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Old 12-10-2008, 07:38 PM   #33
Dimencia
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Join Date: Oct 2004
Posts: 204
Interface Author - Click to view interfaces
Default Repairs/Updates 12/10/08

This is just a general info on what im aware of that has been requested or found defective to any level.

Priority List
1.-Selector Window Button Bug
2.-Resizable/more Stable Map
3.-Right Clickable Icons in the Bandolier Window

Optional List (listed alpha, not in priority)
-Better Bazaar Window
-Color Code Buff Bars Restored (buff's dots etc)
--Question to people wanting this, would you wish the color to be a solid color that fills the text area, or dithered from transparent to solid by the icons?
-Finish the animated indicators *DOT* *In Combat* *Cool Down timer*
-Horizontal Buff bars
-Hot Box 1, Bag order top row 1-4 bottem row 5-8 (current / orgional patterm seems chaotic)
-Other spell book options (so the T one is not the only choice)
-Pick your Compas Face Coding (will be able to rename a grapic file and use your personal favorite compass design)
-Spell Gem Overlay (adding the color highlights to spell casting gems, red, yellow, blue and purple)

Distant Considerations and whys
ATK/CON indicators Size Increase
-(due to an illusion of the Playerwindow and ATK indicator to increase this 1pxl larger would increase it 4x its current size and height)
-In order to have it even where it is, there is an invisible section of the player window that still slightly overlaps both the bandoleer and merc window
-current height prevents this invisible overlap from blocking any buttons, but to increase the size would cover part of those 2 windows... Ill have to speend some time to fine a way to make that work
-hold up 2 on that, i am not sure exactly how the png's were established that allow the con and atk indicators to work as they do, I have not be able to recreate masks that are dithered
-this is not a refusal but will be a very low priority as due to the requirements to establish it.
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