>
<Pieces>PIW_InvSlot29</Pieces>
</Screen>

</XML>


the window works except after I added the stuff to make it tabbed. please tell me what I am doing wrong, or if it's just simply the Pet Window can't use tabs.
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